8c09b777e2
This was SVN commit r10125.
2011-08-28 10:58:12 +00:00
4185aa348a
change button height from 32 to 28
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This was SVN commit r10122.
2011-08-28 03:04:32 +00:00
ad6c4b6abe
removed close button from ingame menu, updated button texture
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This was SVN commit r10121.
2011-08-28 02:02:38 +00:00
9d25dad969
This was SVN commit r10105.
2011-08-27 13:18:35 +00:00
f9ef989f6d
Carthage embassy and unit updates.
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Some Barracks cost updates.
This was SVN commit r10090.
2011-08-24 19:30:06 +00:00
8a4443e4c7
Update styles to match mockup better
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This was SVN commit r10085.
2011-08-24 04:16:37 +00:00
05122a4e80
This was SVN commit r10073.
2011-08-23 03:38:32 +00:00
dc2b2aeff4
Converted some more screens over
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This was SVN commit r10072.
2011-08-23 03:27:13 +00:00
c84d31e298
Cart tophet extra building.
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Touched up the smoke particle.
Took territory effect away from Super Dock.
Touched up the Cart temple footprint.
This was SVN commit r10069.
2011-08-23 01:44:01 +00:00
0cd825e552
Converted parts of the game setup dialog and some general GUI elements over to new styles. There are duplicate sprites / textures that will need to be removed later when all references to them are changed.
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This was SVN commit r10067.
2011-08-22 23:42:16 +00:00
d9c65c82cf
More work on main menu, and added new button style
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This was SVN commit r10061.
2011-08-22 17:36:53 +00:00
32f68b7a4b
This was SVN commit r10060.
2011-08-22 12:10:22 +00:00
d92e74ee51
This was SVN commit r10046.
2011-08-21 01:02:01 +00:00
36d897c694
# New menu background image
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This was SVN commit r10042.
2011-08-20 17:17:53 +00:00
82e044c790
This was SVN commit r10040.
2011-08-20 05:59:25 +00:00
947efe70d1
#Greek trireme changes.
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This was SVN commit r10039.
2011-08-20 05:12:32 +00:00
5d116c2b8f
This was SVN commit r10038.
2011-08-19 14:27:40 +00:00
939f056794
Preliminary work on Roman units.
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This was SVN commit r10023.
2011-08-17 07:23:54 +00:00
5288cda0ba
Greek warship sail.
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This was SVN commit r10003.
2011-08-12 15:19:48 +00:00
ecee073860
#New Greek Trireme
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This was SVN commit r10002.
2011-08-12 12:08:21 +00:00
9be60bf29d
Unit texture updates. Getting rid of "high" res texture folder.
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This was SVN commit r10000.
2011-08-11 18:11:39 +00:00
ca0f54f17a
Moving textures.
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This was SVN commit r9997.
2011-08-11 17:51:45 +00:00
19ae44ad17
This was SVN commit r9990.
2011-08-10 23:54:37 +00:00
5fd0d3b543
New foundation for Carth Market.
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This was SVN commit r9985.
2011-08-09 23:05:54 +00:00
c513b5e35e
Foundation for the Super Dock. Updated Carthaginians Sandbox demo map.
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This was SVN commit r9983.
2011-08-09 18:20:31 +00:00
ed3d4c5197
A couple of dock foundations. Tweaked some Carth dock stuff.
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This was SVN commit r9979.
2011-08-08 02:38:32 +00:00
633c366847
Roman Arch
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This was SVN commit r9973.
2011-08-07 03:03:06 +00:00
c5b512584a
New kart roof tile color.
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This was SVN commit r9967.
2011-08-05 07:42:48 +00:00
52eabed63d
Resized the carthaginian trade ship. Tweaked its texture color. Added cargo prop.
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This was SVN commit r9966.
2011-08-05 04:43:54 +00:00
fad5182d6c
This was SVN commit r9959.
2011-08-04 00:51:33 +00:00
9ed3b3f801
Tweaks to the skies textures.
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This was SVN commit r9958.
2011-08-04 00:49:54 +00:00
acbb59d982
Some texture and actor updates, specifically in regards to capes.
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This was SVN commit r9953.
2011-08-02 02:14:10 +00:00
0401d07659
kart_struct texture update. Updates to civcentre, market, temple models
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This was SVN commit r9946.
2011-07-31 16:51:51 +00:00
0cf9dbf9c6
Cavalry version for the cape. New updated shields for Cart and Samnite units.
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This was SVN commit r9941.
2011-07-31 04:41:20 +00:00
f73a44527d
Miscellaneous stuff, like Kart Samnite unit stuff, and brand new capes.
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This was SVN commit r9940.
2011-07-31 01:42:41 +00:00
22f2878c26
This was SVN commit r9935.
2011-07-30 18:34:08 +00:00
8fee3d8ef8
# New territory border rendering.
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Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.
This was SVN commit r9929.
2011-07-30 00:56:45 +00:00
239685d754
#New Carthaginian Merchant Ship
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This was SVN commit r9927.
2011-07-27 15:23:14 +00:00
e7677a48e2
1 more Samnite shield texture.
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This was SVN commit r9926.
2011-07-27 05:32:40 +00:00
29a178d9d6
Samnite portraits.
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This was SVN commit r9925.
2011-07-27 05:06:06 +00:00
8a400f7b97
#Samnites.
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#Greek shield guides.
This was SVN commit r9924.
2011-07-27 04:48:44 +00:00
8bc942d271
A bunch of "Samnite" i.e. Italic Cavalry stuff.
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This was SVN commit r9921.
2011-07-26 06:35:29 +00:00
2a9e7f9449
Unit actor work. Updated some portraits. Started work on a samnite shield, but the collada files are being goofy (looks like the normals are flipped, but they aren't).
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This was SVN commit r9919.
2011-07-25 08:56:54 +00:00
3d9d6bd3dc
Greek wall tower shoots from the proper place now.
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Tweaks to the black capes.
This was SVN commit r9912.
2011-07-24 22:19:19 +00:00
2612cd511d
This was SVN commit r9904.
2011-07-24 09:18:42 +00:00
51b99950c4
Thespian Melanochitones.
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This was SVN commit r9903.
2011-07-24 08:52:06 +00:00
18f6d55dc0
#Italic Cavalry stuff.
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This was SVN commit r9902.
2011-07-24 05:45:58 +00:00
3f950d1774
Elven Ship(under the name noldor_ship_trireme)
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This was SVN commit r9899.
2011-07-23 10:24:36 +00:00
44742dd78d
#Hannibal updated.
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This was SVN commit r9898.
2011-07-22 21:48:35 +00:00
cdd10cf8d2
#New Carthaginian shields.
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This was SVN commit r9894.
2011-07-22 06:07:11 +00:00