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a684f7646b
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Fixes crash when hotloading main menu while splash screen shown (don't alter GUI page stack in init functions), refs #2042
This was SVN commit r13597.
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2013-07-26 01:35:01 +00:00 |
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db5c54c7c6
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Persian dock update
This was SVN commit r13596.
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2013-07-25 23:02:51 +00:00 |
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70a3c6c8b4
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Supremely blue water on Cycladic Archipelago 2. Enable high graphics and take a look at the depth rendering and specular effect.
This was SVN commit r13595.
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2013-07-25 17:45:40 +00:00 |
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5bfff54bcb
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
This was SVN commit r13594.
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2013-07-25 13:57:54 +00:00 |
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e5a9b0eab4
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And of course I forgot a file.
This was SVN commit r13593.
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2013-07-25 08:58:15 +00:00 |
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1f55280fa2
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AI-related changes to the AI interface and Command.js, to facilitate debugging of upcoming new version of Aegis.
This was SVN commit r13592.
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2013-07-25 08:57:07 +00:00 |
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0d8b9b15e1
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All animals now visible in Fog of War (FOW). Should help a lot with hunting.
Hack armor increased for most buildings.
This was SVN commit r13591.
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2013-07-24 18:11:03 +00:00 |
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697b88562c
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Game Speeds adjusted.
This was SVN commit r13590.
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2013-07-24 13:08:45 +00:00 |
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6ed814354e
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Fix the fix of the fix. Refs #1914.
This was SVN commit r13589.
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2013-07-23 18:48:25 +00:00 |
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9681606d05
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Non civ center units that are available at the village phase barracks are now not available until Town phase.
House-trained females take 30 seconds to train now.
This was SVN commit r13588.
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2013-07-23 15:39:24 +00:00 |
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efc1a678ed
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Change my fix from revision [13586] to use something faster. Still Refs #1914
This was SVN commit r13587.
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2013-07-23 10:37:43 +00:00 |
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dc3c39fd93
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Fix a rare issue where units could get stuck in Individual.Gather.Gathering state forever because of worker limits. Refs #1914 (might even fix it).
This was SVN commit r13586.
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2013-07-23 09:46:49 +00:00 |
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d01d58f70f
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Fake randomization of the ship sinking animation to make it look better with ship formations. Refs #1921
This was SVN commit r13584.
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2013-07-22 10:17:00 +00:00 |
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86a8dd7e6f
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Small cleanup.
This was SVN commit r13583.
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2013-07-21 23:25:15 +00:00 |
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bff7c53a14
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Some new hero portraits.
This was SVN commit r13582.
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2013-07-21 05:53:53 +00:00 |
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3aa9e2f6e0
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Technology research time tweaks, and fixes.
This was SVN commit r13581.
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2013-07-21 02:16:45 +00:00 |
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e0ea53a8ee
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Adds saved game descriptions and in-game save dialog, based on patch by Crynux, fixes #2030
This was SVN commit r13579.
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2013-07-21 00:23:57 +00:00 |
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311403d5ef
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Barracks buildable in Village Phase.
Fish can now be seen through the fog of war (but not in shroud of
darkness, of course).
This was SVN commit r13578.
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2013-07-20 12:01:56 +00:00 |
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9f7a0348bd
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New portraiture by LordGood.
This was SVN commit r13577.
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2013-07-20 07:35:54 +00:00 |
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f5e60157bf
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Optimizes GetPercentMapExplored by caching explored vertices per player, patch by scroogie, fixes #2012
This was SVN commit r13576.
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2013-07-20 00:50:40 +00:00 |
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fc9b19ab47
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Pers corral and storehouse updates
This was SVN commit r13575.
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2013-07-18 22:59:14 +00:00 |
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439603e3fd
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Persion civic ao update
This was SVN commit r13574.
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2013-07-17 23:45:24 +00:00 |
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1a20d47cfb
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Updates to the Persian civ centre model
This was SVN commit r13573.
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2013-07-17 23:26:40 +00:00 |
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38cdc38bba
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Fixes a build error with SDL2, refs #2041
This was SVN commit r13572.
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2013-07-17 06:33:11 +00:00 |
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39c0498811
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Changes terrain anchoring to use faster CalcExactNormal instead of CalcNormalFixed, refs #1988, #2039
This was SVN commit r13571.
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2013-07-17 05:42:16 +00:00 |
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1cca648b6d
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Persian blacksmith building
This was SVN commit r13570.
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2013-07-16 21:57:49 +00:00 |
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2ea7fb18ea
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Backport c011875c5a to the older APIs and allow for empty buildable entites token list.
This was SVN commit r13569.
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2013-07-16 21:22:05 +00:00 |
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df2458aa39
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Allow setting of prop min/max height in the actor Edit. By sanderd17.
This was SVN commit r13568.
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2013-07-16 13:13:41 +00:00 |
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da4d1916dc
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Implements shared trade gain with allies, patch by mimo, fixes #1691
This was SVN commit r13567.
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2013-07-16 05:59:48 +00:00 |
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f302faf8e4
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Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
Sets cavalry and quadrupedal animals to 'pitch' anchoring. Cleans up
mine templates.
This was SVN commit r13565.
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2013-07-16 03:46:30 +00:00 |
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9a0ab14cf3
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Carthaginian blacksmith building
This was SVN commit r13564.
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2013-07-16 00:00:57 +00:00 |
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c011875c5a
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Fixes an issue with Aegis and the iberians
This was SVN commit r13563.
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2013-07-15 19:47:59 +00:00 |
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de5b584cbf
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Fixes #2037
This was SVN commit r13562.
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2013-07-15 05:54:46 +00:00 |
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047992e61a
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Fixes possible memory leaks by only allocating wave vertex buffers once and only when needed, and releasing them before re-allocating (in case CreateSuperfancyInfo is called multiple times).
Checks if wave vertex buffers were allocated before rendering, fixes
#2017
This was SVN commit r13561.
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2013-07-15 03:26:48 +00:00 |
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6d284e4e56
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Applying stwf's sound attribute to ballista + pers fortress decals added
This was SVN commit r13560.
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2013-07-14 15:41:49 +00:00 |
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c9193b0302
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Fix a few templates and techs.
This was SVN commit r13559.
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2013-07-14 15:01:22 +00:00 |
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5eb670ef82
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Med Cove and Persian sandbox map tweaks
This was SVN commit r13558.
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2013-07-14 13:58:36 +00:00 |
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595c964d77
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Make water specular more visible and fixes a few cases where it would actually hardly appear when it should.
Adds the ability to access an element in a dropdown box by typing the
first letters (Refs #1532).
This was SVN commit r13556.
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2013-07-14 12:17:07 +00:00 |
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408c30e061
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Probably fixes #2021. Optimization for foam generation while I'm at it (it's faster now, but there's a new temporary array of the size of the map)
This was SVN commit r13555.
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2013-07-14 08:06:07 +00:00 |
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071c976693
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Sahel. wide open 2v2 scenario.
This was SVN commit r13554.
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2013-07-13 01:50:46 +00:00 |
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63c19af5dc
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Fixes assignment operator warning on MSVC by making CObjectEntry NONCOPYABLE, refs #2033
This was SVN commit r13552.
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2013-07-12 03:46:40 +00:00 |
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5fb89ac6bc
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Fixes prop bugs due to uninitialized variables on MSVC build, refs #2033
This was SVN commit r13551.
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2013-07-12 03:32:14 +00:00 |
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91effd1ad1
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...
This was SVN commit r13550.
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2013-07-11 23:58:54 +00:00 |
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d5897854be
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Allow terrain aligned props. Patch by sanderd17. Fixes #2033.
This was SVN commit r13549.
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2013-07-11 22:53:31 +00:00 |
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6cffdacb40
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Small cleanup.
This was SVN commit r13547.
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2013-07-10 00:08:05 +00:00 |
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d1af7ea0ef
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Include mod path in the cache path.
This was SVN commit r13546.
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2013-07-10 00:08:01 +00:00 |
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fb0c1e6cc6
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Update to the Carthaginian wonder/mausoleum
This was SVN commit r13545.
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2013-07-09 23:51:23 +00:00 |
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27086be9c3
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Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190.
This was SVN commit r13544.
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2013-07-08 20:25:06 +00:00 |
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041855e547
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Allow building walls along the shore. Patch by sanderd17. Fix #1610.
This was SVN commit r13542.
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2013-07-07 22:44:47 +00:00 |
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d479f373aa
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Display current/max gatherers or builders when a resource or foundation is selected. Based on a patch by mimo. Fix #1871.
This was SVN commit r13541.
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2013-07-07 22:13:58 +00:00 |
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