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5bfff54bcb
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
This was SVN commit r13594.
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2013-07-25 13:57:54 +00:00 |
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6ed814354e
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Fix the fix of the fix. Refs #1914.
This was SVN commit r13589.
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2013-07-23 18:48:25 +00:00 |
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efc1a678ed
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Change my fix from revision [13586] to use something faster. Still Refs #1914
This was SVN commit r13587.
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2013-07-23 10:37:43 +00:00 |
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dc3c39fd93
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Fix a rare issue where units could get stuck in Individual.Gather.Gathering state forever because of worker limits. Refs #1914 (might even fix it).
This was SVN commit r13586.
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2013-07-23 09:46:49 +00:00 |
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d479f373aa
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Display current/max gatherers or builders when a resource or foundation is selected. Based on a patch by mimo. Fix #1871.
This was SVN commit r13541.
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2013-07-07 22:13:58 +00:00 |
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6cbdc13e08
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Clarify usage of CheckPlacement. Check if the losRangeQuery exists before disabling it.
This was SVN commit r13504.
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2013-06-26 18:41:06 +00:00 |
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5e289f51c2
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Make attack type a property of the order.
This was SVN commit r13503.
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2013-06-26 14:15:03 +00:00 |
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d5e081d55f
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Fix inconsitency between AttackEntityInZone and ShouldAbandonChase for units in defensive stance. Patch by mimo. Fixes #1866.
This was SVN commit r13502.
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2013-06-26 13:24:03 +00:00 |
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2fcd52b657
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Let states execute their leave handlers on OnDestroy. Fixes #1999. Patch by mimo.
This was SVN commit r13501.
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2013-06-25 21:49:54 +00:00 |
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e5523754b3
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Check if a building is already at full health when trying to repair it. Fixes #1930.
This was SVN commit r13415.
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2013-05-21 23:45:20 +00:00 |
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de5d4491ab
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var-fare
This was SVN commit r13404.
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2013-05-12 22:28:02 +00:00 |
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d0a695f7fb
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Allow mutual allies to garrison in each others buildings. Patch by mimo. Fixes #1807.
This was SVN commit r13357.
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2013-04-14 00:34:14 +00:00 |
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7562c79e89
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Change target for all orders on EntityRenamed. Patch by mimo. Fixes #1903.
This was SVN commit r13355.
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2013-04-10 22:48:02 +00:00 |
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78d1548753
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Fixes (un)packing siege units responding to attacks in violent stance, by ignoring attacks while (un)packing. Fixes #1751, refs #1752
This was SVN commit r13318.
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2013-03-19 00:53:47 +00:00 |
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4769481796
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Makes sure to remove the entity from the Gatherer array of the resource it was gathering from when dying. Fixes #1867 (if all goes well).
This was SVN commit r13290.
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2013-03-15 18:12:17 +00:00 |
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066cfa5893
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Improve workers' reactions when they find out that the resource they gathered from is full. Refs #1387
This was SVN commit r13288.
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2013-03-15 10:26:46 +00:00 |
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8ac9f1d8ea
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
This was SVN commit r13277.
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2013-03-13 20:10:46 +00:00 |
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18ee932a01
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Adds attack move bound to the Ctrl hotkey. Patch from mimo. Refs #1001.
This was SVN commit r13200.
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2013-02-25 21:56:24 +00:00 |
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7e60f07df5
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Ensure that animals that aren't visible when the order is executed are killed before being gathered from. Fixes #1826.
This was SVN commit r13132.
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2013-01-28 22:19:06 +00:00 |
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fc835bdedb
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Only call FinishOrder on MoveCompleted if we didn't get an error. Fix #1823.
This was SVN commit r13112.
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2013-01-23 16:02:37 +00:00 |
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31fe58db82
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Stop formation members from sliding. Fixes #1823. Thanks to zoot for the test case!
This was SVN commit r13079.
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2013-01-15 18:53:19 +00:00 |
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25de88a68b
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Take distance between attacker and target into account when fleeing. Patch by mimo. Fixes #1723.
This was SVN commit r13077.
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2013-01-15 00:21:25 +00:00 |
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56db7fa945
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Don't use the carrying animation when a unit is ungarrisoned and it dropped of the resources while garrisoning. Patch by zoot. Fixes #1759.
This was SVN commit r13073.
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2013-01-13 20:55:55 +00:00 |
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bec33070ea
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
This was SVN commit r13060.
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2013-01-09 14:39:25 +00:00 |
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a3ca29138e
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Check for all cases. Really fix #1753.
This was SVN commit r12976.
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2012-12-10 23:55:16 +00:00 |
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6fd6295644
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Check whether the attack/gather target is visible and if not abort. Fixes #1662 and #1753.
This was SVN commit r12975.
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2012-12-10 23:35:09 +00:00 |
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2a3f221d11
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Check if cmpFormation is set (which should be as we're a formation member)
This was SVN commit r12966.
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2012-12-09 17:52:44 +00:00 |
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8c931bfa52
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Add animation override to VisualActor to fix carrying resource animations. Patch by Deiz. Fixes #1260, #1741.
This was SVN commit r12949.
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2012-12-06 19:46:13 +00:00 |
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c02fca79c6
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Adds garrison auto-packing for siege units, refs #1718
This was SVN commit r12935.
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2012-12-03 22:00:19 +00:00 |
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6562cbea7e
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... Refs #1746.
This was SVN commit r12934.
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2012-12-03 21:57:28 +00:00 |
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b06452bf0f
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Try to fix some warnings. Refs 1746.
This was SVN commit r12933.
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2012-12-03 21:53:37 +00:00 |
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9bff9b3b6d
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Spartan woman defends herself. This is still a work in progress. Not quite right yet.
This was SVN commit r12924.
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2012-12-03 00:37:58 +00:00 |
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26a22a7bcb
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Make hunting units disband earlier.
Fix formation disbanding.
This was SVN commit r12921.
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2012-12-02 23:11:55 +00:00 |
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5806ed94e1
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Fix bug with gather-near-position.
Use the max range for attacking.
This was SVN commit r12915.
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2012-12-02 17:25:23 +00:00 |
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5800be1334
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Formation order queueing. Fixes #592, #593 and #1716.
Allow changing the formation, while under attack. Fixes #1624. Patch by
Simikolon.
This was SVN commit r12911.
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2012-12-02 01:52:27 +00:00 |
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6fd99e34ce
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Implements siege packing. Closes #1718.
Adds templates for packed and unpacked siege units - needs stat
tweaking.
This was SVN commit r12904.
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2012-12-01 00:34:03 +00:00 |
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10752c798d
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Prevent attacking yourself (caused by splash damage).
This was SVN commit r12829.
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2012-11-06 14:58:34 +00:00 |
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ca4dedbc3e
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Improve neutral and ally combat handling. Refs #7.
This was SVN commit r12780.
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2012-10-23 23:13:39 +00:00 |
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a21e01150a
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Basic diplomacy. Refs #7.
This was SVN commit r12778.
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2012-10-23 16:31:07 +00:00 |
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e72b603cce
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Implements Vision/Range tech modification
This was SVN commit r12707.
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2012-09-24 22:27:32 +00:00 |
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c4c65c02ac
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Need to explicitly return values to silence warnings.
This was SVN commit r12675.
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2012-09-14 20:55:49 +00:00 |
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27c390cdf2
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Always abort the FSM transition when failing to enter a state. Fixes #1669.
This was SVN commit r12674.
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2012-09-14 20:00:03 +00:00 |
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958fce0438
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Prevent naval gatherers from trying to reach land drop sites.
This was SVN commit r12663.
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2012-09-11 21:03:08 +00:00 |
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7ff34fedc4
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Turn formation Gather orders into GatherNearPosition if necessary.
This was SVN commit r12662.
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2012-09-11 00:56:23 +00:00 |
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ef2c9e338d
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LeaveFoundation should put formation members into a discrete state to avoid prematurely disbanding.
This was SVN commit r12636.
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2012-09-04 23:27:06 +00:00 |
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0a0a49eb09
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Explicitly store whether whether a unit is moving, as formation members don't finish moving as normal.
This was SVN commit r12624.
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2012-09-04 03:57:22 +00:00 |
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9fcb7cc738
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Fixed formations so switching formation in-place doesn't leave entities in FORMATIONMEMBER.WALKING and short walk orders bring units into proper formation.
This was SVN commit r12563.
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2012-08-31 08:20:36 +00:00 |
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221c7dacde
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Also try to strip the 'resource|' prefix when handling a GatherNearPosition order.
This was SVN commit r12555.
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2012-08-30 08:18:43 +00:00 |
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8968df0554
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Only have builders auto-gather if they received a forced order. Patch by picobyte, fixes #1511.
This was SVN commit r12554.
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2012-08-30 02:23:36 +00:00 |
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833d79445e
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Allow immediate re-targeting if an attack target becomes invalid.
This was SVN commit r12549.
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2012-08-29 21:13:50 +00:00 |
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