Commit Graph

2421 Commits

Author SHA1 Message Date
b08e364e81 New shipwreck models
This was SVN commit r14926.
2014-04-13 11:16:30 +00:00
106638a9b8 This was SVN commit r14925. 2014-04-13 09:42:55 +00:00
01decbcd90 Train time changes.
Unlock champions tech more expensive.

This was SVN commit r14924.
2014-04-13 09:05:02 +00:00
5a0c1a799b Some more portraits. Updated the portrait for the Macedonian siege workshop.
Tweaked some sandbox maps.

This was SVN commit r14921.
2014-04-12 14:55:04 +00:00
f02a8a4c59 Some population techs.
Tweaking some training techs.

This was SVN commit r14920.
2014-04-12 13:39:19 +00:00
5740e22cd5 Fix health for these cavalry spearmen.
This was SVN commit r14919.
2014-04-12 11:52:39 +00:00
c2d1aece02 Fixed female citizen selections.
This was SVN commit r14918.
2014-04-12 10:36:37 +00:00
08c1c8ed2d Minor tweaks to some particles.
Updated quinquereme tip image and text.

Minor updates to some maps.

Seleucids now use some Ptolemies ship actors temporarily.

This was SVN commit r14917.
2014-04-12 07:13:37 +00:00
ad36c0eb7b Parse entity ids to numbers again
This was SVN commit r14916.
2014-04-11 12:35:50 +00:00
41b8d06e27 remove forgotten debug printouts
This was SVN commit r14915.
2014-04-10 21:00:40 +00:00
bb8e14fae1 some minor tweaks to petra ai
This was SVN commit r14913.
2014-04-10 20:25:02 +00:00
7840fd3049 fix capitalisation
This was SVN commit r14912.
2014-04-10 14:00:44 +00:00
7f77bb7cb0 Small improvements to entitycollection + add a serialization method (serialization is never executed though)
This was SVN commit r14911.
2014-04-10 09:51:43 +00:00
ff2979ca68 Save formation rotation when loading a new formation
This was SVN commit r14910.
2014-04-09 18:01:12 +00:00
1f63325ede Rotate entities to the right angle when forming a formation
This was SVN commit r14909.
2014-04-09 11:15:00 +00:00
d27dffa31d Now really fix the issue with promoting and formation animations
This was SVN commit r14906.
2014-04-06 18:43:06 +00:00
fb1827bee7 Fix ungarrisoning bug caused by promoting garrisoned entities. Fixes #2471.
This now uses the Autogarrsion order as both already work with an
already garrisoned entity.

This was SVN commit r14903.
2014-04-06 03:04:30 +00:00
fd4cd56224 fixed petra map management when not circular
This was SVN commit r14901.
2014-04-05 12:18:37 +00:00
c5e59d02e1 Fix formation animations with promoted units
This was SVN commit r14900.
2014-04-05 09:48:57 +00:00
61da102371 Add testudo animations to the right actor files and use it in the formation template
This was SVN commit r14898.
2014-04-04 18:38:13 +00:00
d04f035f9a numerous fixes and improvments to petra ai
This was SVN commit r14896.
2014-04-03 20:48:54 +00:00
ac9aaaa369 supplement the ai common-api
This was SVN commit r14895.
2014-04-03 20:31:59 +00:00
26fdf74de3 Mauryan trader basic commit with idle and move animations. Needs zebu animation and trader texture or use a mauryan one.
Model and texture by paperkat, move animation by Wijitmaker, blender
exportation by stan

This was SVN commit r14894.
2014-04-03 18:31:56 +00:00
3e03c9d08a Return something valid in a mock function to fix a warning while running tests.
This was SVN commit r14893.
2014-04-02 23:10:07 +00:00
b8b3542d25 Fix tests.
This was SVN commit r14892.
2014-04-02 23:09:59 +00:00
2f12068a8f Ptolemaic merchant ship commit.
Model by Stanislas69 with some fixes.

This was SVN commit r14890.
2014-04-01 20:35:49 +00:00
22867fa9a3 Further complete the definitition of the entity state
This was SVN commit r14884.
2014-03-29 13:56:03 +00:00
8615f38803 Always define the entire entity state, but initialize it to null
This was SVN commit r14883.
2014-03-29 13:37:48 +00:00
132020f88e Fix some of the undefined warnings reported by the new SpiderMonkey. Initialize the player diplomacy arrays earlier in PlayerManager.
This was SVN commit r14882.
2014-03-29 11:03:00 +00:00
120f71d944 a couple a bugfixes
This was SVN commit r14881.
2014-03-29 08:51:09 +00:00
b815fa8dd9 Portraits for the Ptolemaic dieres, penteres, and octeres.
Actor and texture for Antiochus the Great.

Histories for the Ptolemaic warships.

This was SVN commit r14880.
2014-03-29 00:16:16 +00:00
0419f5500e another set of petra improvments, main one is a first try to place markets for trade (was random before)
This was SVN commit r14873.
2014-03-27 22:10:03 +00:00
0a32b2d687 Ptolemaic trireme commit.
Fixed some texture stretching in the bireme.

This was SVN commit r14872.
2014-03-27 18:13:07 +00:00
bc428e1649 some fixes (i.e.building placement) and cleanings of petra
This was SVN commit r14871.
2014-03-26 21:07:47 +00:00
52af5b29a1 Ptolemaic bireme commit.
Fixed error in sparten temple when destroyed found bi Sanderd17

This was SVN commit r14870.
2014-03-26 20:34:54 +00:00
d5ff29d181 fix a flaw in UnitAI trade management
This was SVN commit r14868.
2014-03-26 09:11:06 +00:00
3dfa858229 remove some leftover warnings in petra
This was SVN commit r14867.
2014-03-25 19:26:45 +00:00
5de3b30742 fix previous tag
This was SVN commit r14866.
2014-03-24 22:51:15 +00:00
97afd25171 commit first version of new ai bot (named Petra)
This was SVN commit r14865.
2014-03-24 22:33:50 +00:00
b03e3644ac add a few usefull functions in ai/common-api
This was SVN commit r14864.
2014-03-24 22:15:40 +00:00
90b9926ca1 Fixes warning showing up with the new SpiderMonkey.
The changed return value isn't related but returning false makes more
sense there IMO.

Refs #2372

This was SVN commit r14863.
2014-03-22 23:31:40 +00:00
3fb46640cc Fix civ for Ptol Military Colony.
This was SVN commit r14861.
2014-03-21 22:51:47 +00:00
907ef01322 Added starting units to Deccan Plateau.
Added some detail to Nile River.

Updated Syria a little bit.

Added Pureons new tech portraits to some techs.

Portrait for Ptol champ elephant.

Gave the Military Settlement system to the Ptolemies. We'll use their
merc camp for a developing merc camp system. Ptol heroes can found civic
centers just like the Sele heroes.

This was SVN commit r14860.
2014-03-21 00:47:23 +00:00
2eeb7c2ba1 Workaround to reduce the impact of AI performance problems when planning new bases.
When no free territory was left on the map, the AI tried to place a CC
every 10th AI turn.
That's about all 10 seconds and it freezed the game for about a second.
Now when you played against 4 players it freezed aobut 4 seconds every
10 seconds, which is very bad.
I wanted to solve this properly but realized that I'd have to change a
lot in the terrain analysis code that will probably be replaced anyway
when we have a new pathfinder with a proper interface.
Also removes an unused variable (creating a territory map and not using
it can't be good for performance either).

This was SVN commit r14859.
2014-03-20 14:26:15 +00:00
1c81a96a50 fix bug in AI
This was SVN commit r14857.
2014-03-18 21:34:23 +00:00
63248bdc33 Fix issue with GUI reveal map status display.
This was SVN commit r14856.
2014-03-18 01:13:02 +00:00
209799aa4c fix 94c02ec33c for AI
This was SVN commit r14855.
2014-03-17 21:23:40 +00:00
c1b839c21b Military Colony's territory weight reduced.
Updated icon for Syria map. Updated nisian war horses portrait from
Pureon.

Reduced the volume of the attack notification a little.

This was SVN commit r14852.
2014-03-17 00:10:13 +00:00
84ef2c1335 A test for Latin names for animals. Won't complete this until after next alpha.
This was SVN commit r14851.
2014-03-17 00:08:24 +00:00
883f307b40 Implement a basic observer mode. Any player which joins a multiplayer game but is not assigned a player slot automatically becomes an observer. Refs #69
This was SVN commit r14849.
2014-03-16 23:29:27 +00:00