c089f59b61
hele trireme rowing animations and model updates
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This was SVN commit r10954.
2012-01-22 22:12:26 +00:00
7f679a7975
# Support separate rotation and scaling for each terrain texture
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This was SVN commit r10952.
2012-01-22 18:20:33 +00:00
2b96eafdb4
This was SVN commit r10951.
2012-01-22 18:10:34 +00:00
ae6f144eda
More house cleaning.
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This was SVN commit r10950.
2012-01-22 17:28:03 +00:00
ee0c4db2ac
Cleaning house.
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This was SVN commit r10949.
2012-01-22 16:03:53 +00:00
1b8d52dd6b
Cleaning out unused PMD mesh files. 272 files, total.
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This was SVN commit r10948.
2012-01-22 15:22:21 +00:00
d40e4797de
Report timer_Resolution via hwdetect
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This was SVN commit r10947.
2012-01-22 13:49:09 +00:00
c7e9894d44
Fixes #947 by generating a plain executable instead of an app bundle for development-builds.
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The plan is to create a bundle later as a separate deployment-step after
building.
NVTT build is also changed because the installnames were not correct
when doubleclickig the executable.
This was SVN commit r10946.
2012-01-22 10:38:08 +00:00
1f9e87c60f
Running animation for sheep created by Zaggy. Movement speed reduced
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This was SVN commit r10945.
2012-01-22 01:21:56 +00:00
9bc10c2231
hele pentekonter ship rowing animations and model update
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This was SVN commit r10944.
2012-01-22 00:39:03 +00:00
42fc573b2c
#Updated chicken animations by Zaggy1024
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This was SVN commit r10943.
2012-01-21 20:04:59 +00:00
8c989cba0f
#Sheep animations by Zaggy1024
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This was SVN commit r10942.
2012-01-21 19:39:18 +00:00
206d83636d
#Punjab map, still a work in progress.
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#Tropical grass sprites.
This was SVN commit r10941.
2012-01-21 14:42:32 +00:00
8fabaa4f8c
Fixes Atlas crashing when random map generator fails, load the blank map for now.
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This was SVN commit r10939.
2012-01-21 00:53:34 +00:00
23959ec119
Made the menu background scroll slightly faster.
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This was SVN commit r10938.
2012-01-20 23:21:27 +00:00
c7baf204e7
Outpost work.
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This was SVN commit r10937.
2012-01-19 21:04:37 +00:00
d068c1dd09
Fix build with old versions of Mesa
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This was SVN commit r10936.
2012-01-19 18:23:54 +00:00
2da41a2ac3
#Updated Roman Scout Tower.
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This was SVN commit r10935.
2012-01-19 13:41:32 +00:00
fbf19649c1
Updating Mediterranean terrains.
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This was SVN commit r10934.
2012-01-19 01:56:46 +00:00
0831c4497c
Update to camel run animation by Athos
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This was SVN commit r10933.
2012-01-19 00:05:51 +00:00
95e6673ed4
Fixes include in wsdl.
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This was SVN commit r10932.
2012-01-18 22:51:49 +00:00
dac87093c6
Hero attack balancing.
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Updated a few terrains.
This was SVN commit r10931.
2012-01-18 22:26:33 +00:00
7a79418d3e
New movement animations for all Persian chariots. Additions to skeletons.xml
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This was SVN commit r10930.
2012-01-18 22:00:02 +00:00
91652bdf6e
Implemented nested territory boundaries. Fixes #918 .
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Fixed out of bounds memory access in Atlas due to always using global
terrain in TerrainOverlay
Fixed wrong player ID calculation in TerritoryOverlay
This was SVN commit r10929.
2012-01-18 21:22:58 +00:00
86e6f378e3
tweaked body textures for roman swordsmen.
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This was SVN commit r10928.
2012-01-18 18:03:32 +00:00
73143f48fe
Tweaked a couple maps.
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Made outpost last a little longer.
Adjusted war dog cost again.
This was SVN commit r10927.
2012-01-18 16:00:34 +00:00
8099388bec
final sync with work - add VECTOR_ALIGNED, fix wsdl to match new SDL include path
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This was SVN commit r10926.
2012-01-18 15:36:44 +00:00
b928b334b3
Nerfed the War Dog a bit.
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Tweaked Gambia River to have tributaries.
This was SVN commit r10925.
2012-01-18 10:41:18 +00:00
14b798c63f
Fix to irregular Blender bone rotations in wheeled vehicles
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This was SVN commit r10924.
2012-01-18 00:10:31 +00:00
182bf2b4af
Vague start at hypothetical Android support
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This was SVN commit r10923.
2012-01-17 22:05:43 +00:00
bed2a781c2
Update to Roman siege ram texture and mesh
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This was SVN commit r10922.
2012-01-17 21:59:59 +00:00
cd940b408c
Gambia River is now more like the random map description.
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This was SVN commit r10921.
2012-01-17 15:40:32 +00:00
45b628acac
Roman ram template work.
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This was SVN commit r10920.
2012-01-17 11:08:31 +00:00
52c289dfd5
Roman siege ram with animations
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This was SVN commit r10919.
2012-01-16 23:46:02 +00:00
126be40e22
Fixed attack errors when there are no targets left
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This was SVN commit r10918.
2012-01-16 19:42:48 +00:00
b63f8d264a
Fixed attackMoveToLocation apart from when it runs out of targets.
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Thanks to iap for pointing out a stupid error I had made.
This was SVN commit r10917.
2012-01-16 19:33:28 +00:00
09907adae3
Prevents game from running with root permissions with appropriately scary message on Unix-like OSes, based on patch by leper. Fixes #1058 .
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This was SVN commit r10916.
2012-01-16 03:30:55 +00:00
e64a3d3946
Experiment a little with OpenGL ES
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This was SVN commit r10915.
2012-01-15 23:15:31 +00:00
c8bf34948c
Fixes no PCH build. Fixes #1113 .
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This was SVN commit r10914.
2012-01-15 21:48:41 +00:00
a985b7bb39
#New horse textures for Roman heroes.
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This was SVN commit r10913.
2012-01-15 20:01:15 +00:00
adfc535a29
Persian Apple Bearer
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This was SVN commit r10912.
2012-01-15 17:27:34 +00:00
6d3b9c5cf0
This was SVN commit r10911.
2012-01-15 16:14:35 +00:00
bf8f019480
Added Carthaginians to Acropolis III. So now it is Rome vs. Carthage.
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This was SVN commit r10910.
2012-01-15 15:28:14 +00:00
e4b2de4bba
Delete obsolete AoE3Ed code
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This was SVN commit r10909.
2012-01-14 19:12:18 +00:00
c9cdde256f
Disable GCC warning triggered by wx headers
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This was SVN commit r10908.
2012-01-14 19:06:47 +00:00
1389e754de
Include *.DELETED files when building archives. See #1110 .
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This was SVN commit r10907.
2012-01-14 18:46:20 +00:00
906e713880
This was SVN commit r10906.
2012-01-13 16:52:08 +00:00
40b9fc8c1e
This was SVN commit r10905.
2012-01-13 09:49:05 +00:00
893cb2668e
Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
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This was SVN commit r10904.
2012-01-12 23:32:27 +00:00
72bd886f80
Delete ancient obsolete simulation code.
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This was SVN commit r10903.
2012-01-12 12:56:15 +00:00