bc23379066
Fixes to entity death and event handling, plus some updates to RmGen.
...
This was SVN commit r3226.
2005-12-11 02:09:11 +00:00
2eac4af3a4
Added unit IDs, so Atlas can store references to units without just using pointers and without crashing.
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This was SVN commit r3214.
2005-12-09 03:15:00 +00:00
bd2c1d73a3
Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap.
...
MapReader: Tidied usage of Xeromyces.
Projectile: Avoided warnings.
This was SVN commit r3212.
2005-12-09 01:08:08 +00:00
12b8dd2d9b
Fixed warning when exiting from non-Atlas game
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This was SVN commit r3211.
2005-12-08 20:25:17 +00:00
895d717c06
This was SVN commit r3208.
2005-12-08 03:33:14 +00:00
5250814397
Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons).
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This was SVN commit r3207.
2005-12-08 02:50:55 +00:00
9b1da42678
Atlas: Better toolbar.
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This was SVN commit r3192.
2005-12-05 20:17:10 +00:00
036a8d3246
Atlas: Toolbar.
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This was SVN commit r3190.
2005-12-03 06:35:31 +00:00
547293ee49
Atlas: Vaguely usable object placement code. Bug fixes.
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This was SVN commit r3186.
2005-12-02 21:08:10 +00:00
0a252de08c
Atlas: Incomplete object (entity+actor) placement code. +/- keys for zooming.
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This was SVN commit r3184.
2005-12-02 07:37:57 +00:00
9be309d4c7
editordata: use tex_load to load the heightmap - don't need the ogl_tex functionality and this avoids the POT check (which would fail)
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ogl_tex: remove POT-check-avoidance hack
This was SVN commit r3166.
2005-11-20 14:35:52 +00:00
41ae0f9a44
Various hacks to make ScEd work. Should be removed once ScEd is no longer needed.
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This was SVN commit r3162.
2005-11-20 00:41:45 +00:00
0491a7980d
ScEd: add mathutil header (seems to be required now, no longer included automatically); update to ogl_tex API (they have long been renamed in ps); fix issue with PS_CRect vs CRect
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ogl_tex: add diagnostic code to track down ScEd crash
This was SVN commit r3159.
2005-11-19 22:27:53 +00:00
124f7171bd
More reliable texture blending. Resource unloading. Minor fixes.
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This was SVN commit r3106.
2005-11-06 05:05:07 +00:00
6668ad6e1c
CTerrain, Brushes: made CalcFromPosition static and added float x,y overload
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minimap, PatchRData, renderer: fix ELOSState comparison vs & and use
SAFE_DELETE
ia32: add rounding control constants (for FISTP)
premake: set /QIfist compiler setting which causes float->int casts to
go through FISTP instruction instead of _ftol2() (much faster, but
requires CPU state to have been set)
LOSManager.cpp: cache m_TilesPerSize; use MIN/MAX; use
CTerrain::CalcFromPosition; clean up GetUnitState a bit. now runs at
203ns, down from 222
This was SVN commit r3099.
2005-11-06 01:33:16 +00:00
fb115d19b9
Fix compilation with g++
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This was SVN commit r3094.
2005-11-05 23:03:55 +00:00
faaee7d1b5
Atlas: Terrain painting
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This was SVN commit r3092.
2005-11-05 04:59:54 +00:00
a679206ca1
Atlas: Use sem_msgwait_np
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This was SVN commit r3090.
2005-11-04 00:02:43 +00:00
9e2ec6aa3e
Wide to Multi-byte conversion needs some hinting.
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This was SVN commit r3089.
2005-11-03 22:51:14 +00:00
5f5d19cac4
Compile fixes and cleanup
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This was SVN commit r3088.
2005-11-03 22:21:44 +00:00
7bfe647366
Atlas: Initial terrain-selection panel.
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TextureManager: Skip *.jbf too.
This was SVN commit r3085.
2005-11-03 03:49:57 +00:00
7078279ca2
Atlas: Altered some terminology (command vs message etc). Allowed information to pass from engine to UI.
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This was SVN commit r3067.
2005-10-31 03:36:50 +00:00
f2b88d7792
GameSetup: "-autostart=mapname" command-line parameter, for faster testing.
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Misc: Don't catch(...)
Atlas: Removed old project files; adjusted include paths.
This was SVN commit r3062.
2005-10-30 21:30:52 +00:00
20d038efda
profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
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This was SVN commit r3057.
2005-10-30 16:19:20 +00:00
252bd478c4
Fix wgl extension function pointers (I hope). Thanks for pointing it out, Philipp.
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This was SVN commit r3055.
2005-10-30 01:51:16 +00:00
bbda296289
TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks.
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Renderer: Initialise pointers when HW lighting is unavailable.
Atlas: Avoid strange VS2005 iterator complaint.
This was SVN commit r3036.
2005-10-28 01:43:16 +00:00
178ad741b9
DevIL: Improved quality of DXT5 alpha compression.
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textureconv: Made -(no)mipmaps work. Defaulted to DXT5 for alpha
textures (since DXT3 almost never seems any good). Recompiled with new
DevIL code.
GUIRenderer: Removed complaints about 0-sized objects (e.g. hitpoint
bars).
Atlas: Added forgotten files.
This was SVN commit r3006.
2005-10-24 23:45:52 +00:00
52a8793450
Atlas: Bits of tool-related code.
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Game: Large screenshots (with ctrl+alt+F2).
This was SVN commit r2994.
2005-10-24 01:53:03 +00:00
26d2fc71ad
loaders: increase timeout interval (less time wasted in main loop during loading)
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vfs: move public functions into vfs.cpp to avoid confusion (except
vfs_mount in vfs_mount.cpp, but that's obvious)
h_mgr: fix bug in filename display causing dir names to be truncated
main/gamesetup: replace 2 bools with flags; remove Atlas trampoline
functions (clutters up main.cpp)
atlas: use GameSetup.h instead of extern ..
This was SVN commit r2983.
2005-10-21 18:01:21 +00:00
f2b662d12d
Build: generate Atlas project files (with "update-workspaces --atlas") (for VS2003 only).
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Premake: allow slight separation of files' locations on disk vs in the
project tree.
Atlas: require fewer include directories.
This was SVN commit r2956.
2005-10-17 01:11:12 +00:00
faa6a78304
Added LOS setting to GameAttributes. Also fixed a small bug with LOS rendering (the patch's render data wasn't updated for LOS until the second frame after it became visible, displaying it in black for 1 frame).
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This was SVN commit r2887.
2005-10-10 03:35:32 +00:00
aa1348b6a8
Atlas: Disable LOS when editing. Set up initial terrain data before starting CGame (since initialisation of LOS (and probably other things in the future) wants to know about the terrain).
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World: Deallocate LOSManager.
This was SVN commit r2877.
2005-10-09 04:29:58 +00:00
7ebdefec4b
Atlas: improved brushes
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This was SVN commit r2875.
2005-10-09 03:26:16 +00:00
8bc8bcb740
Atlas: more flexible brushes
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This was SVN commit r2868.
2005-10-08 03:55:21 +00:00
29d6f420fd
GameView: removed unused ancient camera code.
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Terrain: nicer handling of negative map coordinates (mainly for Atlas
brush previews that fall over the edge).
Misc: reverted seconds->microseconds.
This was SVN commit r2866.
2005-10-07 21:09:29 +00:00
04650efe7a
Lots of gcc -Wall fixes. The common ones:
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- switch() statements don't handle all values in an enum
- missing \n at end of file
- non-virtual destructors in classes containing virtual functions
- order of initializers in constructor initializer lists
... some other stuff (signedness, nested comments, unused variables) as
well.
This was SVN commit r2864.
2005-10-07 15:24:29 +00:00
721f6e4a1e
Atlas: [very] primitive brushes
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This was SVN commit r2843.
2005-10-04 02:50:59 +00:00
ffd8630c45
Updated autobuilder to get the .pdb files from 'system'.
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Deleted ps_test, since it isn't updated by the autobuilder and will be
out of date.
Removed console history file, since it doesn't need to be
version-controlled.
This was SVN commit r2823.
2005-10-01 04:26:12 +00:00
19b66bf0ff
Use BOOST_PP_CAT to delay token pasting until arguments are fully evaluated.
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Fixes compile error on g++-3.3
This was SVN commit r2819.
2005-09-30 15:16:03 +00:00
2790981eae
CVSROOT: doesn't seem particularly useful now
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ObjectBase: removed support for old actor format
Various: reduced sometimes-unnecessary header inclusions
Atlas: slightly nicer tool and message systems
This was SVN commit r2816.
2005-09-30 00:59:42 +00:00
13501cf58b
hook up emulate_glCompressedTexImage2D to new tex transform code (which takes care of DDS unpack)
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to that end, provide support for "wrapping" existing textures so that
tex_* and ogl_tex* calls may be used.
also have renderer use ogl_tex for its created-on-the-fly composite
alpha texture
also named atlas's thread (for fun+profit during debugging)
This was SVN commit r2754.
2005-09-19 22:48:20 +00:00
e5dea3e5a1
Water source code :|.
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This was SVN commit r2746.
2005-09-18 03:47:15 +00:00
3ecdefe973
Atlas: Allow VFS reloading
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This was SVN commit r2736.
2005-09-16 06:07:04 +00:00
f0885bde69
Atlas: Simple (and ugly and unreliable) interface to rmgen
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This was SVN commit r2735.
2005-09-16 05:29:40 +00:00
599452af85
Atlas: Camera controls.
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Elsewhere: Quaternion stuff.
This was SVN commit r2734.
2005-09-15 05:31:49 +00:00
99127e2458
This was SVN commit r2732.
2005-09-15 02:56:24 +00:00
4a7d0e9038
Config: Changed -e to -entgraph (to avoid conflicts with -editor).
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Premake: Don't compile Atlas when compiling ScEd, though I can't
remember why.
Atlas: Load existing maps.
This was SVN commit r2720.
2005-09-14 05:37:52 +00:00
093e5c2519
Enanced the Cantabrian Highlands map some more, and added a few more comments and utility functions to rmgen and JS API.
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This was SVN commit r2714.
2005-09-13 23:00:56 +00:00
0b72d0f86c
Atlas: More portable GL context usage. Smoother and more responsive terrain editing.
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This was SVN commit r2705.
2005-09-13 03:57:34 +00:00
a0a01e7a7d
Linux/GCC Compat, added some includes, ported inline assembly stuff to gnu syntax (and misc. cleanup in ia32.cpp)
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This was SVN commit r2702.
2005-09-12 23:37:52 +00:00
aa118403bb
Terrain: CalcFromPosition, to convert world-space to tile-space.
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ScEd: Compilation fixes.
Atlas: Screen-space to world-space conversion when editing terrain.
Wireframe option. Minor wxWidgets 2.6.1 fixes. AoE3Ed.
This was SVN commit r2698.
2005-09-12 20:04:26 +00:00
467b14e928
- Added stay-in-tile-class and border-tile-class constraints.
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- Made objects snap to terrain (the game does this automatically for
entities but it was a problem with actors)
- Small enhancements to the RMS API
- New version of cantabrian_highlands
This was SVN commit r2688.
2005-09-08 01:20:51 +00:00
4cc30aeb56
This was SVN commit r2684.
2005-09-07 02:24:13 +00:00
b071585610
Added tile class and "avoid at distance" support to RMGen.
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This was SVN commit r2659.
2005-09-03 21:53:07 +00:00
43fda176cc
This was SVN commit r2631.
2005-08-22 03:27:15 +00:00
e46136fe96
This was SVN commit r2630.
2005-08-22 03:26:40 +00:00
1039e9f2a2
Atlas: Removed compile-time linking
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This was SVN commit r2629.
2005-08-20 18:05:25 +00:00
ccb813119e
Atlas: Slightly better undo system (with merging of 'continuous' commands)
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This was SVN commit r2628.
2005-08-20 17:37:48 +00:00
5d62c3f3f7
Atlas: Simple undo system
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This was SVN commit r2627.
2005-08-20 15:44:50 +00:00
b4ad393ee4
moved ps/X* to ps/XML/
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premake: reflect 2 added and 1 removed source dir
add ps/Util - some helpful functions that were previously in main.cpp
This was SVN commit r2624.
2005-08-14 23:50:37 +00:00
a0e7d02cdd
Fixed and rebuilt ScEd. Updated tex to handle greyscale PNGs.
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This was SVN commit r2610.
2005-08-13 17:14:57 +00:00
630b375f4d
ScEd updated for new terrain stuff, window styles for pyrogenesis in windowed mode changed to give a bordered movable window.
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This was SVN commit r2583.
2005-08-08 03:59:50 +00:00
dan
df536edb67
This was SVN commit r2569.
2005-07-30 21:21:36 +00:00
5b1d7b8c4b
This was SVN commit r2568.
2005-07-30 21:07:02 +00:00
5cd416d82f
This was SVN commit r2567.
2005-07-30 20:57:18 +00:00
af3a188200
This was SVN commit r2564.
2005-07-30 19:22:16 +00:00
661114e7a1
This was SVN commit r2540.
2005-07-25 01:31:19 +00:00
61387e95b2
This was SVN commit r2519.
2005-07-23 07:53:21 +00:00
549150fe38
Atlas: simple camera control and terrain editing.
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Terrain: added terrain-editing code to CTerrain, for better
encapsulation or something.
Console: simplified screen resizing.
Game/etc: removed some unnecessary header file inclusions.
This was SVN commit r2459.
2005-07-03 16:25:48 +00:00
cf37e9cbe6
Atlas: Added a button. Reorganised game<->UI communication system.
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main.cpp: Allowed correct operation when not calling Init/Shutdown.
Game.cpp: Stopped complaint when starting game with no GUI.
This was SVN commit r2446.
2005-06-27 23:04:34 +00:00
9007d77030
ScEd/lib compatibility - USE_WINMAIN (since it uses WinMain instead of main) and NO_MAIN_REDIRECT (so it can use MFC's WinMain)
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This was SVN commit r2442.
2005-06-26 17:12:48 +00:00
a50b118c6c
Added SmoothElevationPainter.
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This was SVN commit r2441.
2005-06-26 10:28:39 +00:00
5c4d41fd0f
Initial parts of Atlas integration
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This was SVN commit r2435.
2005-06-25 02:21:26 +00:00
dan
816293ff36
Added iniFromScenario code through a new constructor in Map::
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Initial test, doesn't load the .xml yet,
This was SVN commit r2433.
2005-06-24 04:46:13 +00:00
d4617cbd3e
Minor warning-fixes and miscellaneous tidiness
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This was SVN commit r2416.
2005-06-20 22:04:08 +00:00
32772dbf71
So, ScEd updated to comply with terrain XML's (and it seems to work fine too!)
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This was SVN commit r2414.
2005-06-20 17:34:17 +00:00
470d87c489
Added simple elevation painter as well as array syntax for AndConstraint, RandomTerrain and the new MultiPainter.
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This was SVN commit r2407.
2005-06-20 03:18:51 +00:00
2bfad45723
Added initFromScenario function for Dan to work on.
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This was SVN commit r2405.
2005-06-20 02:45:11 +00:00
06b3e512d7
Modified the way objects are converted from JS to C++ to make it easier to use.
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This was SVN commit r2404.
2005-06-19 22:43:07 +00:00
e3d8dd1b82
Colour Tester: added display of DXT version and image size
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This was SVN commit r2401.
2005-06-18 00:56:50 +00:00
92d221f183
Interact.cpp: Use double instead of float for storing absolute times (since the precision is required).
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Atlas: Nicer handling of menus.
This was SVN commit r2400.
2005-06-17 23:14:06 +00:00
e43892634b
Trying once more to rename this stuff correctly...
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This was SVN commit r2389.
2005-06-14 20:46:45 +00:00
79b92f8a16
Renaming new PMDExp
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This was SVN commit r2388.
2005-06-14 20:42:41 +00:00
982bcf268d
Deleting old PMDExp...
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This was SVN commit r2387.
2005-06-14 20:39:51 +00:00
5d72244c0c
Minor changes to the new PMDExp code, to make it compile successfully. Removed redundant files.
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This was SVN commit r2386.
2005-06-14 20:33:50 +00:00
64e2234e81
Latest version of pmdexp provided by Rich (though he's not sure if it's in a compileable state or not).
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This was SVN commit r2381.
2005-06-09 22:43:04 +00:00
08ef5c2b68
Redesigned part of RMS (removed "CenteredPlacer" concept, made createMulti a JavaScript library function).
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This was SVN commit r2379.
2005-06-07 07:21:55 +00:00
bd53b14f58
More work on RMS:
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- Created binaries/data/mods/official/maps/random folder to store maps
and also moved rmlibrary.js to maps (though perhaps it should be
somewhere in system?).
- RM generator now uses "logical terrains" that can have units attached
to them in addition to textures, for things like forests.
- Added basic clump placer, avoid constraints, layered painter, and
random terrains (each tile is chosen between several options).
- Misc. infrastructure changes.
This was SVN commit r2378.
2005-06-06 07:46:28 +00:00
4c16658a09
Updated autobuilder to maybe work.
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This was SVN commit r2369.
2005-06-02 18:13:38 +00:00
e583af307f
Updated autobuilder to update ps.pdb.
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Animation files with filename="" are now ignored.
This was SVN commit r2368.
2005-06-02 18:04:20 +00:00
b657a1cbca
Added CStr and some other things to precompiled.h, to reduce build times.
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Altered CStr/UniDoubler's macros, to avoid polluting/conflicting/etc.
Fixed headers in non-PCH builds.
Used the _d version of vorbisfile*.lib in Debug builds.
This was SVN commit r2366.
2005-06-01 20:12:45 +00:00
34f599f3d4
Completed the area placement classes (AreaPlacer, AreaPainter and Constraint) and JS equivalents. Now it remains to implement some of the more interesting ones :P.
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This was SVN commit r2340.
2005-05-23 03:51:37 +00:00
6c7dfedcbf
Repaint ScEd at 2 fps when non-minimised but behind other windows
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This was SVN commit r2339.
2005-05-23 03:11:04 +00:00
56343ae9c8
Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan.
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This was SVN commit r2338.
2005-05-23 02:52:37 +00:00
aa027d20ec
Fixed ScEd again - renamed the network system's CCommand to CNetCommand, since ScEd used that name first :-P
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This was SVN commit r2337.
2005-05-23 02:39:07 +00:00
4d8c1014fb
Fixed ScEd
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This was SVN commit r2336.
2005-05-23 01:55:30 +00:00
409675eb44
Added icons
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This was SVN commit r2326.
2005-05-20 03:28:37 +00:00
16853b79a9
Actor Editor: drop-down list of materials; event/load in animations; no grey/white stripes in main actor list.
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Colour Tester: supports drag-and-drop of image files onto program
window.
This was SVN commit r2324.
2005-05-19 05:06:28 +00:00
7f3a74f077
Updated the Atlas-based tools build system, to create several .exes and one .dll. And some other minor changes that I'll try to remember later.
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This was SVN commit r2323.
2005-05-19 02:46:42 +00:00
600a55b7d7
Boost Random
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This was SVN commit r2315.
2005-05-16 15:19:46 +00:00
e41ddc4e77
Added random number functions using Boost as well as a "library.js" file in which the high-level API can be implemented in JS.
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This was SVN commit r2313.
2005-05-16 07:30:39 +00:00
08ada296f8
Replaced tabs with 4 spaces each to be consisent.
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This was SVN commit r2301.
2005-05-13 00:54:10 +00:00
b772559fbe
Added get/setTerrain and get/setHeight functions to the RMS API which allow control of each individual tile, and base height argument to init().
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This was SVN commit r2300.
2005-05-13 00:39:13 +00:00
c8dc599ab8
Un-hardcoded the rmgen output path since it's not useful when you run it out of binaries/system. You should now type
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rmgen script.js ../../binaries/data/mods/official/maps/scenarios/map
This was SVN commit r2297.
2005-05-12 21:17:32 +00:00
2063404672
Removed #pragma once's and .ncb file for rmgen, and added binaries/system/rmgen.exe to version control.Made rmgen use js32d.lib instead of js32.lib.
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This was SVN commit r2296.
2005-05-12 21:02:55 +00:00
bad202f4d0
Removed #pragma once's and .ncb file for rmgen, and added binaries/system/rmgen.exe to version control.
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This was SVN commit r2295.
2005-05-12 20:59:22 +00:00
304037164b
Initial stub of RM Generator. This will gradually get updated with the algorithms from the ASCII generator.
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This was SVN commit r2293.
2005-05-12 05:16:59 +00:00
a75bf7fb1e
Updates to texture converter and DDS code: Generates sharpened mipmaps. DDS decompression now identical to NVIDIA PS plugin (and probably most hardware). Compression lossless when possible (e.g. always for DDS->TGA->DDS), and slightly improved in other cases.
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This was SVN commit r2291.
2005-05-12 03:55:39 +00:00
73ecee0c60
Fixed colour calculation. Stopped displaying .svn directories.
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This was SVN commit r2199.
2005-04-29 21:19:47 +00:00
6dc15e1d06
Customisable colour settings.
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This was SVN commit r2198.
2005-04-29 20:36:30 +00:00
c002228314
Initial code for the Colour Tester tool.
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This was SVN commit r2196.
2005-04-29 18:46:48 +00:00
0fc17f7305
Uninteresting things that I've had hanging around for a while.
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This was SVN commit r2190.
2005-04-28 20:50:19 +00:00
780b6e266b
Changed actor colour syntax. Made the Actor Editor edit colours.
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This was SVN commit r2189.
2005-04-28 20:44:22 +00:00
58f0ce296e
Wondering whether automated builds work again...
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This was SVN commit r2154.
2005-04-20 19:54:29 +00:00
b3cd340eec
Updated binaries, and ScEd.
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This was SVN commit r2129.
2005-04-13 05:08:45 +00:00
6a0b5fa0ab
ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
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Fixed random actor props.
This was SVN commit r2109.
2005-04-03 05:02:00 +00:00
31fb8c37c4
Entity XML inheritance graph generator. (Basically just Graphviz.)
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This was SVN commit r2091.
2005-03-30 18:03:47 +00:00
8b12c84df7
ScEd: allowed creation of non-entity objects, pending total entitisation
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This was SVN commit r2085.
2005-03-30 05:43:22 +00:00
b07d9954e0
Actor Editor: Copy-and-paste. Folder memory. Entity creation. Fixed importing.
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This was SVN commit r2084.
2005-03-30 10:37:44 +00:00
22dd4dd67b
Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
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Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning
This was SVN commit r2078.
2005-03-29 20:50:04 +00:00
e2c61d1519
Actor Editor: Changed serialisation system for import/export/undo/redo, so that file-opening can be undone/redone correctly.
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This was SVN commit r2071.
2005-03-27 23:53:41 +00:00
71705b5aa4
Actor Editor: Most-recently-used files list. 'New' menu item. Shuffled some header inclusions around.
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This was SVN commit r2069.
2005-03-27 18:07:01 +00:00
2fb2f80aa0
Actor Editor: Open / save / save as. Confirmation on exit. Allow launch from command line / Explorer.
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This was SVN commit r2053.
2005-03-30 10:35:43 +00:00
c11465cfbf
Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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This was SVN commit r2049.
2005-03-25 23:04:36 +00:00
c2b7df72ce
Updated ScEd binary. Fixed problem with loading maps.
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This was SVN commit r2046.
2005-03-24 20:57:42 +00:00
af7fa2fc6c
Actor Editor: File-selection dialogs in appropriate places. (They're not very nice, but they work most of the time)
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This was SVN commit r2045.
2005-03-24 19:01:06 +00:00
6dbe768dd9
Actor Editor: Combo-box lists, loaded from XML. Allowed right click to edit cells.
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This was SVN commit r2044.
2005-03-24 12:53:48 +00:00
5078dc1f67
Actor Editor: Allowed undo of import, though not quite correctly. Tidied up other undo-related code a little.
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This was SVN commit r2042.
2005-03-23 21:14:03 +00:00
020645d583
Hacked up ScEd a bit, to disable its actor editor and to let users place entities (rather than actors) on the map.
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This was SVN commit r2039.
2005-03-22 23:31:30 +00:00
5460b8982e
Various small fixes and minimal improvements
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This was SVN commit r2035.
2005-03-22 13:54:37 +00:00
06d6cd17f5
Actor Editor: pretty colours
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This was SVN commit r2026.
2005-03-20 00:46:39 +00:00
d0146135c4
Initial Actor Editor code
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This was SVN commit r2025.
2005-03-19 22:29:32 +00:00
c2d8daa135
Updated archive builder a little bit more
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This was SVN commit r2002.
2005-03-17 19:17:41 +00:00
1e52b32f6b
Updated archive builder, to avoid compressing things which probably don't benefit from it
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This was SVN commit r2001.
2005-03-17 17:52:53 +00:00
c2450ac266
Negligibly improved PMDExp's chances of compiling
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This was SVN commit r1979.
2005-03-09 18:13:35 +00:00
75ee00792a
Removed unnecessary crashlog exception-catching from ScEd, to let non-Debug versions compile
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This was SVN commit r1922.
2005-02-11 15:03:10 +00:00
03a6b6e804
Stopped ScEd crashing when loading maps. Avoided crashes from invalid animations. Moved game-specific code out of XMLWriter.
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This was SVN commit r1920.
2005-02-11 12:57:19 +00:00
880634b598
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
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This was SVN commit r1899.
2005-02-04 23:16:42 +00:00
f093b53459
Fixed problems in texture converter's DDS output, and in the game's DDS input.
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This was SVN commit r1862.
2005-01-29 17:18:14 +00:00
10e1ce7511
Texture converter executable (plus some others to launch it with specific settings)
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This was SVN commit r1854.
2005-01-28 22:16:50 +00:00
60dbb779eb
Texture converter source, plus modified DevIL.
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This was SVN commit r1851.
2005-01-28 19:05:33 +00:00
a410c2852c
Updated ScEd's handling of players (though in a rather nasty way, since it doesn't actually have a CGame, and so it has no CPlayers, and so there are loads of HACK comments everywhere)
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This was SVN commit r1740.
2005-01-18 12:45:56 +00:00
1c044ac229
Primitive entity player-selection in ScEd
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This was SVN commit r1727.
2005-01-16 23:09:41 +00:00
4720a00f98
Made ScEd output entities into an XML file.
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Added CStrW::utf8() (used by XMLWriter).
This was SVN commit r1716.
2005-01-12 14:31:47 +00:00
15fcf8f054
Neatened some debug messages. Changed main.cpp so ScEd can use it. Fixed minor inconsistencies and warnings.
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This was SVN commit r1708.
2005-01-11 16:58:16 +00:00
a571688b1d
Minor auto-builder fix
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This was SVN commit r1702.
2005-01-10 22:21:56 +00:00
75c714b8df
Made ScEd compile more pleasantly
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This was SVN commit r1700.
2005-01-10 22:13:18 +00:00
d56ae48aa1
Made the archive builder guess its location more correctly
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This was SVN commit r1674.
2005-01-08 18:32:21 +00:00
dbfc576458
Fixed a bug in the autobuilder that occurs when tools (such as the autobuilder) are updated.
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This was SVN commit r1642.
2005-01-05 19:46:31 +00:00
ff34bf40b1
Automated build system code (mainly for backup purposes - it won't work on anyone else's machine without a few bits of reconfiguration)
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This was SVN commit r1641.
2005-01-05 19:38:45 +00:00
855e1a7f81
Small ScEd updates
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This was SVN commit r1601.
2004-12-30 23:01:09 +00:00
e533f5c7fc
Executable version of archive-builder
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This was SVN commit r1600.
2004-12-30 18:08:09 +00:00
170c511c58
Mostly complete archive-builder
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This was SVN commit r1599.
2004-12-30 17:42:22 +00:00
ed55ad4d82
Put crashlog into ScEd.
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This was SVN commit r1590.
2004-12-28 20:53:54 +00:00
05c4ec0365
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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This was SVN commit r1580.
2004-12-27 23:27:26 +00:00
bfd7d10383
Incomplete (but hopefully working) archive builder. And some festive snow: * * *
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This was SVN commit r1579.
2004-12-25 15:38:05 +00:00
ec3452679c
Restructuring
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This was SVN commit r1453.
2004-12-05 17:59:29 +00:00
caf8471132
Testing svk (and fixing tab usage)
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This was SVN commit r1404.
2004-11-26 21:34:35 +00:00
2fe43a46fc
Other changes to incomplete systems
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This was SVN commit r1381.
2004-11-23 18:21:43 +00:00
033666c2de
Various ancient changes that were never committed (since they don't quite work yet)
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This was SVN commit r1380.
2004-11-23 18:19:27 +00:00
8760a86c13
Unfinished utility for extracting to-be-translated strings from all the game's data files
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This was SVN commit r1142.
2004-09-10 13:42:02 +00:00
b359da4095
Altered point size to match Windows. Fixed bug with alignment of bold text.
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This was SVN commit r1071.
2004-08-27 20:24:15 +00:00
68aa9a81f3
Removed the single-pixel borders between glyphs; most font textures are now half their former size
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This was SVN commit r1045.
2004-08-24 14:58:50 +00:00
bd5690def7
Run-time selection of FreeType DLL, to let the user decide whether to enable glyph hinting
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This was SVN commit r960.
2004-08-10 16:01:18 +00:00
982b0ffc25
Run-time selection of FreeType DLL, to let the user decide whether to enable glyph hinting
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This was SVN commit r953.
2004-08-10 15:51:06 +00:00
5960ab2599
Slightly nicer font renderer and some other minor changes
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This was SVN commit r764.
2004-07-16 15:33:15 +00:00
fcf320caa8
Handle fonts without an 0xFFFD glyph
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This was SVN commit r744.
2004-07-13 22:48:17 +00:00
0e664237b6
Finally, a mostly-working font builder on Linux
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This was SVN commit r549.
2004-06-19 13:46:11 +00:00
9bc8559c49
Even more Linuxness
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This was SVN commit r547.
2004-06-19 12:56:09 +00:00
384c6891a1
Put the whole save/load feature back in
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This was SVN commit r545.
2004-06-18 22:52:34 +00:00
033b6e70c2
Sort-of-working Linuxness
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This was SVN commit r544.
2004-06-18 22:50:34 +00:00
09a56c1dfc
Attempted Linuxness
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This was SVN commit r543.
2004-06-18 22:05:58 +00:00
b65d35ea2e
Font builder code
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This was SVN commit r527.
2004-06-17 19:32:04 +00:00
1eaadd38aa
ran everything though mark's newline stomper.
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This was SVN commit r322.
2004-05-30 00:46:58 +00:00
notpete
210d77c9b3
Initial revision of 3DS MAX exporter for PMD and PSA files.
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This was SVN commit r314.
2004-05-29 21:10:50 +00:00