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96ee70b75b
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Enforce attack/heal repeat delay to prevent units from performing actions too often.
This was SVN commit r12542.
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2012-08-28 20:02:03 +00:00 |
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dd40cc023e
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Resource supply corpses won't have UnitAI and should never be in formations.
This was SVN commit r12541.
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2012-08-27 23:14:10 +00:00 |
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9db71f5417
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Only count civ centres as destroyed if they aren't foundations.
This was SVN commit r12536.
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2012-08-27 07:16:21 +00:00 |
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2de4786240
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UnitAI's CanGather should always return false if the target isn't a resource.
This was SVN commit r12533.
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2012-08-27 01:35:53 +00:00 |
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2bdb8f75ff
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Check the length of the unit collection in started attack plans to avoid errors. Fixes #1620
This was SVN commit r12531.
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2012-08-26 11:25:39 +00:00 |
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c688f64699
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Increased the verbosity of the FinishOrder error and made it generate a stack trace.
This was SVN commit r12527.
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2012-08-25 21:55:53 +00:00 |
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cd0802294a
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Forced chase orders should override stance.
This was SVN commit r12524.
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2012-08-24 23:32:26 +00:00 |
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1c06a17e87
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EntityRenamed should be ignored if the old entity doesn't match.
This was SVN commit r12523.
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2012-08-24 08:22:29 +00:00 |
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d89e64cf49
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Regular champions take 13 seconds to build, Persian Immortals shouldn't build 2.6x as fast.
This was SVN commit r12522.
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2012-08-24 07:24:33 +00:00 |
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9c9cab1f89
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Add a Foundation element to the Armour templates for structures.
This was SVN commit r12519.
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2012-08-23 21:22:49 +00:00 |
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c8d509e574
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Fixed some templates.
This was SVN commit r12517.
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2012-08-23 17:38:19 +00:00 |
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95585d1e15
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Tweaked a few fishing-related templates, removed ugly workaround.
This was SVN commit r12512.
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2012-08-22 06:53:22 +00:00 |
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70c317b1b0
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Hunt all domestic animals, not just very weak animals (<= 10 health).
This was SVN commit r12500.
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2012-08-20 23:37:19 +00:00 |
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4a2ff9521f
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Added rounding to armour changes (thanks Deiz)
This was SVN commit r12498.
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2012-08-20 20:22:48 +00:00 |
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89eef72f20
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cmpFoundation won't exist when repairing finished buildings.
This was SVN commit r12497.
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2012-08-20 19:53:08 +00:00 |
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e5df8d17e1
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Weaken foundation armour to 1/5th of standard.
This was SVN commit r12496.
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2012-08-20 19:52:26 +00:00 |
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af005b00b2
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Added AI handling for 'resource|' pseudo-templates.
This was SVN commit r12495.
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2012-08-20 18:02:56 +00:00 |
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ad63a1e60e
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Don't sed templates at 5 AM without testing.
This was SVN commit r12494.
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2012-08-20 16:07:50 +00:00 |
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3cf726ffa8
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Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
This was SVN commit r12493.
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2012-08-20 08:48:03 +00:00 |
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b624328a89
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Reverted k776's not-suggestion from ca3886be20 , per k776's suggestion.
This was SVN commit r12492.
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2012-08-20 08:23:21 +00:00 |
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ca3886be20
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Made citizen-soldiers build 25% faster than female citizens, per k776's suggestion.
This was SVN commit r12491.
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2012-08-20 07:48:48 +00:00 |
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4136512a90
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Scale the build rate as 'builders^0.7' rather than 'builders' (linear).
This was SVN commit r12490.
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2012-08-20 07:30:50 +00:00 |
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cebe8bed64
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Removed unused 'remain' corpse logic from UnitAI.
This was SVN commit r12487.
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2012-08-20 01:41:56 +00:00 |
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66012e2e2c
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Destroy dying 'remain' entities and replace them with visually-identical resources. Fixes #1600.
This was SVN commit r12486.
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2012-08-20 01:38:39 +00:00 |
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034212a554
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Made Mace fortress use the new actor and meshes.
This was SVN commit r12485.
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2012-08-20 01:30:09 +00:00 |
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36f2781a38
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A better Spartan hoplites tip pic.
This was SVN commit r12484.
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2012-08-20 00:51:54 +00:00 |
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141dfabf5b
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Removed stray cd from a template file.
This was SVN commit r12483.
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2012-08-19 22:05:28 +00:00 |
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edd882492b
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Fixed syntax error in new technology.
This was SVN commit r12480.
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2012-08-19 20:20:37 +00:00 |
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1c1486d74a
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Don't allow people to train heroes because they are not balanced.
This was SVN commit r12479.
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2012-08-19 20:16:18 +00:00 |
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0dfdf868b2
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Set ownership to Gaia when units that remain on death are killed. Refs #1600.
This was SVN commit r12465.
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2012-08-18 20:33:44 +00:00 |
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9519635869
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0-population units (e.g. sheep) should never have production blocked.
This was SVN commit r12463.
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2012-08-18 18:44:20 +00:00 |
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77f26c454a
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Have UnitAI respect the LeaveFoundation order unless in combat. Fixes #1406.
This was SVN commit r12462.
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2012-08-18 08:13:47 +00:00 |
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065a3e093b
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Fixes incorrect test for command debugging
This was SVN commit r12446.
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2012-08-16 02:29:08 +00:00 |
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de38f9ef9a
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Prevent domestic animals from being manually deleted (killed). Patch by yakca. Fixes #1525.
This was SVN commit r12445.
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2012-08-16 02:08:56 +00:00 |
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78e9fecf92
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Added support for ungarrisoning units by template name and for ungarrisoning from multiple entities at once. Fixes #910.
This was SVN commit r12443.
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2012-08-16 01:15:04 +00:00 |
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3653fe5d3a
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Added support for putting technologies in folders. Fixes #1462.
This was SVN commit r12440.
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2012-08-15 22:25:25 +00:00 |
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8256f691f4
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Optimizations, and made qBot-xp destroy walls when Iberians (but not towers).
This was SVN commit r12436.
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2012-08-15 09:06:45 +00:00 |
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3e29520326
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Mauryan Swordsman body textures
This was SVN commit r12435.
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2012-08-15 06:44:58 +00:00 |
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851786b01a
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Band-aid fix for corpses responding to the stop order.
This was SVN commit r12433.
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2012-08-15 02:51:48 +00:00 |
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aa86664d8f
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Make sure to initialize the entity collection's cached length before modifying the actual object. Fixes #1535.
This was SVN commit r12432.
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2012-08-15 01:31:53 +00:00 |
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927592aca9
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This was SVN commit r12424.
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2012-08-14 17:47:13 +00:00 |
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0c56dfe272
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Forgot to add the new short, medium wall templates.
This was SVN commit r12423.
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2012-08-14 17:10:55 +00:00 |
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981db4c005
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Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
This was SVN commit r12420.
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2012-08-14 07:46:47 +00:00 |
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4138a78c7f
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Fixes infinite recursion error in UnitAI when hunting an animal with a unit that's standing ground
This was SVN commit r12415.
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2012-08-14 00:44:36 +00:00 |
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7d86fc4c31
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Gate conversion now maintains wall HP percentage instead of magically restoring to full health
This was SVN commit r12413.
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2012-08-13 21:37:40 +00:00 |
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902fc4a541
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Show a red overlay over training/construction... icons that cannot be afforded.
This was SVN commit r12404.
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2012-08-13 16:47:10 +00:00 |
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9e9e1e3b78
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Optimize enemy watchers usage. This should avoid massive lag later in the game.
This was SVN commit r12401.
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2012-08-13 08:06:20 +00:00 |
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8c97458de7
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Prevent healers from healing themselves.
This was SVN commit r12398.
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2012-08-13 02:56:51 +00:00 |
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cbddd53e47
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Avoid an edge case when buildings are destroyed while researching, leaving techs stuck. Refs #1521.
This was SVN commit r12396.
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2012-08-12 23:40:04 +00:00 |
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3b704b12a9
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Summary screen: separate barter info for each resource
This was SVN commit r12393.
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2012-08-12 09:12:06 +00:00 |
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