87d5d37488
Some source string fixes.
...
This was SVN commit r16002.
2014-11-22 22:21:54 +00:00
caed74df23
Fix line endings.
...
This was SVN commit r15976.
2014-11-16 22:21:06 +00:00
c524542477
Make map description end with a full stop.
...
This was SVN commit r15892.
2014-10-21 20:03:06 +00:00
d67ffa039c
Handle an error of no suitable tiles being found gracefully in Schwarzwald RMS. Fixes #2787 .
...
This was SVN commit r15797.
2014-09-24 20:48:19 +00:00
811e38a833
Fixes for survival of the fittest map.
...
This was SVN commit r15663.
2014-08-22 05:33:12 +00:00
a4be909094
Temporary fixing the victory bug in survival of the fittest map. Refs #2721 .
...
This was SVN commit r15636.
2014-08-14 09:50:51 +00:00
7471662ddc
A small change that increases the performance of most random map generation noticeably.
...
This was SVN commit r15621.
2014-08-07 09:27:22 +00:00
016d4599e1
Added the ability to disable training/building of entities by triggers. Changes survival of the fittest random map to work with this. Refs #52
...
This was SVN commit r15614.
2014-08-05 12:49:12 +00:00
1561f55b27
Batch-change RM map water type and waviness settings. Again, this errs on the "not enough" side.
...
This was SVN commit r15604.
2014-08-03 11:01:41 +00:00
af8b76e227
Avoids dividing by zero when generating Gulf of Bothnia random map with one player. Patch by FeXoR, fixes #2699 .
...
This was SVN commit r15590.
2014-07-31 16:03:35 +00:00
3ba325f9e8
Remove the HQDOF since it did not really work properly and we already have DOF. Fixes #2111
...
This was SVN commit r15501.
2014-07-08 18:23:53 +00:00
aa99f98fce
Fix rmgen for my changes, I had missed that, thanks mimo.
...
This was SVN commit r15491.
2014-07-04 18:24:39 +00:00
991d5bbd63
Fix random maps for my water changes. Fix the replay mode after I had broken it. Fix an occasional crash (that might have crashed Atlas, need someone to check).
...
Improve debugging slightly in case of framebuffer errors. Fix a few
style issues.
This was SVN commit r15486.
2014-07-04 09:03:21 +00:00
0bde61fa5b
Simplify 'survival of the fittest' map by using Gaia as attacker, and using the trigger point ownership to differentiate between different players, instead of hardcoding a list.
...
This was SVN commit r15471.
2014-07-01 09:29:45 +00:00
00fa45161d
Added "Survival of the Fittest", a demo random map with triggers. Refs #52
...
This was SVN commit r15468.
2014-06-30 13:59:34 +00:00
06c1f9f972
Fix canyon rms when you for some reason want to start as the only player.
...
This was SVN commit r15441.
2014-06-24 19:12:44 +00:00
49194819f6
Schwarzwald random map. Script by niektb, with random terrain generation from FeXoR.
...
This was SVN commit r15327.
2014-06-10 19:59:17 +00:00
e17dd1ac12
Applying the new improvements: Gulf of Bothnia.
...
This was SVN commit r14837.
2014-03-13 09:45:09 +00:00
a0b0b6d74e
Applying the new improvements: Gear, Guadalquivir River.
...
This was SVN commit r14735.
2014-02-07 09:23:14 +00:00
708f003df3
Applying the new improvements: English Channel, Fortress
...
More cleanup and tweaks.
This was SVN commit r14707.
2014-01-30 17:09:45 +00:00
7395d9c75a
Applying the new improvements: Canyon, Continent, Corinthian Isthmus
...
Some cleanup and small tweaks.
This was SVN commit r14701.
2014-01-29 14:21:48 +00:00
3f00d0cc9c
Fix some broken maps. Delete some others.
...
This was SVN commit r14660.
2014-01-24 20:23:11 +00:00
609e789cea
Fixing the bug with the ramp in Cantabrian Highlands.
...
Applying the new improvements: Archipelago, Atlas Mountains, Cantabrian
Highlands.
This was SVN commit r14653.
2014-01-24 12:28:30 +00:00
fd187f466f
Add vector prototype to vector-like return values from C++ to JS. Fixes #2394 .
...
This was SVN commit r14645.
2014-01-23 11:32:08 +00:00
df0cdf8561
Fix typo in the Lake random map script.
...
This was SVN commit r14643.
2014-01-23 04:48:52 +00:00
3955447b5b
Applying the new improvements: Alpine Lakes, Anatolian Plateau
...
This was SVN commit r14625.
2014-01-20 15:44:28 +00:00
72ad5467e8
Applying the new improvements: Aegean Sea, Lake, Rivers
...
This was SVN commit r14623.
2014-01-19 15:38:02 +00:00
6036b48c1d
WIP: Completing the unified random map syntax.
...
This was SVN commit r14621.
2014-01-19 11:58:24 +00:00
d06ab6514b
WIP: Setting ground for a unified random map syntax. Might break some current random maps.
...
Faster generation.
Better mountains.
Larger forests.
Should make it easier to design/tweak random maps.
This was SVN commit r14620.
2014-01-19 06:51:41 +00:00
15ec863aec
Substantial speed-up of the foam generation code.
...
Remove waves for now as they were unsatisfactory.
Removes "shininess" as a water parameter as it was basically useless.
Add a button in Atlas to recompute water parameters so you can now see
fog in Atlas.
Fixes #1743 , #1803 (invalid)
Refs #1875 , #2114 , #48 .
This was SVN commit r14514.
2014-01-05 16:15:20 +00:00
c7ff0bb486
Tweak some lobby login UI bits, rework scrollbar mousewheel handling, add ability to scroll through closed dropdowns with scrollwheel, general C++ GUI cleanup, and fix broken random map script 'Unknown Nomad'.
...
This was SVN commit r14458.
2013-12-31 04:54:16 +00:00
b3201acd93
Trimmed the descriptions for most of the random maps, per Josh's request.
...
This was SVN commit r14412.
2013-12-28 02:17:08 +00:00
e4a124e768
WIP: Making the forests in random maps bigger as per people's request.
...
This was SVN commit r14404.
2013-12-27 08:07:05 +00:00
40d407e8c6
use ptol fortress in random maps with the wall builder
...
This was SVN commit r14385.
2013-12-18 18:32:25 +00:00
bde9d19b7a
Adding wbg to more maps.
...
This was SVN commit r14194.
2013-11-16 16:11:43 +00:00
d7ef47959d
Sahel random map.
...
This was SVN commit r14193.
2013-11-16 15:17:18 +00:00
9dbd8dbb26
Fixing the broken water on gulf of bothnia.
...
This was SVN commit r14185.
2013-11-15 14:42:18 +00:00
ca0575e422
Increasing thIncreasing the generation speed of the maps: Phoenician Levant
...
This was SVN commit r14183.
2013-11-15 08:57:32 +00:00
a04cc9f01b
Increasing the generation speed of the maps: Northern Lights, Rhine Marshlands
...
This was SVN commit r14173.
2013-11-14 18:58:55 +00:00
0170db4a53
Adding advanced graphical features into random maps. Fixes #2262 .
...
This was SVN commit r14170.
2013-11-14 14:33:55 +00:00
11c471273c
Committing the fix for undefined civs in atlas, and the problem with ptolemics in Fortress map by FeXoR. Fixes #2258 .
...
This was SVN commit r14169.
2013-11-14 12:27:56 +00:00
49721cff33
Increasing the generation speed of the maps: Unknown Land
...
This was SVN commit r14162.
2013-11-13 14:30:27 +00:00
62551be685
New Random Map: Mainland. A simple map without any body of water. Also the space between the forests is increased. Optimizing the map for relatively lag-free games.
...
This was SVN commit r14161.
2013-11-13 13:36:47 +00:00
0d323c020b
Increasing the generation speed of the maps: Archipelago, Gulf of Bothnia, Lorraine Plain
...
This was SVN commit r14160.
2013-11-13 13:17:22 +00:00
5dac329c78
Increasing the generation speed of the maps: Aegean Sea
...
This was SVN commit r14159.
2013-11-13 10:20:22 +00:00
65bd13ac1e
Increasing the generation speed of the maps: Syria
...
This was SVN commit r14158.
2013-11-13 08:07:05 +00:00
a2477f9d40
Increasing the generation speed of the maps: Alpine Lakes
...
This was SVN commit r14131.
2013-11-10 17:29:40 +00:00
dcb3c0ad7a
Increasing the generation speed of the maps: Continent
...
This was SVN commit r14120.
2013-11-09 16:00:01 +00:00
7547dae0e2
Fixing the revert by the previous commit.
...
This was SVN commit r14109.
2013-11-08 08:04:35 +00:00
f88b5be079
Increasing the generation speed of the maps: Islands, Lake.
...
This was SVN commit r14108.
2013-11-08 08:02:32 +00:00