ab7b542c20
console height now relative to y resolution instead of always 600 pixels
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This was SVN commit r1188.
2004-09-22 14:01:50 +00:00
7c157c5f90
Avoided minor for-scoping complaints
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This was SVN commit r1187.
2004-09-22 11:51:43 +00:00
c28c5a1beb
fix of VC2k5 fix (both pointers to tokenized string are now char*)
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This was SVN commit r1186.
2004-09-22 00:46:12 +00:00
4a7757dac6
VC2k5 fix: avoided ambiguous parameter naming
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This was SVN commit r1185.
2004-09-21 22:11:33 +00:00
a1bd91d198
VC2k5 fix: don't keep converting char* -> const char* -> char*
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This was SVN commit r1184.
2004-09-21 22:10:49 +00:00
0868b2ee6c
VC2k5 fix: strchr return value saved as const char* (cf Stu's CVS report #161 )
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This was SVN commit r1183.
2004-09-21 18:43:58 +00:00
ff4af72da1
fix incorrect round up calculation
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This was SVN commit r1182.
2004-09-21 16:59:50 +00:00
eb2989176e
startGame() shouldn't crash and burn if the game's already been started
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This was SVN commit r1181.
2004-09-21 16:10:46 +00:00
777f06143d
- A lot of small network fixes
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- Connecting client(s) to a server and giving orders to a shared set of
entities now works - Yeah!
- Removed thread sync from CNetServer
This was SVN commit r1180.
2004-09-21 14:40:43 +00:00
6787a32b3c
potential vsnprintf buffer overflow
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This was SVN commit r1179.
2004-09-21 14:35:30 +00:00
92ade065c3
vector<char> magic changed into a nicer std::string constructor (heap corruption induced paranoia =] )
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This was SVN commit r1178.
2004-09-21 14:33:13 +00:00
a9075a887f
- Chat fix (server user didn't see his own text)
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- Removed filter for Ctrl-Alt combinations (some pretty useful chars
like {[]} are on AltGr/CtrlAlt combinations here in Sweden)
This was SVN commit r1177.
2004-09-21 14:31:02 +00:00
8b2e918e05
cleanup + bulletproofing
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This was SVN commit r1176.
2004-09-21 13:40:14 +00:00
dce92ce677
fix 2 stupid bugs causing crashes when loading from loose files - wasn't detecting all causes where transfers are unaligned => read rounded-up amount of data into original buffer as opposed to realign buffer => clobbered the heap.
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This was SVN commit r1175.
2004-09-21 11:58:22 +00:00
7925a3fc4d
Avoid crashing when something minor that should never fail fails (though the cause of that failure is fairly major (but currently unknown))
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This was SVN commit r1174.
2004-09-20 18:27:22 +00:00
c359288373
Made English the default language
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This was SVN commit r1173.
2004-09-20 18:25:26 +00:00
ae2d42bbad
fix incorrect buffer free (now handled by ALBuffer); work in progress
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This was SVN commit r1172.
2004-09-19 19:29:03 +00:00
85cf439f62
slight changes (memset IOSlot; if(.. < 0) -> CHECK_ERR)
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This was SVN commit r1171.
2004-09-19 19:28:00 +00:00
b459e7e640
fixed debug_check_heap definition
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This was SVN commit r1170.
2004-09-19 19:27:04 +00:00
ea9bd61195
now correctly set m_UnpackPos
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This was SVN commit r1169.
2004-09-19 19:22:18 +00:00
69e9f3ef79
now stores its data in buffer, rather than copying to std::vector
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This was SVN commit r1168.
2004-09-19 18:51:19 +00:00
a0f0215c15
fixed debug_check_heap definition
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This was SVN commit r1167.
2004-09-19 18:45:04 +00:00
c3ed7df432
0 -> FALSE + add/removed debug code
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This was SVN commit r1166.
2004-09-19 18:44:21 +00:00
1166c2a22c
workaround for stupid "void* -> unsigned cast" warning
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This was SVN commit r1165.
2004-09-19 17:27:03 +00:00
022964c43b
moved low-level sound code to res/snd.cpp. CMusicPlayer is now an empty shell, pretty much; it will contain higher-level music logic (selecting track, fading in/out) implemented via snd calls
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This was SVN commit r1164.
2004-09-19 16:01:41 +00:00
6fd0c451c2
changed to include sound code (test "rig")
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This was SVN commit r1163.
2004-09-19 15:58:13 +00:00
cfe4562e6a
move low-level sound/music code from musicplayer to res/snd; also put oal.* in there
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work in progress.
This was SVN commit r1162.
2004-09-19 15:57:20 +00:00
f6cfcd0555
slight change to interface (FileIO* vs simple void* output value) to simplify Zip interface (needed to change because now it has to store data of its own in IOs when doing partial reads)
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This was SVN commit r1161.
2004-09-19 15:51:12 +00:00
5db49638cf
worked on partial zip reads. also changed to bring in line with file/vfs for slightly changed streaming interface
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This was SVN commit r1160.
2004-09-19 15:49:46 +00:00
d3f452cd80
- add vfs_io_complete (wasn't in header) and vfs_size (convenience function)
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- have vfs_load allocate the buffer, so mem_assign is no longer needed.
exposes buffer alignment requirement to VFS, but hey. simplifies things
a good bit.
- moved performance measuring crap to vfs_timed_io, a wrapper function
- various fixes for streaming code
This was SVN commit r1159.
2004-09-19 15:42:32 +00:00
b3a5bad377
fix 2 stupid h_mgr_shutdown bugs leading to failure to close some leaked handles at exit (see bug 26)
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- was iterating over all HDATA slots up to last_in_use, but it is
inclusive
- when closing, wasn't resetting refcount, so h_free kept those with
refcount > 1 open
This was SVN commit r1158.
2004-09-19 13:46:38 +00:00
a872461a47
no longer 2 tex_write calls - just one that fills a TexInfo directly => no longer need mem_assign to wrap a pointer, only to dereference immediately thereafter
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This was SVN commit r1157.
2004-09-19 13:43:53 +00:00
d46cf9cf1f
remove mem_assign and mem_assign_user (all call sites rewritten so that they're no longer needed)
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still available in source, but shouldn't be necessary.
This was SVN commit r1156.
2004-09-19 13:41:49 +00:00
e4f160df27
fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader.
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this came up due to header change - some unnecessary stuff isn't
included by default anymore.
This was SVN commit r1155.
2004-09-19 11:57:51 +00:00
02ec0a7e62
add comment: tex_upload binds texture as a side effect
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This was SVN commit r1154.
2004-09-19 11:40:42 +00:00
18e016578d
fix tex_load return value check - Handle invalid <==> <= 0
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This was SVN commit r1153.
2004-09-19 11:39:47 +00:00
167a077bc2
fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader.
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this came up due to header change - some unnecessary stuff isn't
included by default anymore.
This was SVN commit r1152.
2004-09-19 11:38:54 +00:00
7c269d7735
better encapsulation of header (=> less dependencies)
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This was SVN commit r1151.
2004-09-19 11:36:26 +00:00
5a8dd803a7
fix for gcc: philip reports it doesn't have upper_bound (although it's part of STL). replaced with equal_range
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This was SVN commit r1150.
2004-09-19 11:23:12 +00:00
e675dbca5f
no longer delay load ogg dlls (new sound code is using openal ogg support); avoids warnings in the meantime
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This was SVN commit r1149.
2004-09-18 12:51:14 +00:00
dbee9e74fd
Fixed lack of termination when log messages exceed 512 chars
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This was SVN commit r1148.
2004-09-17 23:13:38 +00:00
cd2dbc40c2
Test data
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This was SVN commit r1147.
2004-09-17 19:01:24 +00:00
058ecb0cc0
Temporary i18n data conversion script
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This was SVN commit r1146.
2004-09-17 19:00:42 +00:00
b1a5f53284
Testing system for the i18n code, to make sure I don't break anything. (Now on CVS to make it less lonely.)
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This was SVN commit r1145.
2004-09-17 17:49:12 +00:00
ca862b8332
Minor adjustments to i18n code
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This was SVN commit r1144.
2004-09-17 17:45:44 +00:00
baab0311e2
Some alterations from Malte
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This was SVN commit r1143.
2004-09-11 19:53:48 +00:00
8760a86c13
Unfinished utility for extracting to-be-translated strings from all the game's data files
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This was SVN commit r1142.
2004-09-10 13:42:02 +00:00
Gee
659645394b
Made primarily 0 A.D. logo ghost, otherwise the logo blocks and steels parts of the Single Player buttons hovering space.
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This was SVN commit r1141.
2004-09-07 02:44:11 +00:00
03e3de50ed
When I said "Now fixed", I was wrong. But it's fixed now.
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This was SVN commit r1140.
2004-09-06 12:54:35 +00:00
2d153bac2d
Increased paranoia, in case the i18n system crashes while translating the crash message
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This was SVN commit r1139.
2004-09-06 11:39:27 +00:00