8a0cbe009a
Stop the AI wasting time chasing after any animals except chickens.
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Make the AI behave better when it can't find any viable food sources.
This was SVN commit r9046.
2011-03-08 01:40:44 +00:00
9787f963ba
Minor adjustments to feedback details
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This was SVN commit r9045.
2011-03-08 01:34:25 +00:00
910c1b7c67
make bridge unselectable entity
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This was SVN commit r9044.
2011-03-08 00:09:17 +00:00
a77c807e06
Simple bridge demo map
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This was SVN commit r9043.
2011-03-07 22:31:00 +00:00
18f44bebbc
Add workaround for missing tree shadows on certain graphics drivers
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This was SVN commit r9042.
2011-03-07 00:34:03 +00:00
21785dc97c
hele wall and wall tower obstruction stat changes
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This was SVN commit r9041.
2011-03-06 14:38:06 +00:00
4261983c9d
Fix reveal map checkbox after winning
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This was SVN commit r9040.
2011-03-06 02:29:07 +00:00
ecbe92bdda
automatically reveal map when a player wins
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This was SVN commit r9039.
2011-03-06 01:54:38 +00:00
b4d9ab336b
Simplify hiding of system cursor on non-Windows.
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Fixes #683 .
This was SVN commit r9038.
2011-03-06 00:48:26 +00:00
7d6cfe58de
Fix non-PCH build
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This was SVN commit r9037.
2011-03-06 00:01:23 +00:00
6f9da85d9f
Improve performance of full state hash computation, by skipping script components that are known to have no data.
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Switch to much quicker (and less comprehensive) per-turn hashing in
multiplayer games.
This was SVN commit r9036.
2011-03-05 22:30:32 +00:00
20ebaa5b79
Fix units getting stuck inside foundations
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This was SVN commit r9035.
2011-03-05 22:18:29 +00:00
52d767a404
This was SVN commit r9034.
2011-03-05 19:59:46 +00:00
c562ed6894
Fixed obstruction.
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This was SVN commit r9033.
2011-03-05 19:59:02 +00:00
22e16e4554
Make builders look for nearby foundations to help with, once they finish their own building
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This was SVN commit r9032.
2011-03-05 17:38:15 +00:00
08d5e7bf66
Sort AI list by name, and rename Test Bot so it's a bit clearer and is listed first
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This was SVN commit r9031.
2011-03-05 16:55:58 +00:00
c0383ffc30
Fix units not auto-gathering after a group is given a construction order
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This was SVN commit r9030.
2011-03-05 15:56:24 +00:00
b914f82d2a
Celt ram edit.
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This was SVN commit r9029.
2011-03-05 15:36:22 +00:00
d62e9de7da
Fix shift-click building placement
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This was SVN commit r9027.
2011-03-05 14:41:44 +00:00
18cdbd9eab
Increase tile-based pathfinder maximum search range, so it's at least enough to reach from one side of Acropolis to the other
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This was SVN commit r9026.
2011-03-05 14:38:08 +00:00
18a2968919
Fix errors when starting multiplayer games
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This was SVN commit r9025.
2011-03-05 14:30:24 +00:00
d3929b6af1
Actually, delete the cpuid() inline asm entirely since it still causes various problems in various compilers
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This was SVN commit r9024.
2011-03-05 14:11:57 +00:00
712a92caa1
Save PIC register in cpuid() to fix "can't find a register in class 'BREG'" error in some versions of GCC
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This was SVN commit r9023.
2011-03-05 13:53:02 +00:00
18798c3f8d
OS X build fix
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This was SVN commit r9022.
2011-03-05 13:49:36 +00:00
637412cb5a
update name for alpha 4
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update default single player map for alpha 4
This was SVN commit r9020.
2011-03-05 03:53:04 +00:00
e608d9269a
Load entity templates for the AI via the progressive loader.
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Display message while loading the map list for the setup screen.
This was SVN commit r9019.
2011-03-05 01:56:59 +00:00
19c8ca3ef4
siege ram trained sound effect added
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This was SVN commit r9018.
2011-03-05 00:43:26 +00:00
8b655f4f99
Celt siege ram produced in fortress buildings
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This was SVN commit r9017.
2011-03-05 00:21:09 +00:00
e6ebfa2ab9
Fix tests
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This was SVN commit r9016.
2011-03-04 23:22:09 +00:00
2229c10e05
Delete rint/rintf emulation for Windows, since it got broken (the tests fail) and we don't use it any more
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This was SVN commit r9015.
2011-03-04 23:16:04 +00:00
09cbe4f341
Disable debug messages when instantiating AIs
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This was SVN commit r9014.
2011-03-04 21:50:30 +00:00
cae4b1b1af
Hide useless 'server name' field on setup screen
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This was SVN commit r9013.
2011-03-04 21:48:01 +00:00
3e7731e8ca
Stop units wasting their lives chasing animals they'll never be able to catch.
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Let AI players collect treasures.
This was SVN commit r9012.
2011-03-04 21:42:39 +00:00
3a5ca7fdbc
Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
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Fixes #573 .
This was SVN commit r9011.
2011-03-04 20:02:05 +00:00
bec4c6437b
Make non-combat units flee when under melee attack, and not attack enemies automatically.
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Fixes #703 .
This was SVN commit r9010.
2011-03-04 14:36:41 +00:00
3e22cf4cae
Focus map-selection list by default in single-player game setup screen, to allow keyboard navigation
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This was SVN commit r9009.
2011-03-04 14:29:28 +00:00
2ef1b9a867
Make projectiles that miss their target continue until hitting the terrain.
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Fixes #706 .
This was SVN commit r9008.
2011-03-04 00:43:48 +00:00
6bcce22a88
Tell the profiler about a few more bits of code
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This was SVN commit r9007.
2011-03-03 22:38:01 +00:00
58ae08522f
Let local.cfg override the hardware-dependent defaults set by hwdetect
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This was SVN commit r9005.
2011-03-03 01:49:49 +00:00
1c1564daaf
Make profiler JSON output much more concise.
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Right-align values in in-game profile viewer.
Add alternating row shading in profile viewer, to make it easier to
read.
This was SVN commit r9004.
2011-03-03 01:09:19 +00:00
16a4eb36dd
Various minor optimisations.
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Enable SpiderMonkey method JIT in Release mode.
Add Engine.ProfileStart/Engine.ProfileStop functions for scripts.
Fix AI to clone initial entity data and shared metadata.
This was SVN commit r9003.
2011-03-03 00:16:14 +00:00
8d2d4a8505
Fix profile parser
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This was SVN commit r9002.
2011-03-03 00:14:23 +00:00
dbc6d27411
Optimise obstruction grid updates in the common case when terrain hasn't changed
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This was SVN commit r9001.
2011-02-28 01:24:12 +00:00
794584ea11
Optimise tile-based pathfinder, particularly for large maps.
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This was SVN commit r9000.
2011-02-28 00:35:53 +00:00
cb0e322a61
# Minor AI fixes.
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Avoid script errors on Miletus.
Use pre-existing female citizens as workers.
Fix autostart.
This was SVN commit r8999.
2011-02-27 19:20:36 +00:00
b15ea0691f
Attempt to improve AI selection in the game setup screen.
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This was SVN commit r8998.
2011-02-27 17:58:41 +00:00
d045258c29
Let exceptions in GUI script events triggered by script setters propagate out of the setter, so error messages aren't useless.
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This was SVN commit r8997.
2011-02-27 17:57:32 +00:00
eb163c8d24
Improve reporting of extensions promoted into GL 1.2
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This was SVN commit r8996.
2011-02-27 14:25:04 +00:00
18b317bc19
# Improve animal AI, based on patch from Badmadblacksad.
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Fixes #563 .
This was SVN commit r8995.
2011-02-27 13:34:22 +00:00
83d0492fca
New Celt fishing boat. Hele fishing boat update.
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This was SVN commit r8993.
2011-02-26 22:52:58 +00:00