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8c97458de7
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Prevent healers from healing themselves.
This was SVN commit r12398.
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2012-08-13 02:56:51 +00:00 |
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gregory
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61cf6a6040
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This was SVN commit r12397.
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2012-08-13 00:03:18 +00:00 |
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cbddd53e47
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Avoid an edge case when buildings are destroyed while researching, leaving techs stuck. Refs #1521.
This was SVN commit r12396.
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2012-08-12 23:40:04 +00:00 |
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13d7867a58
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Fixes checkrefs.pl for latest actor format.
Adds checking for map preview textures.
Adds checking for random map scripts.
This was SVN commit r12395.
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2012-08-12 21:00:58 +00:00 |
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b1090d1a12
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Use a linear interpolation to find the point where the parallax ray intersects the surface more accurately.
This was SVN commit r12394.
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2012-08-12 14:50:56 +00:00 |
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3b704b12a9
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Summary screen: separate barter info for each resource
This was SVN commit r12393.
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2012-08-12 09:12:06 +00:00 |
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3acc855a2d
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Renamed /restrictteam to /team, added /enemy, /msg, /all. Fixes #1583.
This was SVN commit r12392.
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2012-08-12 06:48:49 +00:00 |
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gregory
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6f9a44d220
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Removed shaders from Roman wall gate so it won't give errors.
This was SVN commit r12391.
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2012-08-12 05:36:59 +00:00 |
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gregory
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a6909b677a
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Deleted unused material file.
This was SVN commit r12390.
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2012-08-12 05:29:41 +00:00 |
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gregory
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2534b26b16
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Added AO to Roman market.
This was SVN commit r12389.
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2012-08-12 05:00:59 +00:00 |
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gregory
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40886d1b24
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This was SVN commit r12388.
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2012-08-12 04:51:50 +00:00 |
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gregory
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d9531b78f9
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This was SVN commit r12387.
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2012-08-12 04:49:00 +00:00 |
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gregory
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740322c88d
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Renamed the Roman structure texture normal map.
This was SVN commit r12386.
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2012-08-12 04:42:59 +00:00 |
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gregory
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a02d32a7d1
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More AO.
This was SVN commit r12385.
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2012-08-12 03:49:27 +00:00 |
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danschub
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913770347b
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Resized decals for the new Stonemine
This was SVN commit r12384.
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2012-08-12 03:04:46 +00:00 |
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danschub
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90521c49ff
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Extended Rock_Scandiv.
This was SVN commit r12383.
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2012-08-12 02:56:17 +00:00 |
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6f80824c48
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This was SVN commit r12382.
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2012-08-12 02:55:50 +00:00 |
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ab19bc233a
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Height Map import demo.
This was SVN commit r12381.
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2012-08-12 02:55:28 +00:00 |
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danschub
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b89d23d325
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Added Smoothed stone mine :)
This was SVN commit r12380.
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2012-08-12 02:33:40 +00:00 |
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2a7f037e69
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Reverting some mistaken changes.
This was SVN commit r12379.
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2012-08-12 02:24:20 +00:00 |
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e735df4a7f
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New geo entity.
This was SVN commit r12378.
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2012-08-12 02:16:50 +00:00 |
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danschub
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e4eb394ca8
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Fixed GreekFortress.
This was SVN commit r12377.
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2012-08-12 02:13:22 +00:00 |
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danschub
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c4c215d5e1
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Added a new StoneMine for Temperate terrains and new terrain decals.
This was SVN commit r12376.
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2012-08-12 01:56:53 +00:00 |
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49b734336a
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Some "tips" text fixes.
Spec maps for more helmets.
This was SVN commit r12375.
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2012-08-12 01:54:23 +00:00 |
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gregory
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ed806b6a9a
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Added messed up normal maps for the Roman camp so a graphics programmer can look at them.
This was SVN commit r12374.
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2012-08-12 01:17:32 +00:00 |
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e403c748f2
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More cliff terrain spec and normal mapping.
More metal mine spec mapping.
This was SVN commit r12373.
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2012-08-12 00:11:46 +00:00 |
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danschub
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277b637578
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Updated Greek_Fortrees_Up entities and added foundation to the model.
This was SVN commit r12372.
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2012-08-12 00:08:49 +00:00 |
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2eed26df09
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Implemented two chat commands, /restrictteam and /me. Refs #1583.
This was SVN commit r12371.
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2012-08-11 23:59:28 +00:00 |
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gregory
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b1657b63b3
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This was SVN commit r12370.
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2012-08-11 21:10:36 +00:00 |
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dedd0ca792
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Some spec and normal tests for terrain.
This was SVN commit r12369.
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2012-08-11 19:29:28 +00:00 |
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dde8f5f57b
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This was SVN commit r12368.
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2012-08-11 17:10:27 +00:00 |
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gregory
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7adecfebb3
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Updated AO again.
This was SVN commit r12367.
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2012-08-11 17:08:00 +00:00 |
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gregory
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483707f3c8
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Darkened AO on three Roman buildings.
This was SVN commit r12366.
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2012-08-11 16:57:48 +00:00 |
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7a7d7e5d0a
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Add trade/barter stats to the summary screen.
This was SVN commit r12365.
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2012-08-11 16:38:01 +00:00 |
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9bbfc3f808
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Spec map for Savanna metal mine.
Adjusted spec/ao/norm for Scandinavian rock.
This was SVN commit r12364.
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2012-08-11 16:35:46 +00:00 |
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abca51c1ae
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Fixed typo in config file
This was SVN commit r12363.
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2012-08-11 16:20:32 +00:00 |
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06d22af3dc
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Making all cliffs triplanar.
Adding spec maps to helmets.
Adjusted the rome_struct_2 spec map a little.
This was SVN commit r12362.
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2012-08-11 16:11:23 +00:00 |
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9c56092999
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Added very high quality parallax; GPU-intensive, defaults to off; enabled through config
This was SVN commit r12361.
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2012-08-11 15:25:00 +00:00 |
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4890789d58
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Added support for team chat in multiplayer. Team chat is default if you are on a team of size >1. Using the prefix g will make the message global. Fixes #1583.
This was SVN commit r12360.
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2012-08-11 15:12:48 +00:00 |
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96534fc5ed
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Fix a problem with civilizations who didn't have advanced building defined.
This was SVN commit r12359.
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2012-08-11 12:41:29 +00:00 |
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226738d447
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Last batch of fix for qBot-xp for the day if all goes well.
This was SVN commit r12358.
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2012-08-11 10:36:39 +00:00 |
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508994e4c8
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Fix a typo.
This was SVN commit r12357.
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2012-08-11 07:59:05 +00:00 |
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dc916e7295
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Fix bugs related to garrisoning, should fix the pathfinder sometimes choosing a path over water when unneeded.
This was SVN commit r12356.
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2012-08-11 07:41:23 +00:00 |
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gregory
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c5658edfca
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Improved AO on the Roman farmstead and fortress, and added it to the barracks.
This was SVN commit r12355.
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2012-08-11 07:20:36 +00:00 |
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gregory
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c573f4905c
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Fixed warning on farmstead model.
This was SVN commit r12354.
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2012-08-11 06:32:38 +00:00 |
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gregory
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9d54763401
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Added improved normal mapping, parallax mapping, specular mapping, and AO on the Roman buildings.
Created folder for AO textures.
This was SVN commit r12353.
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2012-08-11 06:10:29 +00:00 |
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danschub
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b926a5ee54
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Added Spec and Normal Maps for the Roman Structures by Gen.Kenobi. (rome_struc_2 texture files) - What applies to the Barracks, Corral, Dock, Farmstead, Fortress, Houses, Mill, ScoutTower and Walls. Feature Warning: Alphas not working properly + Gate fails to render material.
This was SVN commit r12352.
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2012-08-11 02:21:04 +00:00 |
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8cb340ade0
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Make roof tile shadowing consistent by flipping UV's
This was SVN commit r12351.
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2012-08-10 23:58:59 +00:00 |
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eee04db56b
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Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection
This was SVN commit r12350.
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2012-08-10 21:40:50 +00:00 |
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d45379cc62
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Bugfix- changed GLSL particle shader to look the same as ARB
This was SVN commit r12349.
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2012-08-10 21:02:22 +00:00 |
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