9d2f59e80a
Tweaking the Athenian field.
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Tweaking 0 A.D. logo.
Fixed tooltip for Slinger.
Fixed name for Carthaginian wonder.
This was SVN commit r13874.
2013-09-21 03:58:54 +00:00
d252e245ef
Optimise fixed multiplies on MSVC x86
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On MSVC, casting i32 to i64 then multiplying gets compiled into a call
to __allmul, which is slow. Use the __emul intrinsic instead.
GCC 4.6+ appears optimise this case automatically and doesn't need any
special handling.
This reduces the cost of ComputeShortPath by about 50% (testing AI vs AI
on Oasis 01).
This was SVN commit r13873.
2013-09-20 20:17:54 +00:00
5a8cfb738b
Commited experimental field for athenians (propped farm field)
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This was SVN commit r13872.
2013-09-19 15:29:01 +00:00
4b7c1a915d
Celtic corral upgraded. Added more playercolor to gaullic civic centre.
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This was SVN commit r13871.
2013-09-19 13:58:48 +00:00
bfe0b79b91
Better fix of Grid memory leak, refs #1842
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This was SVN commit r13869.
2013-09-18 01:21:36 +00:00
e10c4ebaae
Amend 553875ea83
: Forgot to include new hotkey in the config.
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This was SVN commit r13868.
2013-09-17 00:31:18 +00:00
553875ea83
Allow the use of Enter in addition to the OK button in the Join Game dialog.
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This was SVN commit r13867.
2013-09-17 00:30:11 +00:00
9f2a850a95
Fixes buggy operators and memory leak in Grid class, refs #1842
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This was SVN commit r13866.
2013-09-17 00:28:22 +00:00
5d9b2b95b0
Ticket #2127 - Performance and style improvements in scriptinterface.
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No real behavior changes, only code maintenance.
Fixed signed/unsigned mismatch in EntityMap.h
This was SVN commit r13865.
2013-09-16 19:10:06 +00:00
97912dd545
This was SVN commit r13864.
2013-09-16 16:56:26 +00:00
16b615db79
Celt walls upgraded
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This was SVN commit r13863.
2013-09-16 12:25:03 +00:00
a770ad9467
small code style fixes
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This was SVN commit r13862.
2013-09-16 09:14:16 +00:00
1b6a5fa802
This was SVN commit r13861.
2013-09-15 21:37:05 +00:00
2a5ec404d1
Further reverted RangeManager sorting to stable_sort, since possibly with different STL implementations, the order of entities might change and cause OOS.
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Overflowing elements in SpatialQueryArray are now reported with
debug_warn, but can be ignored and the program will continue working,
but further entities will be truncated.
This was SVN commit r13860.
2013-09-15 21:11:20 +00:00
bb799bdd53
upgraded gaul defense towers and celtic storehouse
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This was SVN commit r13859.
2013-09-15 21:11:14 +00:00
5fe43a0f21
removed non-used duplicated meshes
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This was SVN commit r13858.
2013-09-15 19:56:13 +00:00
9eedd22b9a
fix garrisoned units count for some special cases. Refs #2096 . Patch by mimo
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This was SVN commit r13857.
2013-09-15 16:47:40 +00:00
65bddb7fa5
Celtic docks, kennel, farmstead and temple upgrades
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This was SVN commit r13856.
2013-09-15 16:09:23 +00:00
bdeb358c44
Upgraded britons market and added new gaul market
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This was SVN commit r13855.
2013-09-15 14:09:25 +00:00
9694eec8b8
As per ticket #1707 . Some minor improvements to spatial subdivision. Makes way for future changes in RangeManager.
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Right now merely improves memory usage.
This was SVN commit r13854.
2013-09-15 14:03:53 +00:00
6644f224cd
remove warn messages. Now really fixes #2102
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This was SVN commit r13853.
2013-09-15 09:33:45 +00:00
b16b52492d
change build distance restrictions to work with classes. Fixes #2012 .
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This was SVN commit r13852.
2013-09-15 09:29:16 +00:00
3016765766
All new techs for the blacksmith.
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This was SVN commit r13851.
2013-09-15 08:55:28 +00:00
f213761912
let entities change entity limits. Fixes #2076
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This was SVN commit r13850.
2013-09-15 08:19:50 +00:00
de68973191
Changed the phase up sound.
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Added a new "tech complete" sound for ALL techs.
Added some new armor techs for infantry and spearmen.
This was SVN commit r13849.
2013-09-15 07:53:01 +00:00
466900b898
Minor template stuff.
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This was SVN commit r13848.
2013-09-15 05:55:16 +00:00
db39fd059c
Some tooltip tweaks.
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Further attempts to balance archers. (ongoing)
This was SVN commit r13847.
2013-09-15 04:57:58 +00:00
08849ae6f6
Balance changes after playtesting with Alpha123.
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This was SVN commit r13846.
2013-09-15 00:28:07 +00:00
4f138eaa12
Made the time icon slightly smaller.
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Archers have less attack and cost slightly more.
Defense Towers now have a minimum build distance and are weaker.
This was SVN commit r13845.
2013-09-14 23:19:36 +00:00
729e744c2f
Removes yucky hard-coded categories from BuildRestrictions
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This was SVN commit r13844.
2013-09-14 22:31:41 +00:00
dd60c3a3e2
Restore textures.xml to make grid_subdiv terrain less ugly
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This was SVN commit r13843.
2013-09-14 18:36:40 +00:00
a9cb79b108
celtic fortresses actor and barracks actor errors fixing reported by Sanderd
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This was SVN commit r13842.
2013-09-14 13:59:43 +00:00
126e550d68
Delete bogus file
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This was SVN commit r13841.
2013-09-14 12:19:22 +00:00
ea75cda095
Special case getEntityNamesFormatted to avoid messing with getEntityNames
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This was SVN commit r13838.
2013-09-14 00:32:50 +00:00
e7fa9a58de
Remove the Costs: prefix from tooltips entirely.
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This was SVN commit r13837.
2013-09-14 00:07:08 +00:00
e646cf19bf
Fix bug due to some technologies not having separate generic/specific names.
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This was SVN commit r13836.
2013-09-14 00:00:47 +00:00
c28151c1c1
Put tooltips on a diet.
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This was SVN commit r13835.
2013-09-13 23:49:46 +00:00
04b4e6af4b
gaul fortress fix
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This was SVN commit r13834.
2013-09-13 21:44:49 +00:00
014acac9ed
Upgraded britons and gaullic fortresses.
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This was SVN commit r13833.
2013-09-13 21:41:24 +00:00
532c9dce3e
brit_civic_centre, celt_barracks and brit_crannog upgrade
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added non-transparency with AO material and non-transparency-parallax-ao
material
This was SVN commit r13832.
2013-09-13 18:46:33 +00:00
5023ff449e
Gaul_civic_centre updated.
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This was SVN commit r13831.
2013-09-13 14:18:27 +00:00
8b9a0e3919
Added gaul houses, fixed brit houses and added a new variation. New effects applied.
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Added Ludo's new stonehenge model.
This was SVN commit r13830.
2013-09-13 13:50:19 +00:00
77ca745637
Updated the logo.
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Updated some Roman words.
This was SVN commit r13829.
2013-09-13 12:07:39 +00:00
82fb0ce6be
Improve game setup GUI performance by switching from main menu instead of pushing the page on top of the stsck
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This was SVN commit r13828.
2013-09-12 15:12:08 +00:00
176cc55547
Fixing some Roman names. Thanks Robbob (on the forum).
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Added Organic "preferredClass" to Fortresses, Wall Towers, and Defense
Towers, so that they prefer to shoot at enemy units rather than enemy
structures.
This was SVN commit r13827.
2013-09-12 13:53:00 +00:00
5304bc9d6a
Changes GameView to expose global functions to scripts instead of using CJSObject.
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Fixes #2126
Refs #1886
This was SVN commit r13826.
2013-09-12 12:40:05 +00:00
05422ad545
Avoid slightly-expensive QueryInterface() calls
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Add CEntityHandle which wraps an entity_id_t and also has a pointer to a
per-entity array of IComponents. QueryInterface/CmpPtr on a handle just
involve a couple of pointer dereferences instead of a map lookup.
This requires sizeof(void*) per registered interface type per entity,
which is currently ~0.5KB per entity, which shouldn't be a problem.
This was SVN commit r13825.
2013-09-11 20:41:53 +00:00
87753bf3fd
forgot to commit extra change for 508cc0d4c7
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This was SVN commit r13824.
2013-09-11 18:59:51 +00:00
508cc0d4c7
Add preferred classes to BuildingAI. Patch by jammus. Fixes #1985
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This was SVN commit r13823.
2013-09-11 17:50:49 +00:00
43df87e56f
This was SVN commit r13822.
2013-09-10 22:05:12 +00:00