bff7c53a14
Some new hero portraits.
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This was SVN commit r13582.
2013-07-21 05:53:53 +00:00
3aa9e2f6e0
Technology research time tweaks, and fixes.
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This was SVN commit r13581.
2013-07-21 02:16:45 +00:00
e0ea53a8ee
Adds saved game descriptions and in-game save dialog, based on patch by Crynux, fixes #2030
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This was SVN commit r13579.
2013-07-21 00:23:57 +00:00
311403d5ef
Barracks buildable in Village Phase.
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Fish can now be seen through the fog of war (but not in shroud of
darkness, of course).
This was SVN commit r13578.
2013-07-20 12:01:56 +00:00
9f7a0348bd
New portraiture by LordGood.
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This was SVN commit r13577.
2013-07-20 07:35:54 +00:00
f5e60157bf
Optimizes GetPercentMapExplored by caching explored vertices per player, patch by scroogie, fixes #2012
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This was SVN commit r13576.
2013-07-20 00:50:40 +00:00
fc9b19ab47
Pers corral and storehouse updates
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This was SVN commit r13575.
2013-07-18 22:59:14 +00:00
439603e3fd
Persion civic ao update
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This was SVN commit r13574.
2013-07-17 23:45:24 +00:00
1a20d47cfb
Updates to the Persian civ centre model
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This was SVN commit r13573.
2013-07-17 23:26:40 +00:00
38cdc38bba
Fixes a build error with SDL2, refs #2041
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This was SVN commit r13572.
2013-07-17 06:33:11 +00:00
39c0498811
Changes terrain anchoring to use faster CalcExactNormal instead of CalcNormalFixed, refs #1988 , #2039
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This was SVN commit r13571.
2013-07-17 05:42:16 +00:00
1cca648b6d
Persian blacksmith building
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This was SVN commit r13570.
2013-07-16 21:57:49 +00:00
2ea7fb18ea
Backport c011875c5a
to the older APIs and allow for empty buildable entites token list.
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This was SVN commit r13569.
2013-07-16 21:22:05 +00:00
df2458aa39
Allow setting of prop min/max height in the actor Edit. By sanderd17.
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This was SVN commit r13568.
2013-07-16 13:13:41 +00:00
da4d1916dc
Implements shared trade gain with allies, patch by mimo, fixes #1691
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This was SVN commit r13567.
2013-07-16 05:59:48 +00:00
f302faf8e4
Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988 .
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Sets cavalry and quadrupedal animals to 'pitch' anchoring. Cleans up
mine templates.
This was SVN commit r13565.
2013-07-16 03:46:30 +00:00
9a0ab14cf3
Carthaginian blacksmith building
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This was SVN commit r13564.
2013-07-16 00:00:57 +00:00
c011875c5a
Fixes an issue with Aegis and the iberians
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This was SVN commit r13563.
2013-07-15 19:47:59 +00:00
de5b584cbf
Fixes #2037
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This was SVN commit r13562.
2013-07-15 05:54:46 +00:00
047992e61a
Fixes possible memory leaks by only allocating wave vertex buffers once and only when needed, and releasing them before re-allocating (in case CreateSuperfancyInfo is called multiple times).
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Checks if wave vertex buffers were allocated before rendering, fixes
#2017
This was SVN commit r13561.
2013-07-15 03:26:48 +00:00
6d284e4e56
Applying stwf's sound attribute to ballista + pers fortress decals added
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This was SVN commit r13560.
2013-07-14 15:41:49 +00:00
c9193b0302
Fix a few templates and techs.
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This was SVN commit r13559.
2013-07-14 15:01:22 +00:00
5eb670ef82
Med Cove and Persian sandbox map tweaks
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This was SVN commit r13558.
2013-07-14 13:58:36 +00:00
595c964d77
Make water specular more visible and fixes a few cases where it would actually hardly appear when it should.
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Adds the ability to access an element in a dropdown box by typing the
first letters (Refs #1532 ).
This was SVN commit r13556.
2013-07-14 12:17:07 +00:00
408c30e061
Probably fixes #2021 . Optimization for foam generation while I'm at it (it's faster now, but there's a new temporary array of the size of the map)
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This was SVN commit r13555.
2013-07-14 08:06:07 +00:00
071c976693
Sahel. wide open 2v2 scenario.
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This was SVN commit r13554.
2013-07-13 01:50:46 +00:00
63c19af5dc
Fixes assignment operator warning on MSVC by making CObjectEntry NONCOPYABLE, refs #2033
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This was SVN commit r13552.
2013-07-12 03:46:40 +00:00
5fb89ac6bc
Fixes prop bugs due to uninitialized variables on MSVC build, refs #2033
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This was SVN commit r13551.
2013-07-12 03:32:14 +00:00
91effd1ad1
...
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This was SVN commit r13550.
2013-07-11 23:58:54 +00:00
d5897854be
Allow terrain aligned props. Patch by sanderd17. Fixes #2033 .
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This was SVN commit r13549.
2013-07-11 22:53:31 +00:00
6cffdacb40
Small cleanup.
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This was SVN commit r13547.
2013-07-10 00:08:05 +00:00
d1af7ea0ef
Include mod path in the cache path.
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This was SVN commit r13546.
2013-07-10 00:08:01 +00:00
fb0c1e6cc6
Update to the Carthaginian wonder/mausoleum
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This was SVN commit r13545.
2013-07-09 23:51:23 +00:00
27086be9c3
Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190 .
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This was SVN commit r13544.
2013-07-08 20:25:06 +00:00
041855e547
Allow building walls along the shore. Patch by sanderd17. Fix #1610 .
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This was SVN commit r13542.
2013-07-07 22:44:47 +00:00
d479f373aa
Display current/max gatherers or builders when a resource or foundation is selected. Based on a patch by mimo. Fix #1871 .
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This was SVN commit r13541.
2013-07-07 22:13:58 +00:00
ed3afce81e
- Round attack numbers in the GUI. Patch by scythetwirler. Fix #1997 .
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- Adjust the siege attack tech to add an integer instead of multiply by
a percentage.
- Fix the siege armor tech so the tooltip and the added value match up.
This was SVN commit r13540.
2013-07-07 21:04:36 +00:00
93e8ccda64
Fix crash in VC++11 debug builds. Fixes #2028 . Patch by RedFox.
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This was SVN commit r13539.
2013-07-07 20:02:20 +00:00
efc6263cc4
Tech icon tweaks
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This was SVN commit r13538.
2013-07-07 15:55:35 +00:00
41f1485997
Fixing some missing texture links caused by 80b0106502
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This was SVN commit r13537.
2013-07-07 15:36:27 +00:00
8aa016a884
Changes graphics card name detection on Windows to use OpenGL, as a workaround for certain WMI related crashes on Nvidia Optimus and netbook systems. Fixes #1952 , #1575
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This was SVN commit r13536.
2013-07-06 18:30:29 +00:00
30f8d6dae2
Tweaks to some templates and tech portraits.
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This was SVN commit r13534.
2013-07-06 03:35:03 +00:00
3824b3f89d
Silver shield tech icon
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This was SVN commit r13533.
2013-07-05 22:26:34 +00:00
4ab38f81f7
Remove player owned sheep when committing the foundation.
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This was SVN commit r13531.
2013-07-05 15:33:39 +00:00
453389b53a
Generic shield icons
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This was SVN commit r13530.
2013-07-04 22:40:02 +00:00
485bd75abe
apply patch from ticket 1944 added sound attribute to animations to optionally differentiate sound starting point
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This was SVN commit r13529.
2013-07-02 11:44:46 +00:00
377cae15f8
Technology to unlock female training at the house.
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Sacred Band infantry is now a spearman instead of pikeman.
This was SVN commit r13528.
2013-07-02 07:11:01 +00:00
cd7b56faa4
Updated the name of "Porus" on Punjab 1.
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Updated some Blacksmith templates with histories.
Made a new "pikeman" template to use with pike units. Made pikemen have
extra high armor, but pretty low attack. Basically they'd be used as the
ultimate meat-shield.
Cleaned up some stuff.
Made us of Pureon's new technology portraits.
This was SVN commit r13527.
2013-07-02 00:04:05 +00:00
24b6fb7c3e
Clean up cheat handling a bit. Use setter and getter for cheatTimeMultiplier.
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This was SVN commit r13526.
2013-07-01 23:46:03 +00:00
78d4a24fba
Hero tech icon
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This was SVN commit r13525.
2013-07-01 23:42:51 +00:00