gregory
3c299a80e5
Adding WIP zebra animations.
...
This was SVN commit r11131.
2012-02-23 21:49:20 +00:00
ba19767f7d
This was SVN commit r11130.
2012-02-23 21:45:29 +00:00
ec357cc8a2
Updated healing cursors.
...
This was SVN commit r11129.
2012-02-23 21:40:49 +00:00
c55b631eee
A rank-up icon for testing.
...
This was SVN commit r11128.
2012-02-23 21:10:21 +00:00
0b494d4834
Tweaked date palm leaf colors. tweaked environment for the ships demo map.
...
This was SVN commit r11127.
2012-02-23 08:14:55 +00:00
1b84b7c618
stat tweaks
...
This was SVN commit r11126.
2012-02-23 06:07:49 +00:00
720fed278c
Typo fix
...
This was SVN commit r11125.
2012-02-23 05:21:17 +00:00
0e8d47d35b
#Ishtar Gate.
...
Destruct dust for a few other buildings.
This was SVN commit r11124.
2012-02-23 05:18:33 +00:00
ee8f05554f
Last big construction dust commit.
...
This was SVN commit r11123.
2012-02-23 04:39:54 +00:00
ce478b7ece
Updating ship demo map with new ships
...
This was SVN commit r11122.
2012-02-23 00:21:48 +00:00
23f122988a
Added and fixed some functions in entity.js from RootBot. Fixes #1165 .
...
This was SVN commit r11121.
2012-02-23 00:11:39 +00:00
b87803b8b9
Fixes inconsistent dates and typos in civ data files, based on patches by bird. Fixes #1168 .
...
This was SVN commit r11120.
2012-02-23 00:09:30 +00:00
31c6d681a4
Made fire ship a bit faster. Tweaked burnt wood texture.
...
This was SVN commit r11119.
2012-02-22 21:56:55 +00:00
2a27448b8c
This was SVN commit r11118.
2012-02-22 21:47:33 +00:00
fb15ff0ea1
Iberian fireship updates
...
This was SVN commit r11117.
2012-02-22 21:19:12 +00:00
46b1c53b31
Some interim improvements to the Roman bireme and trireme in case Amish and Emjer don't come through on modeling new ones.
...
This was SVN commit r11116.
2012-02-22 19:54:53 +00:00
b82efa5242
#Iberian Fire Ship.
...
This was SVN commit r11115.
2012-02-22 01:24:49 +00:00
d34abc2abd
Iberian Fireship model and basic template files
...
This was SVN commit r11114.
2012-02-22 00:06:33 +00:00
457961555b
More pierce armour for siege engines.
...
This was SVN commit r11113.
2012-02-21 23:59:56 +00:00
gregory
ce6820698a
This was SVN commit r11110.
2012-02-21 03:54:34 +00:00
0a42dcb01b
"Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses.
...
This was SVN commit r11108.
2012-02-20 04:57:50 +00:00
6d110048c0
Slightly smaller footprint/obstruction.
...
This was SVN commit r11107.
2012-02-20 00:50:50 +00:00
73d19555fc
More player color for Vesta temple.
...
Altered the footprint and obstruction for the Vesta temple.
This was SVN commit r11105.
2012-02-19 22:58:01 +00:00
4e9e9e8cc0
Added player colour to Vesta temple
...
This was SVN commit r11103.
2012-02-19 18:44:26 +00:00
ec2b42f4a7
Roman Vesta temple
...
This was SVN commit r11102.
2012-02-19 18:07:18 +00:00
a1aea94435
Some footprint resizing.
...
This was SVN commit r11101.
2012-02-19 06:19:28 +00:00
338c66ae66
This was SVN commit r11099.
2012-02-19 02:38:21 +00:00
ccf1b1290f
Added destruction dust to a bunch of structures.
...
Made the Parthenon prettier.
This was SVN commit r11098.
2012-02-19 02:26:47 +00:00
42a407ee23
Fixing typos and updating tooltips to be somewhat more consistent.
...
This was SVN commit r11096.
2012-02-18 20:54:03 +00:00
5a53c29d4f
Fixed player color for this house.
...
This was SVN commit r11095.
2012-02-18 19:35:10 +00:00
2873bbd2be
This was SVN commit r11094.
2012-02-18 19:03:28 +00:00
04655c2751
Rome healer texture and portrait.
...
Changed Temple tooltip to let people know it's no longer a "useless"
structure.
Continuing to tweak the destruction dust.
This was SVN commit r11093.
2012-02-18 06:40:13 +00:00
e18e7514ea
Tweaks to the medium destruction particles.
...
This was SVN commit r11092.
2012-02-18 03:42:19 +00:00
11aec4d67f
Tweaking destruction smoke for Barracks test.
...
This was SVN commit r11091.
2012-02-18 01:51:42 +00:00
cf5254b1e6
#Initial test for Destruction Dust.
...
This was SVN commit r11090.
2012-02-18 00:19:41 +00:00
7b0d3aea83
Punjab II map.
...
This was SVN commit r11087.
2012-02-17 05:35:30 +00:00
e09403c792
This was SVN commit r11086.
2012-02-17 00:37:35 +00:00
gregory
57e656cf23
Added boar animations, changed boar attack range to 2 and fixed unrealistic sheep walk animation
...
This was SVN commit r11085.
2012-02-16 23:55:46 +00:00
a5c90de5cd
Fixed some rally point stuff. Made Roman army camp cost 800 Wood instead of 1000 Wood.
...
This was SVN commit r11084.
2012-02-16 18:30:33 +00:00
832a51da80
GLSL text support
...
This was SVN commit r11080.
2012-02-15 21:53:13 +00:00
cb2956b485
tweaked Market footprint.
...
This was SVN commit r11077.
2012-02-15 16:28:13 +00:00
c63d06d59f
#New Roman buildings from Enrique.
...
This was SVN commit r11072.
2012-02-14 07:08:35 +00:00
d9531e59c7
Temporary Roman bireme and trireme. Updated dock template.
...
This was SVN commit r11071.
2012-02-14 05:27:33 +00:00
d368f57a45
Enrique's new Roman dock.
...
This was SVN commit r11070.
2012-02-14 03:09:50 +00:00
11c4f6909c
Added garrison flag and updated Roman barracks model
...
This was SVN commit r11069.
2012-02-14 00:15:01 +00:00
b9e623a6d5
Added some extra garrison related functions. Fixes #1164 .
...
This was SVN commit r11067.
2012-02-13 22:41:15 +00:00
f3bde45c7b
This was SVN commit r11066.
2012-02-13 22:35:21 +00:00
18043d88a5
Fix solid shader for GLSL
...
This was SVN commit r11065.
2012-02-13 21:00:41 +00:00
9972eb8cae
Enough GLES compatibility to reach the menu screen
...
This was SVN commit r11064.
2012-02-13 20:53:24 +00:00
677ccf53e6
Yet more GLES compatibility
...
This was SVN commit r11061.
2012-02-13 16:41:17 +00:00
4bf59b9a7d
More GLES compatibility, mainly around terrain rendering.
...
This was SVN commit r11059.
2012-02-13 14:02:14 +00:00
cba82eec2f
Tweaking Barracks actor.
...
This was SVN commit r11058.
2012-02-13 02:02:46 +00:00
25cd83f2ed
This was SVN commit r11057.
2012-02-12 23:51:19 +00:00
c65395d155
Roman barracks model
...
This was SVN commit r11056.
2012-02-12 23:35:57 +00:00
409f03652e
Fixes animal auto-hunting by removing 10HP limit on possible targets. Units will now look for the same type of animal to hunt (matching templates).
...
This was SVN commit r11055.
2012-02-12 21:18:50 +00:00
7e86d2fa98
This was SVN commit r11052.
2012-02-12 16:09:24 +00:00
db85833655
More GLES compatibility.
...
Move more rendering code to shader API.
This was SVN commit r11050.
2012-02-12 13:20:49 +00:00
1519704cd3
Player color for the Persian Bireme.
...
This was SVN commit r11048.
2012-02-12 03:31:38 +00:00
75152fc16e
This was SVN commit r11047.
2012-02-11 23:29:06 +00:00
425348fa30
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
...
This was SVN commit r11046.
2012-02-10 20:42:04 +00:00
b2fd7a54f0
Removes hard-coded choices from Identity.js to allow easy modification of civs, classes and formations. Note: incorrect/misspelled choices will no longer be rejected by the parser.
...
This was SVN commit r11043.
2012-02-10 01:59:25 +00:00
33ca04a7a5
#Siege Ram balancing.
...
This was SVN commit r11042.
2012-02-09 21:08:12 +00:00
a3f168b887
Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
...
Specify GLSL version in shader files, for better error detection.
This was SVN commit r11040.
2012-02-09 17:55:25 +00:00
bbded2db91
Another leaf color variation for palm trees.
...
This was SVN commit r11038.
2012-02-08 19:39:56 +00:00
659272a29c
Fixes Celt war dog's selection group name, and renames icon for consistency.
...
This was SVN commit r11037.
2012-02-08 03:05:16 +00:00
5c69809fe0
This was SVN commit r11034.
2012-02-07 00:01:38 +00:00
5ad1664ed6
This was SVN commit r11032.
2012-02-06 16:10:52 +00:00
57d16bb93d
Increased pop cost of Rams.
...
This was SVN commit r11029.
2012-02-05 20:52:05 +00:00
190c6e80c6
Roman helm tweaks.
...
This was SVN commit r11028.
2012-02-05 18:10:56 +00:00
80a2b65911
Roman hero helmet models and textures
...
This was SVN commit r11027.
2012-02-05 13:19:05 +00:00
90fabfc215
Fixed war dog issue.
...
This was SVN commit r11026.
2012-02-05 03:35:44 +00:00
4530c3f31e
Some footprint changes.
...
Female heads stuff.
This was SVN commit r11025.
2012-02-05 03:01:03 +00:00
867df2e6c1
Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming.
...
This was SVN commit r11024.
2012-02-04 23:42:55 +00:00
a61a682e2a
This was SVN commit r11023.
2012-02-04 23:25:09 +00:00
6a0cb66af0
Tweaked Market.
...
This was SVN commit r11022.
2012-02-04 23:01:42 +00:00
d739995d78
#New Roman Market
...
This was SVN commit r11021.
2012-02-04 22:42:47 +00:00
ffe6d0c6a7
Remapped Roman temple.
...
This was SVN commit r11020.
2012-02-04 22:12:59 +00:00
1a016a4727
Scout tower -> Defense tower.
...
This was SVN commit r11019.
2012-02-04 21:51:06 +00:00
fa0891901b
Renaming "Scout" Tower to "Defense" Tower (to help differentiate from the Outpost).
...
This was SVN commit r11018.
2012-02-04 20:43:22 +00:00
ec98b68b58
This was SVN commit r11017.
2012-02-04 20:16:01 +00:00
fa5f7e3e1d
Made these elephants defensive instead of aggressive. Helps out the AI a bit.
...
This was SVN commit r11016.
2012-02-04 17:49:58 +00:00
5ff1427eb9
Persian trireme movement animations
...
This was SVN commit r11015.
2012-02-04 13:23:29 +00:00
4ee994d1db
Fixes typo in theatron construction sound.
...
This was SVN commit r11011.
2012-02-03 05:00:21 +00:00
0f697afbe3
Persian bireme animations
...
This was SVN commit r11008.
2012-02-03 01:00:51 +00:00
38c26c8924
Tweaking pop bonuses. Updated "palisade" portrait. New Oasis VII map.
...
This was SVN commit r11005.
2012-02-02 22:45:02 +00:00
8389d26c1f
Tweaked portrait
...
This was SVN commit r11004.
2012-02-02 16:35:39 +00:00
ef76738dac
This was SVN commit r11003.
2012-02-02 01:50:37 +00:00
7f710fbe91
Renamed celt cav spear to celt war dog. Hopefully it doesn't break anything.
...
This was SVN commit r11002.
2012-02-01 22:34:40 +00:00
91a209d2cc
Made temples heal units 2x faster than other buildings.
...
Reduced pop bonus for Fortresses. I've been finding that Houses can be
skipped altogether if other buildings give too large of a pop bonus.
Reduced gathering rates for a few things.
This was SVN commit r11001.
2012-02-01 19:35:31 +00:00
5919a62564
Rounds applied damages to the nearest integer.
...
This was SVN commit r11000.
2012-02-01 04:11:47 +00:00
075951881d
This was SVN commit r10999.
2012-01-31 19:55:33 +00:00
6545d3bb43
I've noticed that a lot of times it's unnecessary to build houses, so I'm testing out some populationbonus tweaks.
...
This was SVN commit r10998.
2012-01-31 19:41:42 +00:00
c1a66d380c
This was SVN commit r10997.
2012-01-31 05:55:09 +00:00
b1283c657f
Fixes a few more broken actor references.
...
This was SVN commit r10996.
2012-01-31 03:31:55 +00:00
6f105130ba
New Roman houses
...
This was SVN commit r10995.
2012-01-31 00:52:41 +00:00
5470d7c233
#Addresses some interim farming balancing issues.
...
This was SVN commit r10993.
2012-01-30 23:23:31 +00:00
cc5a0fba4e
Use shader API for GUI text.
...
Flip GUI quads so we don't have to disable back-face culling.
This was SVN commit r10989.
2012-01-30 00:27:23 +00:00
4ab9df2a31
Fix qBot's errors when it have no CC at the start of a game. Fixes 1084.
...
This was SVN commit r10987.
2012-01-29 22:11:47 +00:00
8324a8981d
Simplify GLSL program files.
...
Move water shaders to new shader system.
This was SVN commit r10982.
2012-01-29 12:04:39 +00:00
debc4138d1
Some "Red" Savanna terrains.
...
This was SVN commit r10979.
2012-01-29 01:50:27 +00:00