8b0f1c3f1f
cleaning
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This was SVN commit r14234.
2013-11-27 16:30:14 +00:00
4b7ab63172
Fix #1496 with a revised version of my patch. Also moves damage-related functions from Attack.js to a seperate file in the global namespace.
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This was SVN commit r14231.
2013-11-26 18:33:42 +00:00
7345d27c84
Summon planes back from the emptyness
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This was SVN commit r14230.
2013-11-26 15:12:16 +00:00
6a58044cc6
add missing protection to previous fix, fixes #1052
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This was SVN commit r14220.
2013-11-24 10:37:23 +00:00
d930244f02
update RallyPoint targets when renamed, fixes #1052
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This was SVN commit r14218.
2013-11-23 19:32:59 +00:00
3d75d4e69c
do not show carrying resources animation in attack-move
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This was SVN commit r14216.
2013-11-22 17:43:26 +00:00
09d5507ecb
clean some useless code
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This was SVN commit r14214.
2013-11-19 21:27:23 +00:00
e8d8673734
let non-fighting units flee when attacked even if the attacker is not visible
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This was SVN commit r14213.
2013-11-19 21:20:25 +00:00
e881099d43
Use functions to change variables. Remove broken branding of cheating player.
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This was SVN commit r14206.
2013-11-17 18:24:09 +00:00
3a24eab0f0
Cache technology modifiers based on original value. Patch from sanderd17 based on work by Spahbod. Fixes #2045 .
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This was SVN commit r14205.
2013-11-17 18:24:04 +00:00
0d876adc13
add some var
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This was SVN commit r14204.
2013-11-17 12:28:26 +00:00
321e61617b
Improve MoveToTarget when the target is moving, fixes #2253
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This was SVN commit r14168.
2013-11-14 07:25:56 +00:00
df1d5d2260
fix tag 2102648f7c
which had unwanted changes
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This was SVN commit r14146.
2013-11-11 16:29:44 +00:00
2102648f7c
Allows autogarrison of newly trained units, fixes #1044
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This was SVN commit r14144.
2013-11-11 15:37:16 +00:00
fad8f7fce0
adds some needed protection
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This was SVN commit r14143.
2013-11-11 15:03:22 +00:00
174f636fd2
Fixes tests
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This was SVN commit r14126.
2013-11-10 03:24:29 +00:00
2d2853dd6f
Fix problems with EndGameManager in Atlas by waiting for the first turn
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This was SVN commit r14118.
2013-11-09 10:09:28 +00:00
3a278df3f7
Move ship to shoreline when tasking units to garrison inside, fixes #1391
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This was SVN commit r14115.
2013-11-08 23:22:59 +00:00
9b98585275
Remember the last market for back-to-order trading, fixes #2248
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This was SVN commit r14088.
2013-11-06 21:07:19 +00:00
9ffe235b2f
Clean up EndGameManager. Fixes #2130
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This was SVN commit r14087.
2013-11-05 19:40:50 +00:00
68fa9f4631
Fix building contstruction, but still don't allow positive regenrate for unhealable entities
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This was SVN commit r14086.
2013-11-05 17:45:39 +00:00
8540740b35
disallow healing of unhealable entities via all ways
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This was SVN commit r14084.
2013-11-05 07:07:10 +00:00
0362453035
test some components before use, adresses #2206
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This was SVN commit r14082.
2013-11-03 17:18:43 +00:00
c62cc3ee44
rename technology modifier 'multiplier' to 'multiply' for consistency with auras, and it looks better next to the existing 'add'
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This was SVN commit r14079.
2013-11-03 14:09:32 +00:00
e0161bd355
small code style fix
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This was SVN commit r14075.
2013-11-03 13:15:44 +00:00
6dca6910c3
Recursively count garrisoned units to avoid overcapacity
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This was SVN commit r14074.
2013-11-03 13:13:30 +00:00
ce7c97b79f
Improve back to work behaviour (queues taken into account), fix #2206 , patch from Itms
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This was SVN commit r14063.
2013-11-01 22:00:06 +00:00
60fb5ed1c3
- Fix garisson and formation aura types
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- Implement tech mods for UnitMotion speeds, Fixes #1958 , based on patch
by wraitii
- Implement athen_hero_themistocles ship speed aura as a test
This was SVN commit r14058.
2013-10-30 16:12:53 +00:00
3173722099
Copy this.entites in GarrisonHolder before passing and modifying it. Patch by mimo. Fixes #2238 .
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This was SVN commit r14049.
2013-10-27 16:37:51 +00:00
f3968c0d4c
fix some flaws in the preferred classes. Patch by Jammus, Fixes #1985
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This was SVN commit r14011.
2013-10-16 19:08:01 +00:00
e6d9094c98
Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762 , Patch by mimo.
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This was SVN commit r14010.
2013-10-16 17:58:12 +00:00
40db79df33
greek docks do not show warships in the foundation until construction is finished.
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Different actor variations of the building can be displayed while
construction naming their variation to "scaffold"
This was SVN commit r14004.
2013-10-15 21:24:20 +00:00
2bbbcff811
fix tests, breaking caused by renaming files.
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This was SVN commit r14003.
2013-10-15 16:10:06 +00:00
5f5eedc513
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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This was SVN commit r14001.
2013-10-15 10:05:08 +00:00
379a7b208f
Implement the js side of auras. Refs #2048 . Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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This was SVN commit r13998.
2013-10-14 15:51:21 +00:00
c5669e2c4e
Add a back to work button. Patch by Itms. Fixes #799
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This was SVN commit r13987.
2013-10-11 19:11:07 +00:00
35fa527814
Adds attacking player's name to attack notification messages.
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Cleans up some duplicate username/color code in messages.js
This was SVN commit r13962.
2013-10-06 22:07:55 +00:00
754e794f9b
Implements attack notifications based on patch by madmax and zoot, fixes #1719
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This was SVN commit r13951.
2013-10-06 04:49:38 +00:00
2418ae190d
Fixes some erroneous documentation in EntityLimits.
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Removes previously implemented LimitsPerCivCentre from AI states.
Removes hardcoded categories from TrainingRestrictions
This was SVN commit r13950.
2013-10-06 03:13:46 +00:00
fecfda29f6
Remove civ code hardcoding from SkirmishReplacer component. Refs #1198 .
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This was SVN commit r13947.
2013-10-05 17:54:41 +00:00
7901ed51d4
Implements skirmish maps, based on patch by sanderd17, fixes #1198 . Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
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Implements custom, VFS-based map load/save dialogs for Atlas (replaces
broken native file dialogs), fixes #631 , #889 .
Fixes map loading/saving to handle arbitrary subdirectories for better
organization.
Adds default settings to Atlas player panel, fixes #1872 . Each setting
now has a checkbox to choose whether it should be saved with the map
(avoids writing lots of useless default data for each map).
Adds map preview setting to Atlas, refs #1745 .
Cleans up and simplifies some duplicate code.
Fixes optional serialization performance test.
This was SVN commit r13938.
2013-10-04 02:29:16 +00:00
9f5635085e
Fix #1833 : animals spin around needlessly while roaming.
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Patch from mimo.
This was SVN commit r13924.
2013-09-30 23:52:22 +00:00
e370af8d4e
Fix rally point rendering on saved games. Fixes #1762 . Patch by mimo
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This was SVN commit r13897.
2013-09-24 20:27:18 +00:00
5afb18dda4
fix units ejecting on destroying structure
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This was SVN commit r13887.
2013-09-21 19:41:13 +00:00
9eedd22b9a
fix garrisoned units count for some special cases. Refs #2096 . Patch by mimo
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This was SVN commit r13857.
2013-09-15 16:47:40 +00:00
6644f224cd
remove warn messages. Now really fixes #2102
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This was SVN commit r13853.
2013-09-15 09:33:45 +00:00
b16b52492d
change build distance restrictions to work with classes. Fixes #2012 .
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This was SVN commit r13852.
2013-09-15 09:29:16 +00:00
f213761912
let entities change entity limits. Fixes #2076
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This was SVN commit r13850.
2013-09-15 08:19:50 +00:00
729e744c2f
Removes yucky hard-coded categories from BuildRestrictions
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This was SVN commit r13844.
2013-09-14 22:31:41 +00:00
87753bf3fd
forgot to commit extra change for 508cc0d4c7
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This was SVN commit r13824.
2013-09-11 18:59:51 +00:00