3d306702df
Petra: recover some cases where units are blocked because of pathfinder
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This was SVN commit r15215.
2014-05-25 10:00:55 +00:00
84b53933ff
fix the AIs broken after b55b6a9cf1
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This was SVN commit r15204.
2014-05-22 20:40:14 +00:00
153b1162fb
changes for the AI to deal with maps with celts and change comment on naval maps
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This was SVN commit r15185.
2014-05-20 21:30:48 +00:00
15472f7797
fix Petra not gathering already dead animals and remove forgotten debug printout
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This was SVN commit r15172.
2014-05-19 19:45:08 +00:00
3596f1c341
modify AI common-api to allow fishing and minor fixes
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This was SVN commit r15152.
2014-05-18 10:50:44 +00:00
7afe0afbca
Internationalized the messages of the tutorial AI
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This was SVN commit r14991.
2014-04-25 03:41:01 +00:00
ad36c0eb7b
Parse entity ids to numbers again
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This was SVN commit r14916.
2014-04-11 12:35:50 +00:00
7840fd3049
fix capitalisation
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This was SVN commit r14912.
2014-04-10 14:00:44 +00:00
7f77bb7cb0
Small improvements to entitycollection + add a serialization method (serialization is never executed though)
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This was SVN commit r14911.
2014-04-10 09:51:43 +00:00
fd4cd56224
fixed petra map management when not circular
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This was SVN commit r14901.
2014-04-05 12:18:37 +00:00
ac9aaaa369
supplement the ai common-api
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This was SVN commit r14895.
2014-04-03 20:31:59 +00:00
8615f38803
Always define the entire entity state, but initialize it to null
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This was SVN commit r14883.
2014-03-29 13:37:48 +00:00
b03e3644ac
add a few usefull functions in ai/common-api
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This was SVN commit r14864.
2014-03-24 22:15:40 +00:00
1c81a96a50
fix bug in AI
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This was SVN commit r14857.
2014-03-18 21:34:23 +00:00
94c02ec33c
Revert gather limits to be global instead of per-player. Refs #1387
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This was SVN commit r14848.
2014-03-16 20:35:23 +00:00
9f1bcc2475
fix AI error
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This was SVN commit r14829.
2014-03-09 22:26:41 +00:00
c2c172271f
fix AI error, not reseting all units after a successful attack
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This was SVN commit r14796.
2014-03-01 14:36:35 +00:00
e6cf2f23c5
Fix AI debug mode.
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This was SVN commit r14716.
2014-02-01 03:29:55 +00:00
c3cdf40f33
Somewhat experimental rewrite and simplification of the worker's logic to choose dropsites. Might behave unexpectedly now and then.
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Error fixes here and there.
This was SVN commit r14715.
2014-02-01 00:44:12 +00:00
ad8fa37f17
Improve some building placement. May improve dropsite usage slightly.
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Should fix #1964
This was SVN commit r14639.
2014-01-22 20:26:45 +00:00
de02ab2e53
Fix various bugs. Try to make the AI build its buildings closer together (WIP, and it's brute-force).
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This was SVN commit r14632.
2014-01-22 03:11:19 +00:00
7d18fecbcd
Fix some errors reported by Gildas, Lion_Kanzen and Gameboy. Prepare for formation fighting in the attack plans by having a more generic "army" component.
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This was SVN commit r14629.
2014-01-21 20:24:51 +00:00
9330975d54
Fix Athens not researching civ phase. Make the AI adapt automatically to changing the max gatherers on fields.
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Fix auto-researched technologies not being properly researched on init.
Fix the tests (amazing!).
GarrisonHolder sends which entities were added or removed (mostly for AI
purposes but could benefit other things).
Streamline AIInterface events.
This was SVN commit r14612.
2014-01-18 20:26:52 +00:00
c1e86161b5
AIs now properly receive aura and technology updates. Fixes #2377 , Refs #1520 . Consequently reimplement repairing for AIs.
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Fix a few style issues and a bug with the gatherer count.
Still need to fix the entity.js file to handle properly some things as
this uses raw templates values.
Cache the AIinterface in AIProxy.js, please report if this works
properly.
This was SVN commit r14588.
2014-01-16 20:32:44 +00:00
d23b7deb98
Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344 ).
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Aegis should mostly respect tech limitations so I'll ref #1964 .
I'm going to go with #2364 is fixed, the AI should be more efficient in
early-game, and late-game is a known problem.
Fixes #2274 and fixes #2379 .
Refs #2372 as it should fix several of those warnings for AIs.
Fixes #2256 with a new bartering system, in parts taken from mimo's
patch.
This was SVN commit r14582.
2014-01-14 19:54:31 +00:00
a26ab7b1e7
Should fix AI warnings (refs #2372 ).
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Slight configuration changes to improve the early-game slightly, WIP.
This was SVN commit r14578.
2014-01-12 19:12:55 +00:00
6c3bd4db1e
Fix previous AI commit.
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This was SVN commit r14575.
2014-01-12 02:40:42 +00:00
9d02495a96
Fix a few bugs.
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Improve the AI gamestate to make better use of entity collections,
should be very slightly faster, and it's cleaner.
Remove enemy watchers that were no longer used.
This was SVN commit r14574.
2014-01-12 01:07:07 +00:00
bd22432fe8
Rename common-api-v3 to common-api.
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Fix warnings with the new AI.
Fix an error with the per-player gatherer counts.
This was SVN commit r14559.
2014-01-10 17:46:48 +00:00
a6032ddd3f
Removes older AIs and APIs.
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For the sake of it, we should have a minimal AI sometimes.
This was SVN commit r14553.
2014-01-10 01:48:09 +00:00
2ea7fb18ea
Backport c011875c5a
to the older APIs and allow for empty buildable entites token list.
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This was SVN commit r13569.
2013-07-16 21:22:05 +00:00
70c317b1b0
Hunt all domestic animals, not just very weak animals (<= 10 health).
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This was SVN commit r12500.
2012-08-20 23:37:19 +00:00
af005b00b2
Added AI handling for 'resource|' pseudo-templates.
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This was SVN commit r12495.
2012-08-20 18:02:56 +00:00
bb9af6da12
Requested update from quantumstate via IRC
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This was SVN commit r11640.
2012-04-22 21:36:37 +00:00
b9695db52c
Don't add units to selection if the selected unit isn't owned by the player. Fixes #1256 , based on patch by mk12.
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Update AI API to Health changes.
This was SVN commit r11608.
2012-04-21 20:50:07 +00:00
774809b0a9
Allow training in all selected buildings. Fixes #1210 .
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This was SVN commit r11592.
2012-04-21 00:21:01 +00:00
755e407aeb
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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This was SVN commit r11584.
2012-04-20 17:21:04 +00:00
a957455647
Shift-click ungarrisons all units of a type. Patch from leper, fixes #1206 .
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This was SVN commit r11385.
2012-03-21 15:18:31 +00:00
f3a52dd440
Fixes incorrect and inconsistent tests for undefined.
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Removes unused buggy GUI script.
Corrects some inconsistent formatting.
This was SVN commit r11241.
2012-03-04 22:59:14 +00:00
23f122988a
Added and fixed some functions in entity.js from RootBot. Fixes #1165 .
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This was SVN commit r11121.
2012-02-23 00:11:39 +00:00
b9e623a6d5
Added some extra garrison related functions. Fixes #1164 .
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This was SVN commit r11067.
2012-02-13 22:41:15 +00:00
6399ec0cd2
# Partial support for saved games with AI.
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Support cancelling loads while inside a loader callback.
Fix use of ArchiveReader/Writer since their API changed.
Improve error-detection in deserializer to avoid crashes.
Report deserializer errors to users.
Expand load-error message box to fit message about invalid saved games.
This was SVN commit r10787.
2011-12-22 14:04:32 +00:00
c8243a50dc
Large qBot update.
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Key changes are:
Support for Persians
Revamped defence system supoprting groups of attackers
Dynamic priorities based on enemy strength and number of workers
Better placement of towers and fortresses
Randomised raiding in early game
This was SVN commit r10755.
2011-12-17 21:59:27 +00:00
8383f35eb8
Added queued as an optional parameter so that AI's can set waypoints
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This was SVN commit r10653.
2011-12-02 00:25:20 +00:00
fc325991a0
Added visionRange function to read this value from the templates for the AI to use.
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This was SVN commit r10553.
2011-11-18 21:11:15 +00:00
97d3f1cfc9
Added a squared vector function for A^2 + B^2 without the rooting, in case massively large nos of vector calculations are needed.
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This was SVN commit r10528.
2011-11-13 15:56:37 +00:00
a41b0e30fe
Changes AI entity destroy events to maintain some data about the entity, based on patch by quantumstate. Fixes #983 .
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This was SVN commit r10413.
2011-10-18 22:51:04 +00:00
686ffa9758
Fixes error in AI entity. Fixes #991 .
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This was SVN commit r10412.
2011-10-16 17:21:37 +00:00
1c081135ad
Adds territory map to AI GameState, based on patch from quantumstate. Fixes #969 .
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Updates testbot and Jubot to support basic build restrictions.
This was SVN commit r10408.
2011-10-16 02:55:58 +00:00
c73c0870f1
Adds attackTimes to AI entity templates. Fixes #991 .
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This was SVN commit r10407.
2011-10-15 23:38:58 +00:00