a2efd97476
fix js error
...
This was SVN commit r16201.
2015-01-23 17:34:46 +00:00
f8bfe3eafb
Clean up redundancies in templates for the Visibility component, refs #2913
...
This was SVN commit r16175.
2015-01-22 17:23:25 +00:00
ad1adbe027
Implement the Rotary Mill aura for Celtic factions. Patch by niektb, fixes #2900 .
...
Also remove the placeholder technology and the rotary mill generic
Celtic template, and rename the rotary mill portrait. Refs #2619 .
This was SVN commit r16174.
2015-01-22 10:16:26 +00:00
b5b9c0f2ae
Improve template code style for the Decay component.
...
This was SVN commit r16171.
2015-01-21 21:45:05 +00:00
b65dcaba48
Prevent observers from using the team chat. Patch by trompetin17, fixes #2879 .
...
This was SVN commit r16170.
2015-01-21 21:18:55 +00:00
df3222a073
Petra: improve choice of target when attacking, to prevent cases where most units would follow the same target
...
This was SVN commit r16167.
2015-01-20 18:31:57 +00:00
7a48606471
GLES compatibility for particle shader
...
This needs to use the model-view matrix, not model-view-projection (the
transform uniform), else the axes won't be unit vectors and the particle
sizes will be wrong. But GLES doesn't have the pre-defined matrices, so
pass it in explicitly.
This was SVN commit r16165.
2015-01-19 21:44:53 +00:00
4554ed676e
continue to display research overlay after victory, fixes #2983
...
This was SVN commit r16161.
2015-01-18 16:55:52 +00:00
10f90fd8cf
Petra: fix missing line in 0a5089c841
...
This was SVN commit r16159.
2015-01-18 10:28:30 +00:00
0a5089c841
Petra: prevent melee units to try to attack ships + tweaks on buildings
...
This was SVN commit r16154.
2015-01-17 17:50:27 +00:00
993d9c72d3
Petra: various small tweaks
...
This was SVN commit r16152.
2015-01-17 12:53:33 +00:00
702fb7344e
allow maps to handle garrisoned units, fixes #2984
...
This was SVN commit r16147.
2015-01-13 17:59:55 +00:00
f2d71164e6
Fixes game mode defaulting to Conquest when Endless mode is selected.
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Patch by niektb, thanks!
Fixes #3001 .
This was SVN commit r16146.
2015-01-13 12:08:54 +00:00
528ed2d15e
prevent error when switching perspective to gaia
...
This was SVN commit r16145.
2015-01-12 22:03:03 +00:00
e916c7e91f
add display of trading goods when multiple selection
...
This was SVN commit r16144.
2015-01-12 21:39:31 +00:00
9855717840
Petra fix js warning when building cart super_dock, addresses #2998
...
This was SVN commit r16143.
2015-01-12 20:47:14 +00:00
320cfa0bfc
Petra: complete the rework of starting game to allow more flexibility (i.e. support of nomad maps)
...
This was SVN commit r16142.
2015-01-11 22:47:24 +00:00
873399b294
fix a typo, addresses #2998
...
This was SVN commit r16136.
2015-01-10 19:41:02 +00:00
731e3dd13c
Petra: continue rework of starting game to allow more game type
...
This was SVN commit r16135.
2015-01-10 14:34:26 +00:00
77dba7a8bb
Remove some duplication in the gui tooltip code.
...
This was SVN commit r16134.
2015-01-09 17:08:12 +00:00
539b4d8372
Remove an old, useless and possibly broken call.
...
This was SVN commit r16133.
2015-01-09 16:59:01 +00:00
5cf2086a33
Fix the initial exploration of territories, which shouldn't be performed in Atlas.
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Also clean up the code a bit.
Fixes #2969
This was SVN commit r16129.
2015-01-08 22:36:13 +00:00
006faaeaeb
Petra: tunings for 9b79b5b844
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This was SVN commit r16128.
2015-01-08 22:01:38 +00:00
0f21151c4b
Some gui code cleanup/restructuring.
...
Moving some tooltip code that only needs templates to common/ to
allow to use that for the structree mod.
This was SVN commit r16127.
2015-01-08 21:37:59 +00:00
57ecf88ac2
Move some technology template and template information retrieval code
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to globalscripts, so that the gui is able to use it without needing the
simulation.
This helps remove code duplication in the structree mod.
This was SVN commit r16125.
2015-01-08 19:55:10 +00:00
e8fb23e940
Fix tests broken in bd31f83587
.
...
This was SVN commit r16124.
2015-01-08 19:20:34 +00:00
bdb1145f63
remove some debug printout forgotten in 9b79b5b844
...
This was SVN commit r16123.
2015-01-07 21:55:21 +00:00
9b79b5b844
Petra: first step of base management rework needed for nomad maps
...
This was SVN commit r16122.
2015-01-07 21:40:10 +00:00
bb6003ea0c
rename civ specific player template following 4243433f94
convention
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This was SVN commit r16121.
2015-01-07 21:18:59 +00:00
bd31f83587
Check if components exist before using them.
...
Remove EntityLimits and TechnologyManager from the gaia player template.
This was SVN commit r16120.
2015-01-07 20:48:36 +00:00
4243433f94
Use a gaia specific player entity.
...
Fix some code that assumed components exist instead of testing for them.
EntityLimits and TechnologyManager are not needed for gaia and will be
removed in the future.
This was SVN commit r16119.
2015-01-07 20:33:19 +00:00
c6bb3df43a
following #2877 , civilCentre must be disabled for this kind of scenario
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This was SVN commit r16118.
2015-01-07 20:29:01 +00:00
01fb25fdab
Fix variable name.
...
This was SVN commit r16117.
2015-01-07 19:52:33 +00:00
a8c85035f8
Ignore gaia in PlayerData when loading maps.
...
This was SVN commit r16116.
2015-01-06 00:16:06 +00:00
d8b1549883
Seleucid farmstead
...
This was SVN commit r16114.
2015-01-04 12:46:57 +00:00
045fea23aa
Properly adjust Atlas for the init changes.
...
This was SVN commit r16112.
2015-01-03 17:42:42 +00:00
c21514b844
Do not include domestic animals in military selection. Patch by trompetin17. Fixes #2978 .
...
This was SVN commit r16111.
2015-01-03 15:44:28 +00:00
dadfcb06d2
Specify icons for base phase techs.
...
This was SVN commit r16110.
2015-01-03 15:15:55 +00:00
d13821fa7d
Village phase icon
...
This was SVN commit r16109.
2015-01-03 12:01:21 +00:00
0195cdb374
Seleucid storehouse
...
This was SVN commit r16108.
2015-01-03 04:03:22 +00:00
abb62b0662
fix a typo in petra, thanks to brian
...
This was SVN commit r16106.
2015-01-02 19:35:35 +00:00
21f525c966
Seleucid temple now has fully articulated stairs!
...
This was SVN commit r16105.
2015-01-02 14:43:07 +00:00
5bad08d66b
Seleucid civ center placeholder
...
This was SVN commit r16102.
2015-01-02 13:21:40 +00:00
8097eeb8ab
Fix RMS library forgotten in the previous commit.
...
Changes some direct accesses to use the library function.
This was SVN commit r16100.
2015-01-01 23:57:00 +00:00
a472944689
Clean up LoadPlayerSettings.
...
Include gaia to make iteration easier.
Add TemplateExists() to the TemplateLoader. Refs #2877 .
This was SVN commit r16099.
2015-01-01 23:10:24 +00:00
8e30410109
Improve PickEntitiesAtPoint
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First, do a ray intersection test with the bounding-sphere for all
entities on the map and then check the more detailed selection shape for
the remaining candidates. Do checks that require component lookups after
the ray intersection tests because these are relatively expensive.
The old method for figuring out which entities are below the mouse
cursor was incorrect because it does a 2D check to filter out the first
candidates which can lead to incorrect results with lower camera angles
and high buildings or buildings with a large footprint. Such problems
were avoided with quite a large radius for this 2D test and resulted in
a large number of candiate entities after this first test (200-500).
Also rename PickEntitiesAtPoint to PickEntityAtPoint and make it return
only one (the closest) match.
I've tested performance with the tracelogger by starting a map and then
moving the mouse in circles for one minute. The results were relatively
stable. I've compared the total time percentage of input.js:836, which
spends nearly all of the time in PickEntityAtPoint.
Ardennes Forest - Normal size: Original: 41.46% Patched: 31.6%
Ardennes Forest - Giant size: Original: 40.59% Patched: 51.55%
As we see, it's faster on normal map sizes but slower on giant maps with
a lot of entities.
This approach can be further improved with some kind of spatial
subdivision for the culling (like an octree), which would help the unit
renderer too. This way it should be possible to make it faster (and
still correct) on all map sizes and with a large total numbers of
entities.
This was SVN commit r16098.
2015-01-01 23:05:26 +00:00
7ac837fb90
allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc
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This was SVN commit r16097.
2015-01-01 18:28:21 +00:00
95e0763ac9
Seleucid temple commit! Minor edits to Sele_struct_2 texture file.
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This was SVN commit r16096.
2015-01-01 16:28:32 +00:00
e8d1acfa41
preserve random civ in saved game settings, refs #2963
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This was SVN commit r16095.
2014-12-31 15:34:48 +00:00
802320e753
some petra cleanings
...
This was SVN commit r16094.
2014-12-31 09:59:47 +00:00
9329506e0d
add support for civ specific player template, see #2877
...
This was SVN commit r16092.
2014-12-31 09:31:41 +00:00
f984ba40ee
Seleucid house commit
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This was SVN commit r16091.
2014-12-31 07:27:07 +00:00
2c20936ce3
Save map settings. Patch by @aBothe. Fixes #2963 .
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This was SVN commit r16089.
2014-12-31 00:21:24 +00:00
555601fe51
Petra: avoid creating unused entitycollections
...
This was SVN commit r16085.
2014-12-29 23:56:37 +00:00
f337905f14
Actually focus the group instead of following it. Patch by trompetin17. Fixes #2972 .
...
This was SVN commit r16083.
2014-12-29 20:40:37 +00:00
53023b7efc
This was SVN commit r16082.
2014-12-29 19:26:37 +00:00
9a17a96054
Fix warning when following units. Fixes #2971 .
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This was SVN commit r16081.
2014-12-29 18:56:00 +00:00
354bd8b088
Only delete/create players until the needed number is reached. Patch by trompetin17. Fixes #1953 .
...
Previously we removed all players and created them anew. This caused
issues in Atlas,
as some components were recreated, but did not get informed about
already existing
entities (eg cmpTechnologyManager). By only creating/deleting players
until we obtain
the new number of players we do not have this issue.
This was SVN commit r16080.
2014-12-29 17:33:39 +00:00
f2edd35989
Enable LoadCivData to only load playable civs. Patch taken from s0600204's structree work.
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This was SVN commit r16079.
2014-12-29 16:24:42 +00:00
8608b0fe89
Seleucid Tower and textures
...
This was SVN commit r16078.
2014-12-29 12:29:41 +00:00
0406f62ea0
Fix a typo, reported by t4nk004 on IRC.
...
This was SVN commit r16076.
2014-12-28 16:35:32 +00:00
92af594986
Petra: rewrite a stupidly inefficient function spotted by the traceLogger
...
This was SVN commit r16073.
2014-12-27 18:44:34 +00:00
0dd6711afa
make Petra support passability and territory maps of different resolutions, addresses #2960
...
This was SVN commit r16072.
2014-12-27 15:23:20 +00:00
2ef3c0c42e
Compute the actual percentage of map explored by the team in the summary screen.
...
Fixes #2587 .
This was SVN commit r16071.
2014-12-26 19:13:40 +00:00
dbb4b2c920
Update the Greek Acropolis (4) map description to remove the reference to the old non-skirmish map.
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This was SVN commit r16070.
2014-12-26 18:07:10 +00:00
ec9e0dfeed
Add missing file in 286112e0aa
.
...
Refs: #2937 .
This was SVN commit r16065.
2014-12-25 14:22:15 +00:00
286112e0aa
Fixes #2937 . Thanks to Lion_Kanzen and Pureon for making icons.
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This was SVN commit r16064.
2014-12-25 05:12:39 +00:00
b2650e08ba
Fixes obelisks for player 2 and player 3 that were inverted.
...
Patch by silure, thanks!
Fixes #2962 .
This was SVN commit r16063.
2014-12-24 15:26:45 +00:00
9684bcd360
add AI support of maps of different dimensions, see #2960
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This was SVN commit r16062.
2014-12-23 14:17:52 +00:00
4ce667412b
Improve performance when looking for new targets.
...
Tested in combat demo huge where nearly 50% of the replay time is spent
looking for new targets, and GetPreference is called a lot as used to
sort possible targets.
Caching the preferred classes before the second loop, the replay time of
combat demo huge is reduced by about 15%. Replacing the "for each" loops
by "for of" loops gains an additionnal 7%.
This was SVN commit r16057.
2014-12-21 14:30:47 +00:00
96c45eac61
Fix missing escapes.
...
This was SVN commit r16056.
2014-12-21 02:23:17 +00:00
01e2a33486
various small improvements in petra (choice of units in start game, ram management and team warnings when new trade route available)
...
This was SVN commit r16054.
2014-12-19 17:57:24 +00:00
39f6a8d3cd
reshuffle the petra deserialization to prevent it to modify the metadata infos
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This was SVN commit r16053.
2014-12-16 21:33:07 +00:00
a13cc54fc3
Use correct variable. Fix #2957 .
...
This was SVN commit r16052.
2014-12-16 21:05:24 +00:00
a143c847e2
small fixes for petra
...
This was SVN commit r16051.
2014-12-14 21:35:24 +00:00
9b6981465a
improve a bit the fix of 639a174388
...
This was SVN commit r16048.
2014-12-13 21:30:13 +00:00
639a174388
petra: fix choice of target when enemy resigned + some cleanings
...
This was SVN commit r16047.
2014-12-13 16:47:37 +00:00
add113a2a1
Remove duplicated layers of unescaping which required multiple escapes in some places.
...
This was SVN commit r16043.
2014-12-13 01:08:29 +00:00
a22f30c9b0
Improve AI performances thanks to traceLogger diagnostics. The gain is about 10% of AI time. The patch includes also some code cleanings.
...
This was SVN commit r16042.
2014-12-12 17:41:10 +00:00
34855896d0
fix typo in 30fb8d0f57
...
This was SVN commit r16041.
2014-12-12 07:36:34 +00:00
30fb8d0f57
ResourceGatherer cleanup.
...
s/var/let/, check if cmpPlayer != null before using it, some whitespace.
This was SVN commit r16039.
2014-12-12 01:11:06 +00:00
92ee34d76f
Properly localize tribute messages.
...
This was SVN commit r16038.
2014-12-12 01:11:04 +00:00
539046f750
Improves performance for the ResourceGatherer component
...
The tracelogger has shown one of the functions as 4.9% and one as 2.2%
before the patch. After the patch, both functions were below 0.5%. 100%
is the time for all JS code being executed during a non-visual replay,
including GC, overhead for the tracelogger and JIT code compiling.
This was SVN commit r16036.
2014-12-11 23:12:08 +00:00
e435ef2704
several optimisations on the ai, refs #2370
...
This was SVN commit r16035.
2014-12-11 20:24:33 +00:00
21ecb22432
remove some now empty functions following previous patch
...
This was SVN commit r16032.
2014-12-09 20:30:27 +00:00
bce404adf2
Fixes the translation of the map size in the rihgt sidebar of the lobby
...
Fixes #2547
This was SVN commit r16031.
2014-12-09 20:11:16 +00:00
ae7c2f9586
ai: entitycollections switch to maps, see #2370
...
This was SVN commit r16030.
2014-12-09 19:55:37 +00:00
36187ea64a
petra: allow replacing civ center in game
...
This was SVN commit r16029.
2014-12-08 18:23:27 +00:00
6a785f791a
additional fix for inefficient EC, thanks to Yves for noticing
...
This was SVN commit r16028.
2014-12-07 22:19:59 +00:00
3e09cf4797
improve petra performances, see #2370
...
This was SVN commit r16027.
2014-12-07 16:36:56 +00:00
37ae9f4ad2
fix previous tag
...
This was SVN commit r16026.
2014-12-06 16:13:13 +00:00
0facb07ca6
petra: changes in farms and tributes management
...
This was SVN commit r16025.
2014-12-06 14:48:06 +00:00
b05879e151
Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
...
Refs #2913
This was SVN commit r16022.
2014-12-05 18:33:59 +00:00
0df90c5c2b
ai common api : use maps for entitycollection lists + cleanings
...
This was SVN commit r16019.
2014-12-03 20:22:13 +00:00
4931652263
Non-fighting ships should not be agressive by default
...
This was SVN commit r16017.
2014-12-01 20:58:46 +00:00
5403c19cf0
petra: internal functions are now serialized
...
This was SVN commit r16016.
2014-11-30 19:05:39 +00:00
c0092aaca5
petra: some cleanings + (small) timing optimizations
...
This was SVN commit r16012.
2014-11-29 18:53:17 +00:00
049312e5a2
various small tunings for petra
...
This was SVN commit r16011.
2014-11-26 22:01:40 +00:00
89cc0fd0e1
Add support to escape dots (.) by using double dots (..) for aura keys. Fixes #2945 (I think)
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This was SVN commit r16010.
2014-11-26 19:59:08 +00:00
1430efa9d6
Properly handle auto-research promotion techs at game start.
...
This was SVN commit r16009.
2014-11-25 22:47:02 +00:00
7102f86de3
petra: avoid updating some no-more-used entitycollections
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This was SVN commit r16008.
2014-11-25 19:00:17 +00:00
347ffabaeb
Change the way we filter out selected entities when we draw a selection box. Add a hotkey to allow selecting only idle units.
...
Patch by Rolf Sievers, fixes #2407 .
This was SVN commit r16007.
2014-11-24 16:46:05 +00:00
882c1383e1
Add wall style for Seleucids in the random map scripts. Currently, Hellenic walls are used. Fixes a bug in the Fortress random map.
...
Patch by FeXoR.
Fixes #2942 , refs #2619 .
This was SVN commit r16006.
2014-11-24 16:19:17 +00:00
04343a8407
Fix a comment written too quickly
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This was SVN commit r16005.
2014-11-23 21:47:15 +00:00
a7cc670a2d
petra: stop (after some time) to try gathering inaccessible resources (i.e. chicken inside buildings in random maps) + some cleanings
...
This was SVN commit r16004.
2014-11-23 14:48:26 +00:00
5f9c908abb
Allow techs to modify the resources that can be dropped of at dropsite. Patch by niektb. Fixes #2629 .
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This was SVN commit r16003.
2014-11-22 23:21:11 +00:00
87d5d37488
Some source string fixes.
...
This was SVN commit r16002.
2014-11-22 22:21:54 +00:00
d1cdf8f952
display victory conditions when selecting a map, fixes #2727
...
This was SVN commit r16000.
2014-11-21 18:30:17 +00:00
0cc9cfd40c
fix a JS error in petra
...
This was SVN commit r15999.
2014-11-21 17:46:07 +00:00
2734982657
Escape a character.
...
This was SVN commit r15998.
2014-11-20 22:19:35 +00:00
f90841cf78
add a very-easy level for AI, addresses #2899
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This was SVN commit r15990.
2014-11-18 21:21:21 +00:00
da1af993f7
petra: better AI recovery after its economy is badly damaged + some fixes
...
This was SVN commit r15989.
2014-11-18 19:56:23 +00:00
afecbf02f3
Extend the config parser to support ini-style config files. Refs #1810 .
...
Config settings in a section are stored as "sectionname.setting"
internally.
Do not write section headers when writing config files as we would need
to write
settings without a dot first or ignore them. This can be changed once
all settings
belong to a section.
This was SVN commit r15986.
2014-11-18 03:57:07 +00:00
3e4c701ab6
ensure that there are no dupes in buildable list
...
This was SVN commit r15983.
2014-11-17 23:07:57 +00:00
334f391446
Oxford comma.
...
(We seem to use it elsewhere in the UI, so be consistent.)
This was SVN commit r15979.
2014-11-16 23:44:40 +00:00
cbc49f43e6
The show full games filter in the lobby should be off by default.
...
This was SVN commit r15978.
2014-11-16 22:40:00 +00:00
947abde749
Flip the buttons in the leave game confirmation dialog to the no/yes order to match other dialogs.
...
Per the Apple Human Interface Guidelines the confirmation button should
be on the right. We do that for all(?) other dialogs, but not this one.
This was SVN commit r15977.
2014-11-16 22:21:57 +00:00
caed74df23
Fix line endings.
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This was SVN commit r15976.
2014-11-16 22:21:06 +00:00
1b91421e5e
Escape special character.
...
This was SVN commit r15975.
2014-11-16 22:06:18 +00:00
30b7a34112
Rename Arcadia 2 to Arcadia, because there doesn't seem to be an Arcadia 1 any more.
...
This was SVN commit r15974.
2014-11-16 22:03:47 +00:00
f88ee2766e
use by default a random seed for the AI to make it less repetitive
...
This was SVN commit r15973.
2014-11-16 19:53:29 +00:00
94e6e29a34
Properly escape a character and remove a stray tag.
...
This was SVN commit r15972.
2014-11-16 18:00:02 +00:00
ccb5366e40
fixes #2935
...
This was SVN commit r15971.
2014-11-16 10:09:20 +00:00
df4c07238d
Change GUI tag parsing to use a FSM instead of using CParser. Refs #2589 .
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Parameters now have to be quoted with ".
Supports " in parameters by escaping them with \.
Tag start characters can be included in normal text by escaping them
with \.
Better error handling and a error messages to help with fixing
invalid/malformed strings.
This was SVN commit r15969.
2014-11-16 02:10:28 +00:00
d15e2f0cf6
Check for availability of XmppClient.
...
Move Lobby script function registration to the lobby JS interface.
This was SVN commit r15968.
2014-11-16 02:10:24 +00:00
8a290b3204
Fix mirages not flushed properly, introduced in 9ad2fc9fac
.
...
This was SVN commit r15963.
2014-11-13 21:04:40 +00:00
1a0f9b086e
GUI cleanup.
...
Remove toTitleCase(). Unify iColorToString() and rgbToGuiColor().
Translate XMPP errors (displayed when connecting).
This was SVN commit r15960.
2014-11-13 01:26:36 +00:00
6e788fb15e
Clean up JSON parsing code. Refs #1374 .
...
Fix Engine.ReadJSONFile() which did throw a JS exception that was not
caught. Discovered by s0600204.
Expose Engine.ReadJSONFile() to the gui scripts.
This was SVN commit r15959.
2014-11-13 01:26:22 +00:00
e1c77bb487
Fix tests.
...
This was SVN commit r15958.
2014-11-12 19:51:28 +00:00
6556aa8c1e
fix petra serialization
...
This was SVN commit r15957.
2014-11-12 18:44:43 +00:00
9ad2fc9fac
Slightly improve fogging performance by avoiding the constant deletion/re-creation of mirages.
...
This makes the simulation update faster per entity but also makes the
number of entities greater at a given moment. The performance gain is
positive.
This was SVN commit r15956.
2014-11-12 15:56:45 +00:00
7130997df9
still more fixes on ai serialization + some cleanings
...
This was SVN commit r15954.
2014-11-11 22:08:28 +00:00
b596f7a893
additional fixes for petra serialization
...
This was SVN commit r15953.
2014-11-11 19:02:35 +00:00
13a71f6ae4
some fixes and cleaning in petra saved game support
...
This was SVN commit r15952.
2014-11-11 11:07:57 +00:00
6bab40c139
some bugfixes on ai serialization
...
This was SVN commit r15951.
2014-11-10 20:22:10 +00:00
e4774066e2
complete the support of saved games by Petra. It is playable now, but still needs cleaning and bug fixes.
...
This was SVN commit r15950.
2014-11-10 18:35:52 +00:00
c236e8a877
further steps towards saved games support, but still wip
...
This was SVN commit r15948.
2014-11-10 09:03:03 +00:00
e1f354024a
Persian temple upgrade
...
This was SVN commit r15945.
2014-11-09 11:30:50 +00:00
9040f8a3d3
Persian stables upgrade
...
This was SVN commit r15941.
2014-11-08 23:51:33 +00:00
edd9622050
wip petra support of saved games, still incomplete
...
This was SVN commit r15940.
2014-11-08 19:23:29 +00:00
b5c8646cea
Fix actors not retained in FoW after d07d1a17f3
.
...
Refs #2913 .
This was SVN commit r15939.
2014-11-08 18:14:45 +00:00
db2f570ef6
Added several missing files of previous commit
...
This was SVN commit r15938.
2014-11-08 13:21:10 +00:00
e3e829c4b1
Upgraded persian fortress variation B.
...
Upgraded all cypress variations.
Added six tropical shrubs.
This was SVN commit r15937.
2014-11-08 13:07:45 +00:00
2db1f14015
Cart_fortress recentered.
...
This was SVN commit r15935.
2014-11-07 11:27:59 +00:00
259fcdd8ed
Roman vesta temple and triumphal arch AO maps.
...
Added missing actor for persian barracks
This was SVN commit r15934.
2014-11-07 10:56:41 +00:00
a4b209bf2c
Set text align for options to left, increase the size for labels for boolean options. Fixes #2918 .
...
This was SVN commit r15933.
2014-11-07 01:24:13 +00:00
1d1c086e2a
Allow translating some strings in the mod selector. Fixes #2919 .
...
Also change column size so that the gd translation fits. (Verified with
long strings)
This was SVN commit r15932.
2014-11-07 00:57:09 +00:00
cbc151cb1e
Persian barracks upgrade.
...
This was SVN commit r15931.
2014-11-07 00:29:31 +00:00
8200182399
Persian fortress variation upgrade. Second variation upgrade soon.
...
This was SVN commit r15930.
2014-11-06 11:29:14 +00:00
6ae21e1ce7
some ai cleaning
...
This was SVN commit r15929.
2014-11-05 21:03:25 +00:00
7dad37c78f
Some cleanup. Fix a comment.
...
This was SVN commit r15928.
2014-11-05 00:22:14 +00:00
518d2d0c2a
Translation fixes.
...
This was SVN commit r15927.
2014-11-05 00:22:11 +00:00
d07d1a17f3
Add a new Visibility component that will eventually allow scripted components and mods to influence an entity's visibility.
...
This first commit only refactors code and does not add any new feature.
Refs #2913 (see this ticket for more information about the change)
This was SVN commit r15925.
2014-11-04 20:53:25 +00:00
0855c1169b
Upgraded persian Civic centre. Added new shrubs. New pers_cc variation in process
...
This was SVN commit r15924.
2014-11-04 11:45:20 +00:00
2cfab37485
Persian market variations upgrade. Added ao/normal/spec and made the stalls conform to the terrain.
...
This was SVN commit r15923.
2014-11-02 21:58:57 +00:00
6e30381acd
petra: push priority of first market and remove some unnecessary ===
...
This was SVN commit r15922.
2014-11-02 20:45:57 +00:00
f9d7335e12
simplify the way petra deals with worker
...
This was SVN commit r15921.
2014-11-02 20:27:13 +00:00
7cdbd7a6fd
Fixed ao map for the roman short wall segment
...
This was SVN commit r15920.
2014-11-02 17:00:29 +00:00
221d93da91
Upgraded persian buildings:
...
blacksmith, dock, farmstead, defense tower, wonder
This was SVN commit r15919.
2014-11-01 11:36:01 +00:00
69c1e4fc52
prevent petra to build siege towers as it does not know how to use them
...
This was SVN commit r15918.
2014-10-31 17:22:44 +00:00
772024a10c
fix a JS error
...
This was SVN commit r15917.
2014-10-30 20:16:59 +00:00
f756cab1f8
Update sprintf.js to the latest version 1.0.2 ( https://github.com/alexei/sprintf.js ).
...
Update suggested and patch generated by Shane, fixes #2859 .
This was SVN commit r15916.
2014-10-29 23:23:11 +00:00
5491faffba
New unit mesh variations and heads with some example animations and units xmls
...
This was SVN commit r15915.
2014-10-29 22:48:48 +00:00
2b841f56ae
petra: cleaning of the code for dock placement
...
This was SVN commit r15911.
2014-10-27 19:53:06 +00:00
e2536ae4bc
Internationalizes in-game menu text, based on patch by Jaison, fixes #2540 .
...
Fixes inconsistent use of "Settings" to refer to game options dialog
This was SVN commit r15906.
2014-10-27 01:32:11 +00:00
e3e86e2a29
Fixes init of post processing effects, so they can be cleanly enabled/disabled at runtime. Fixes #2890 , refs #2672 , #2893 .
...
Updates descriptions on options screen and fixes comment in default.cfg
(smoothlos does not require preferglsl)
This was SVN commit r15905.
2014-10-27 00:53:31 +00:00
466942fc29
fix the choice of target in attacks + start changes in dock placement + some cleanings
...
This was SVN commit r15903.
2014-10-26 13:10:20 +00:00
b4997dc7c6
Fixes minimap GLES compatibility by making point size a uniform and passing into the shaders
...
This was SVN commit r15901.
2014-10-26 04:37:26 +00:00
21b83734f9
Fixes shader type error with some compilers
...
This was SVN commit r15900.
2014-10-26 01:44:58 +00:00
23cabedec8
Translate map size of lobby games on the client.
...
This was SVN commit r15895.
2014-10-26 00:28:38 +00:00
ae10d34d99
Switch i18n scripts to use Pology. Fixes #2539 .
...
Still requires a patch to Pology to keep the source file ordering.
This was SVN commit r15894.
2014-10-26 00:28:35 +00:00
cf3e42f6fb
Make map description end with a full stop.
...
This was SVN commit r15893.
2014-10-26 00:28:26 +00:00
c524542477
Make map description end with a full stop.
...
This was SVN commit r15892.
2014-10-21 20:03:06 +00:00
b2f9dc305c
check that selected units still exist when rebuilding the selection
...
This was SVN commit r15891.
2014-10-21 16:26:27 +00:00
2a7c3a95f9
improve gui performance, refs #2179 comment 28
...
This was SVN commit r15889.
2014-10-18 16:37:53 +00:00
620399270d
various small petra tunings
...
This was SVN commit r15880.
2014-10-17 17:15:06 +00:00
a29e233fdf
Remove another leftover "Counter" string, see also d3351a645f
.
...
Patch by thamlett, fixes #2830
This was SVN commit r15879.
2014-10-17 14:19:32 +00:00
ba5685eff3
cleaning of the Petra configuration
...
This was SVN commit r15877.
2014-10-15 20:52:23 +00:00
f7a64d4abc
Prevents gaul defense_tower_a from showing a unit when not garrisoned. Fixes #2876
...
This was SVN commit r15876.
2014-10-15 19:08:15 +00:00
a63328d859
Upgraded persian struct texture missing in previous commit.
...
This was SVN commit r15875.
2014-10-15 16:20:59 +00:00
c1575e8f48
Upgraded persian houses and palace with normal and AO.
...
Upgraded persian textures (diffuse normal and spec) WIP
This was SVN commit r15872.
2014-10-15 13:59:55 +00:00
78896154fe
Change a scope for a bunch of variables in the Attack component. This simple change allows modders to modify the whole attack schema.
...
Patch by Radagast, fixes #2671
This was SVN commit r15868.
2014-10-14 20:44:17 +00:00
d3351a645f
Remove some "Counters/Countered by" tooltips as the hard counters system has been disabled.
...
Patch by thamlett, fixes #2830
This was SVN commit r15867.
2014-10-14 20:37:15 +00:00
8ce7c818f5
internationalization of ai chat messages
...
This was SVN commit r15866.
2014-10-14 19:43:19 +00:00
1f8cd485d4
fix translation of ai chat messages (allowing for parameters)
...
This was SVN commit r15865.
2014-10-14 18:58:41 +00:00
bb02dcd0e9
Fix broken tests.
...
This was SVN commit r15864.
2014-10-14 01:25:32 +00:00
7090334756
fix previous commit
...
This was SVN commit r15863.
2014-10-13 19:55:12 +00:00
20a9c9ab62
prevent the AI from using disabled templates
...
This was SVN commit r15862.
2014-10-13 19:52:03 +00:00
4ef63e8673
Change tooltips with incorrect garrison count. Patch by thamlett. Fixes #2748 .
...
This was SVN commit r15860.
2014-10-12 23:15:28 +00:00
affdd9f548
Petra now send (if enough resources) tributes to allies in difficulty
...
This was SVN commit r15859.
2014-10-12 22:12:15 +00:00
443158869c
let the AIs know when a tribute is sent
...
This was SVN commit r15858.
2014-10-12 22:00:19 +00:00
ec8e240e81
redesign of the trading for Petra, should me more efficient and supports naval trading
...
This was SVN commit r15856.
2014-10-12 20:21:47 +00:00
5d9029a1d9
stop trying to build when not enough resources, fixes #2835
...
This was SVN commit r15855.
2014-10-12 20:09:03 +00:00
7fd407ca1f
update correctly the tradeRoute set on market foundations
...
This was SVN commit r15854.
2014-10-12 19:56:24 +00:00
3df4799dea
enable test on tech for AI
...
This was SVN commit r15853.
2014-10-12 19:55:15 +00:00
3c8ef99007
Switch lobby room. Update mod version.
...
This was SVN commit r15850.
2014-10-12 19:27:42 +00:00
2af4272c07
allow war dogs to garrison in ships
...
This was SVN commit r15840.
2014-10-05 19:25:27 +00:00
807fd8c236
fix bonus caption display, thanks to Polakrity
...
This was SVN commit r15839.
2014-10-05 13:57:59 +00:00
642011e6c0
Fixes tests broken in e91215d5c9
.
...
This was SVN commit r15838.
2014-10-04 15:37:33 +00:00
90c0957cef
Fixes cavalry upgrade inconsistencies.
...
This was SVN commit r15837.
2014-10-04 14:13:14 +00:00
e91215d5c9
improve gui performance, refs #2179 comment 21
...
This was SVN commit r15836.
2014-10-04 11:40:53 +00:00
8a3435915b
Slightly buffs swordsmen and fixes a couple inconsistencies.
...
This was SVN commit r15835.
2014-10-04 05:31:29 +00:00
54bc1c7173
Fixes #2831 . Patch by prodigalson.
...
This was SVN commit r15834.
2014-10-04 05:17:36 +00:00
5c97a681d4
fix typo in Petra, thanks niektb for noticing
...
This was SVN commit r15829.
2014-10-02 19:01:26 +00:00
a18107aa7c
Fix placing of some entities in various maps, refs #2560 .
...
This was SVN commit r15822.
2014-09-28 16:53:19 +00:00
e07305fd9f
Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0.
...
This was SVN commit r15817.
2014-09-27 22:01:50 +00:00
b524f59657
check ResourceGatherer interface before trying to gather, fixes #2801
...
This was SVN commit r15812.
2014-09-26 21:23:32 +00:00
20956c94b0
Update some strings.
...
This was SVN commit r15809.
2014-09-26 14:26:21 +00:00
7ca08e2485
Fix type errors in cmpAttack by switching parameter and object.
...
This was SVN commit r15805.
2014-09-25 16:33:38 +00:00
eda8f3cc18
Tweak some strings, addressing concerns pointed out by translators on Transifex.
...
This was SVN commit r15804.
2014-09-25 15:36:18 +00:00
d7d1607021
Fix GUI errors when a client joins a multiplayer game setup room.
...
Based on a patch by cwprogger, fixes #2779
This was SVN commit r15802.
2014-09-25 15:05:10 +00:00
a815ca0de9
Nerfs sele hero aura, transitions a tech, and fix spaces.
...
This was SVN commit r15798.
2014-09-25 00:53:48 +00:00
d67ffa039c
Handle an error of no suitable tiles being found gracefully in Schwarzwald RMS. Fixes #2787 .
...
This was SVN commit r15797.
2014-09-24 20:48:19 +00:00
d6709d3e08
Ignore mods (in the modmod) that do not specify required properties. Fixes #2822 . Refs #2794 .
...
Fixes description display if filters are used.
This was SVN commit r15792.
2014-09-24 01:36:57 +00:00
091b958344
Fix an issue with filters and translations in the modmod.
...
This was SVN commit r15791.
2014-09-24 00:26:13 +00:00
03dd6908ec
Petra: decreases size of attacking armies in easy level
...
This was SVN commit r15784.
2014-09-22 18:53:54 +00:00
a89d0190bd
Use ES6 Maps in the AI API for applying tech and aura modification to entity templates.
...
This should improve performance a bit (check the ticket for details).
Refs #2475
This was SVN commit r15781.
2014-09-21 21:02:15 +00:00
bce96c99bb
small fixes/improvments to the AI
...
This was SVN commit r15776.
2014-09-21 12:02:33 +00:00
357fa957c8
Add a translation comment for "Join Game" buttons in the main menu and the lobby, to clarify the translation context.
...
Fixes #2548
This was SVN commit r15775.
2014-09-21 08:35:21 +00:00
a8d8c6d101
Reverts the use of Set in f5336c42b8
.
...
Sets don't support multiple elements with the same key which is required
here to fire timers multiple times per turn.
Refs #2475
This was SVN commit r15773.
2014-09-20 18:48:12 +00:00
f5336c42b8
Adds Serialization support for ES6 Maps.
...
Also includes the patch from Sanderd17 to use Maps and Sets for the
Timer components. Sets can't be serialized yet, but in this case they
don't require serialization.
Refs #2475
This was SVN commit r15770.
2014-09-20 17:14:53 +00:00
6b2677a3fd
Adds profiles to the multiplayer lobby. Fixes #2504 .
...
This was SVN commit r15768.
2014-09-20 15:35:26 +00:00
55b12857b3
Buffs ranged units slightly as massing melee units was slightly overpowered.
...
This was SVN commit r15764.
2014-09-19 03:39:24 +00:00
6999295b7e
Fixes #2768 .
...
This was SVN commit r15763.
2014-09-19 03:14:46 +00:00
b5f32e720f
Rename the Briton hero Cynvelin to Cunobelin, which is a more common appellation, and is coherent with the historical data of the game. Also fix some typos by this mean.
...
Fixes #2639
This was SVN commit r15759.
2014-09-16 09:13:26 +00:00
809189d953
Fixes "quit" command and GUI notification for AI debugging, fixes #2755
...
This was SVN commit r15758.
2014-09-16 02:50:49 +00:00
b2a479cc74
reset some map attribute, addresses #2803
...
This was SVN commit r15757.
2014-09-15 21:59:51 +00:00
3f1db1ef01
remove aegis bot
...
This was SVN commit r15756.
2014-09-15 20:19:00 +00:00
28c0b00b2e
Sorts games in gamesList by status, then name. Refs #2463 , #2448 .
...
This was SVN commit r15754.
2014-09-14 22:11:03 +00:00
7b80c86645
Updates a comment forgotten in 113f72a503
. Refs #2463 , #2448 .
...
This was SVN commit r15753.
2014-09-14 21:23:49 +00:00
16a99e5ad3
Fixes some untranslated text in the multiplayer lobby (map name, type, and description), refs #2547
...
This was SVN commit r15752.
2014-09-14 21:10:49 +00:00
113f72a503
Makes running games visible in the lobby. These will be colored in red. Refs #2463 , #2448 .
...
This was SVN commit r15751.
2014-09-14 20:59:35 +00:00
67c3a80c42
reset the trigger script when changing map, fix #2793
...
This was SVN commit r15750.
2014-09-14 16:52:33 +00:00
4f7a935f44
fix a rare case where a Petra attack would not know its target is already destroyed
...
This was SVN commit r15749.
2014-09-14 13:43:11 +00:00
0605232aaf
Updated the welcome screen to inform players about the temporary removal of formations.
...
This was SVN commit r15747.
2014-09-13 20:34:27 +00:00
fe381158fb
fix ptol_trader camel sounds, patch by thamlett
...
This was SVN commit r15744.
2014-09-13 17:54:40 +00:00
2acfbb04a5
fix a stupid typo, fixes #2797
...
This was SVN commit r15743.
2014-09-13 17:25:33 +00:00
ab4a1952f5
Small tweak for the options page, requesting game restart when enabling postproc effects.
...
This was SVN commit r15740.
2014-09-13 10:13:48 +00:00
b0c14154ee
prevent a warning message of undefined variable
...
This was SVN commit r15739.
2014-09-13 09:57:12 +00:00
8c5470daf1
Fixes #2795 . Refs #2792
...
This was SVN commit r15738.
2014-09-13 00:39:56 +00:00
dd6b6779af
trained animals in corral should not respond to alert, adresses #2792
...
This was SVN commit r15736.
2014-09-12 22:01:21 +00:00
83dda90662
Remove last traces of removed persian background images. Patch by dan@sstrev.com. Fixes #2777 .
...
This was SVN commit r15733.
2014-09-12 21:14:07 +00:00
d0abd6628b
Add messages.json file to the modmod. Fixes #2790 .
...
This was SVN commit r15732.
2014-09-12 20:08:38 +00:00
87e0d9e6c1
Petra: some tunings in tech research following the merge of balance branch
...
This was SVN commit r15728.
2014-09-10 17:56:19 +00:00
9ba74f5b5f
fix heal_barracks tech
...
This was SVN commit r15727.
2014-09-10 17:51:51 +00:00
bdd8bc1f44
update the in-game hotkeys page following 2f1d143dc2
...
This was SVN commit r15722.
2014-09-09 17:22:13 +00:00
7b3476e104
fix #2783
...
This was SVN commit r15720.
2014-09-08 20:37:04 +00:00
e027981f95
Fixes missing functions_utility_list.js in initial mod selector screen
...
This was SVN commit r15714.
2014-09-07 23:29:33 +00:00
13b229d503
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
...
This was SVN commit r15713.
2014-09-07 21:47:26 +00:00
640f898377
Move some animals outside of deep water in the skirmish map "Watering Holes (4)".
...
Fixes #2013
This was SVN commit r15709.
2014-09-07 09:27:36 +00:00
OmriLahav
5b51ca862f
2014 remake (A17)
...
This was SVN commit r15708.
2014-09-06 23:21:06 +00:00
be98e31de2
Improve the description of the British hero Kunobelinos in the History panel.
...
New text by Haommin, fixes #2639 .
This was SVN commit r15706.
2014-09-06 20:09:07 +00:00
76a5be4c4c
Fix previous commit.
...
This was SVN commit r15704.
2014-09-06 15:31:36 +00:00
2b1efa5035
Revert an unoptimized GUI update from f7e591c9f2
. Instead, notify directly the GUI in case of miraged entities, and treat them the same way we treat renamed entities.
...
Fixes #2778
This was SVN commit r15703.
2014-09-06 13:34:54 +00:00
001e6f6ca3
Fixed iberian fortress garrison flag and smooth groups. Patch by stanislas69. Removed kennel mud mesh. Fixes #2765
...
This was SVN commit r15702.
2014-09-05 15:59:36 +00:00
72ee7a12de
fixed kennel crash. Patch by stanislas69. Fixes #2766
...
This was SVN commit r15701.
2014-09-05 15:37:44 +00:00
bafb300bf8
Updated Persian Civic structure. Fixes #2630
...
This was SVN commit r15700.
2014-09-03 21:27:55 +00:00
c56089a082
Reference a missing script file in the mod selector.
...
Reported and patched by Radagast, fixes #2762
This was SVN commit r15699.
2014-09-03 16:58:08 +00:00
032d031729
Petra: revisit the attacks + several bugfixes + add some more debug printouts
...
This was SVN commit r15695.
2014-08-30 20:06:48 +00:00
611d20016a
fixes error with GetPosition2D called while out of world
...
This was SVN commit r15694.
2014-08-30 17:03:04 +00:00
c069a6555c
prevent js error
...
This was SVN commit r15691.
2014-08-28 08:59:45 +00:00
52e9551957
Petra: prevent infinite loop in mods where units are their own promotion
...
This was SVN commit r15690.
2014-08-28 08:01:25 +00:00
c0621ee28f
Stop updating some data after the end of a game.
...
This prevents game music from being played again, just after
defeat/victory.
Fixes #2714 , #2744
This was SVN commit r15689.
2014-08-27 18:37:20 +00:00
6942edb788
Fix a misplaced block of code from ea78d97989
that caused Atlas to show errors at startup.
...
This was SVN commit r15685.
2014-08-27 12:30:29 +00:00
a994053a6a
Petra: fix for some units which stay idle when their base is destroyed
...
This was SVN commit r15684.
2014-08-27 12:21:13 +00:00
b2d07d5e5a
complete 2f1d143dc2
for moveAttack in rallyPoint + some cleaning
...
This was SVN commit r15682.
2014-08-26 19:35:43 +00:00
ea78d97989
Explore the map inside a player's territory border at the beginning of a game.
...
Also handle properly the "Explore Map" option with the new fogging
system.
Fixes #2709
This was SVN commit r15681.
2014-08-26 10:01:04 +00:00
4cd7dd77c1
add missing files from dd189ffe1f
...
This was SVN commit r15680.
2014-08-26 09:53:29 +00:00
dd189ffe1f
fix #15678 when preferglsl=true
...
This was SVN commit r15679.
2014-08-26 09:41:14 +00:00
be2f0e69fc
Make the modmod standalone.
...
Mount public in case we are starting Atlas and no mods are specified in
the config.
If users remove all mods and save this to the config and try to start
Atlas it will
crash, as it cannot find some needed files.
This was SVN commit r15678.
2014-08-25 16:38:54 +00:00
64bfa089af
Add mod selection mod.
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Includes some contributions by rada and sanderd17.
This was SVN commit r15677.
2014-08-25 16:02:54 +00:00
09e6d5ae02
fix 2f1d143dc2
, which fixes #2747
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This was SVN commit r15674.
2014-08-24 19:56:50 +00:00
2f1d143dc2
give possibility to choose type of targets in moveAttack, fixes #2740
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This was SVN commit r15671.
2014-08-24 11:51:03 +00:00
ac9d4f1036
various small fixes and cleanings to Petra
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This was SVN commit r15670.
2014-08-24 11:35:08 +00:00
da2050793d
Fix some greek unit names. Patch by pstumpf2. Fixes #2746 .
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This was SVN commit r15666.
2014-08-24 07:04:39 +00:00
057bef91f2
Fix undefined property warning. Fixes #2742 .
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This was SVN commit r15665.
2014-08-23 17:23:15 +00:00
efe21b85da
Garrison orders canceled in the ai were not properly canceled in the simulation. Fixes #2741 and #2743 .
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This was SVN commit r15664.
2014-08-23 13:40:56 +00:00
811e38a833
Fixes for survival of the fittest map.
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This was SVN commit r15663.
2014-08-22 05:33:12 +00:00
e4194af0c2
fixes some non-working techs (was in reverted 40365ee815
)
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This was SVN commit r15661.
2014-08-21 09:09:08 +00:00
5616221c99
improve comment, see #2737
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This was SVN commit r15660.
2014-08-21 09:00:42 +00:00
6fe9af70cf
remove debug output from previous commit
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This was SVN commit r15659.
2014-08-19 09:41:38 +00:00
14b7472c15
petra: prevent JS errors when expected buildings do not exist (for mods)
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This was SVN commit r15658.
2014-08-19 09:34:34 +00:00
36d205035e
New Iberian tower models
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This was SVN commit r15657.
2014-08-18 19:30:56 +00:00
edcc4d3ec5
Change the vision range together with the attack range for some techs. Refs #2736 . Patch by serveurix
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This was SVN commit r15656.
2014-08-18 19:20:46 +00:00
d9fcebd433
Revert Surprise commits by Mythos_Ruler, 4f7549b4f8
and 40365ee815
following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area.
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This was SVN commit r15655.
2014-08-18 10:35:30 +00:00
f939f7953d
petra: first step towards use of heroes
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This was SVN commit r15654.
2014-08-18 09:44:32 +00:00
6c8fd6b3dd
Fix the rotary mill animation
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This was SVN commit r15653.
2014-08-17 17:34:43 +00:00
d112902b99
fixing ngon glitch on iberian wonder
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This was SVN commit r15651.
2014-08-17 13:53:01 +00:00
cb1612ad8a
Iberian wonder
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This was SVN commit r15650.
2014-08-17 13:19:27 +00:00
4f7549b4f8
fix'd attack elements in these templates
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This was SVN commit r15647.
2014-08-16 02:32:58 +00:00
422b9d79dc
Fixes the cataphract helmet. Textures by stanislas69.
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This was SVN commit r15645.
2014-08-15 23:54:09 +00:00
40365ee815
Surprise.
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100% brand new rebalance for every unit in the game, after lengthy
discussion with Enrique.
Some updated portraits.
A couple new tips.
Stan's "cataphract" mask and helmet (the helmet needs a texture).
This was SVN commit r15644.
2014-08-15 23:10:44 +00:00
aa6de51793
Fix FPS, real time, and game time overlay hotkeys. Fixes 704d0f9511
.
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This was SVN commit r15643.
2014-08-15 22:03:12 +00:00
1a33003538
AI should not use EntityRenamed messages coming from mirages, addresses #2724
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This was SVN commit r15642.
2014-08-15 16:18:57 +00:00
d5cacb027f
Snow wolf. Texture edited by stanislas69
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This was SVN commit r15641.
2014-08-15 12:14:45 +00:00
fef9b87381
Ptolemy I hero for ptolemaics by stanislas69
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This was SVN commit r15640.
2014-08-15 12:04:52 +00:00
302b67049c
Gaul farmstead reshape (smaller) by stanislas69
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This was SVN commit r15639.
2014-08-15 11:49:23 +00:00
8c1a7d5d4c
Ptolemaic blacksmith update by stanislas69
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This was SVN commit r15638.
2014-08-15 11:35:07 +00:00
4f44416bb0
New Iberian houses
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This was SVN commit r15637.
2014-08-14 21:01:04 +00:00
a4be909094
Temporary fixing the victory bug in survival of the fittest map. Refs #2721 .
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This was SVN commit r15636.
2014-08-14 09:50:51 +00:00