16ef74d9fe
Clicking on empty space only clears the selection if modifiers aren't held. Fixes #1561 .
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This was SVN commit r12221.
2012-07-29 17:42:35 +00:00
467195e712
Making the lake map circular
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This was SVN commit r12220.
2012-07-29 03:00:33 +00:00
7eb751fa83
Moar scenario map previews. Still a work in progress.
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This was SVN commit r12218.
2012-07-28 22:32:09 +00:00
42b12f6567
Missing actors, textures, meshes fixes
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This was SVN commit r12217.
2012-07-28 18:08:48 +00:00
5fef0394cc
Fixed music. :)
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This was SVN commit r12216.
2012-07-28 17:44:39 +00:00
d5936938d0
Celt slope wall prop actor references
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This was SVN commit r12215.
2012-07-28 17:42:09 +00:00
2c56ad61bd
Cleanup of audio xml files
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This was SVN commit r12214.
2012-07-28 17:36:59 +00:00
5383d7e40b
A few fixes to the Hele scout tower model
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This was SVN commit r12213.
2012-07-28 15:17:51 +00:00
OmriLahav
f5d2924b66
This was SVN commit r12212.
2012-07-27 11:49:43 +00:00
OmriLahav
187d6fa12e
This was SVN commit r12211.
2012-07-27 11:35:17 +00:00
OmriLahav
50711f7369
This was SVN commit r12210.
2012-07-27 11:32:51 +00:00
OmriLahav
5678c7f9cd
This was SVN commit r12209.
2012-07-27 11:05:32 +00:00
OmriLahav
b564f57990
This was SVN commit r12208.
2012-07-27 10:17:12 +00:00
OmriLahav
abe1578d14
This was SVN commit r12207.
2012-07-27 07:15:51 +00:00
OmriLahav
afeda27de0
This was SVN commit r12206.
2012-07-27 07:11:55 +00:00
gregory
4a1483231f
This was SVN commit r12204.
2012-07-27 05:05:21 +00:00
gregory
f49de6fb8b
This was SVN commit r12203.
2012-07-27 01:54:56 +00:00
OmriLahav
34f0cc2449
This was SVN commit r12202.
2012-07-26 22:50:54 +00:00
3f933e2944
Fix to Cart stone gate closing animation speed
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This was SVN commit r12201.
2012-07-26 19:50:49 +00:00
19bc3ea9ec
Hele stone gate closing animation update
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This was SVN commit r12200.
2012-07-26 19:44:40 +00:00
40c1f32eef
Carth war ele uses Zaggy's new elephant.
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This was SVN commit r12199.
2012-07-26 17:28:54 +00:00
gregory
3050cdc8c6
This was SVN commit r12197.
2012-07-26 09:25:31 +00:00
gregory
37b8bef3a8
Added prop points to the elephant.
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This was SVN commit r12196.
2012-07-26 09:02:29 +00:00
gregory
9564de4f17
Added elephant death animation.
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This was SVN commit r12195.
2012-07-26 02:17:44 +00:00
gregory
189eaefe7d
This was SVN commit r12194.
2012-07-25 23:55:33 +00:00
gregory
a3cb804ccb
This was SVN commit r12193.
2012-07-25 23:38:01 +00:00
bfcbcc7ba8
Preserve selection order when entities are 'renamed'. Patch by Deiz/F00. Fixes #1544 .
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e.g. If you have a long wall as primary selection and CC as secondary,
after the gate upgrade the wall (now gate) remains the primary
selection.
This was SVN commit r12192.
2012-07-25 22:20:57 +00:00
0dc1d2139e
Make rally points work for trade. Patch from Deiz/F00. Fixes #1173 .
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This was SVN commit r12191.
2012-07-25 21:38:56 +00:00
gregory
006aa8ee21
Added elephant animations except the death animation. Contains no prop points currently.
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This was SVN commit r12190.
2012-07-25 05:10:13 +00:00
56b83a3926
Fixed the grapes.
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Gave Persian healer a run.
This was SVN commit r12189.
2012-07-24 17:45:30 +00:00
a4cc749eca
Committing the left out grapes.
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This was SVN commit r12188.
2012-07-24 14:51:24 +00:00
3d973b3554
Adds hotkey (Tab) for showing all player's entities' status bars at once, based on patch by Deiz/F00. Fixes #1187
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This was SVN commit r12187.
2012-07-24 04:14:09 +00:00
1f15257987
Update actor editor for data driven textures. From zoot. Refs #1493 .
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This was SVN commit r12184.
2012-07-23 22:51:20 +00:00
f598101c34
Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497 .
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This was SVN commit r12183.
2012-07-23 22:49:46 +00:00
068fe0cbbb
Added Omnri's new tracks to Macedonian and Athenian civ jsons.
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Added "breath" creation sound for female citizen.
This was SVN commit r12182.
2012-07-23 16:38:50 +00:00
13759f3572
Helen of Troy, not Hellen of Troy. ;)
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This was SVN commit r12181.
2012-07-23 16:34:34 +00:00
4cbbbe6b04
This was SVN commit r12180.
2012-07-23 16:33:53 +00:00
OmriLahav
8cf822c6c3
This was SVN commit r12177.
2012-07-23 10:44:03 +00:00
OmriLahav
e8fae14a3f
This was SVN commit r12176.
2012-07-23 10:36:16 +00:00
OmriLahav
31f4b17d54
This was SVN commit r12174.
2012-07-22 21:44:15 +00:00
6bcb4455ef
Animations for Celt stone wall gate
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This was SVN commit r12172.
2012-07-21 22:56:56 +00:00
d8b89936b3
New palisade gate animations
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This was SVN commit r12171.
2012-07-21 00:58:40 +00:00
666c12a309
Animations for Athenian wall gate
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This was SVN commit r12170.
2012-07-20 23:16:03 +00:00
04a7b2becd
Hele animated stone wall gates
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This was SVN commit r12169.
2012-07-20 22:56:26 +00:00
bccafceb09
Some map updates and map previews.
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This was SVN commit r12168.
2012-07-20 18:37:54 +00:00
a5f737b441
Fixed map description.
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This was SVN commit r12167.
2012-07-20 05:02:51 +00:00
b8ec515234
Construction cost should be checked after everything else to avoid messy refunds.
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This was SVN commit r12166.
2012-07-20 02:50:43 +00:00
a41432f73b
Adds support for Cost/Resources and Cost/BuildTime tech modifications.
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This was SVN commit r12165.
2012-07-20 01:54:24 +00:00
1bf086fefb
Animations for Carthaginian stone gate
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This was SVN commit r12164.
2012-07-19 23:45:07 +00:00
574e079d64
Wall and gate selection usability improvements by Deiz/F00. Refs #619 .
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Fixes bug where selecting multiple wall types could convert to
mismatching gates.
This was SVN commit r12163.
2012-07-19 21:46:35 +00:00
512e3a01b6
Celt gate resized to the size of long wall
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This was SVN commit r12162.
2012-07-19 20:47:30 +00:00
c1c0fcc67a
This was SVN commit r12161.
2012-07-19 18:28:02 +00:00
4c1ddd33c5
This was SVN commit r12160.
2012-07-19 05:53:36 +00:00
718e1dfad4
Updating fortress random map to use the new autumn textures.
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This was SVN commit r12159.
2012-07-19 05:41:08 +00:00
b6faac80ae
Templates of the new trees.
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This was SVN commit r12158.
2012-07-19 05:36:58 +00:00
bdd04befd2
Actors of the new art assets.
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This was SVN commit r12157.
2012-07-19 05:35:56 +00:00
563197a409
Meshes for the new art assets.
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This was SVN commit r12156.
2012-07-19 05:31:14 +00:00
c4d248c53c
This was SVN commit r12155.
2012-07-19 05:29:58 +00:00
08022d87ca
This was SVN commit r12154.
2012-07-19 05:29:19 +00:00
c4a3c9045a
This was SVN commit r12153.
2012-07-19 05:28:30 +00:00
47130edc74
This was SVN commit r12152.
2012-07-19 05:25:56 +00:00
940beaebfe
Textures for new graphical assets.
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This was SVN commit r12151.
2012-07-19 05:23:49 +00:00
575f0371e6
Specific names for elephant stables and worker elephant.
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This was SVN commit r12150.
2012-07-19 05:21:28 +00:00
1c4302cf5d
Autumn terrain textures
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This was SVN commit r12149.
2012-07-19 04:53:34 +00:00
89399e08e6
Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
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This was SVN commit r12148.
2012-07-19 04:45:01 +00:00
380d15d6c0
Resized model of the Carthaginian gate. Same size as long wall.
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This was SVN commit r12147.
2012-07-18 23:29:56 +00:00
3a5b2159b7
Fixes broken test
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This was SVN commit r12146.
2012-07-18 21:39:45 +00:00
3c8c5757de
Adding icons to wooden gates
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This was SVN commit r12145.
2012-07-18 21:17:14 +00:00
f0d9b496bf
Wooden gate icon for palisades and siege walls
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This was SVN commit r12144.
2012-07-18 19:40:14 +00:00
0374570ac6
Fixed error.
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This was SVN commit r12143.
2012-07-18 06:01:26 +00:00
5546fb4283
Fix dog errors.
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This was SVN commit r12142.
2012-07-18 05:52:31 +00:00
9761ded603
Specific names for the Briton/Gaul gates based on Bruno's research.
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This was SVN commit r12141.
2012-07-18 05:08:45 +00:00
181b461e7b
This was SVN commit r12140.
2012-07-18 03:57:45 +00:00
9b6839ace4
Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
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This was SVN commit r12139.
2012-07-18 03:56:18 +00:00
95dea8e097
Gate-related template cleanup and tweaking
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This was SVN commit r12138.
2012-07-18 01:10:47 +00:00
b186fc4e7e
A small tweak.
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This was SVN commit r12137.
2012-07-17 03:55:00 +00:00
65ac54c4dd
This was SVN commit r12136.
2012-07-17 03:53:52 +00:00
a1cc4e623e
New map previews by luziferius.
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This was SVN commit r12135.
2012-07-17 03:49:15 +00:00
c495b0bca1
Adds gate cost to tooltip and shows both gate lock actions, based on patch by Deiz/F00. Changes and renames lock icons. Fixes #1539
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This was SVN commit r12134.
2012-07-16 23:49:19 +00:00
a26f230867
Roman siege wall gate animations
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This was SVN commit r12133.
2012-07-16 21:10:43 +00:00
a700486cd3
Lock icons for gates
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This was SVN commit r12132.
2012-07-16 18:04:23 +00:00
1202c2b2a3
Some preview images for these scenarios.
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This was SVN commit r12131.
2012-07-16 17:18:16 +00:00
gregory
db2bbc10ca
Made model able to be imported into Blender.
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This was SVN commit r12130.
2012-07-16 15:32:59 +00:00
b444e3c435
Cleanup...
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This was SVN commit r12129.
2012-07-16 05:52:43 +00:00
f3d0aaeeb4
Waypoint and garrison flags for Mauryans.
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This was SVN commit r12128.
2012-07-16 05:05:41 +00:00
39e0878b6e
This was SVN commit r12126.
2012-07-16 04:43:12 +00:00
6d93492e54
Added Mauryans to Punjab 1.
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This was SVN commit r12125.
2012-07-16 04:37:35 +00:00
3153829d45
Made the dust a little more transparent.
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This was SVN commit r12124.
2012-07-16 04:28:00 +00:00
9f5c7a5607
Fixes possible conflicts in unit command panel when selecting multiple entities, patch by Deiz/F00. Fixes #1524
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This was SVN commit r12123.
2012-07-16 04:12:48 +00:00
3a85fb7c48
Displays save game timestamps in local time rather than UTC, patch by Deiz/F00. Fixes #1530
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This was SVN commit r12122.
2012-07-16 03:55:40 +00:00
743f60b920
Handles gate upgrade case left out of previous commit.
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This was SVN commit r12121.
2012-07-16 01:52:18 +00:00
b59c2d9e36
Adds lock/unlock gate icons, based on patch by F00.
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This was SVN commit r12120.
2012-07-16 01:40:09 +00:00
27a0bd6331
Gate lock and unlock icons
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This was SVN commit r12119.
2012-07-15 23:40:49 +00:00
8f0eb7318e
Iberian gate animations
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This was SVN commit r12118.
2012-07-15 22:34:49 +00:00
8d64c26db9
Decrease trader income to 20% of the previous and increase the cost of traders to 100f 80m.
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This was SVN commit r12117.
2012-07-15 18:55:35 +00:00
937670a916
Lots of Mauryan unit stuff.
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This was SVN commit r12116.
2012-07-15 07:09:26 +00:00
900affb9bf
This was SVN commit r12115.
2012-07-15 06:41:41 +00:00
694619a984
Adds gates to Fortress random map by FeXoR. Fixes #1533
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This was SVN commit r12114.
2012-07-15 04:28:57 +00:00
3eafdcf6db
Roman gate animations
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This was SVN commit r12113.
2012-07-15 00:17:38 +00:00
4ca8e679d6
Persian gate animations again
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This was SVN commit r12112.
2012-07-15 00:06:25 +00:00
e0f3add90e
Mauryan basic spearman.
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This was SVN commit r12111.
2012-07-14 23:13:53 +00:00
1fd00b5e3f
Added Lorraine Plain random map.
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This was SVN commit r12110.
2012-07-14 17:17:06 +00:00
62f7c6e27a
Trying to fix gate animation locking animations
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This was SVN commit r12109.
2012-07-14 09:04:20 +00:00
2cdc6c7dbf
Persian gate opening and closing animations
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This was SVN commit r12108.
2012-07-14 08:04:00 +00:00
5e92aabe72
Increases maximum dropdown list size slightly, allowing up to 10 lines at a time (must be careful that it fits on 1024x768!). Refs #1532
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This was SVN commit r12107.
2012-07-14 04:29:16 +00:00
8c9ef1139a
This was SVN commit r12106.
2012-07-14 04:15:20 +00:00
1b7519be91
Fixing the random player selection
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This was SVN commit r12104.
2012-07-14 03:10:35 +00:00
1d677156fd
Adds animation and sound support to wall gates. Uses temporary sounds for now. Adds new animation choices to actor viewer/editor. Refs #619
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This was SVN commit r12103.
2012-07-14 03:08:21 +00:00
fd22b91138
Do not close a gate if some units are in the passRange.
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This was SVN commit r12102.
2012-07-13 22:34:49 +00:00
c908970c02
This was SVN commit r12101.
2012-07-13 04:37:04 +00:00
8cd2751131
This was SVN commit r12100.
2012-07-13 04:15:23 +00:00
1233323e79
A minor change.
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This was SVN commit r12099.
2012-07-13 04:05:13 +00:00
d0a1a3bd50
Fixed a bug.
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This was SVN commit r12098.
2012-07-13 03:41:07 +00:00
2717e6d34f
Adding previews for some random maps.
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This was SVN commit r12097.
2012-07-13 03:10:15 +00:00
c63074cabb
New GUI changes.
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This was SVN commit r12096.
2012-07-13 03:00:18 +00:00
6eb71380aa
Get the gate template name from the wall name and fixes two templates which caused errors.
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This was SVN commit r12095.
2012-07-12 22:49:40 +00:00
953606cfcf
Roman wall gate animations
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This was SVN commit r12094.
2012-07-12 22:27:59 +00:00
51b9fa6186
Uses xml attributes instead of elements for obstructions shapes.
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This was SVN commit r12093.
2012-07-12 20:00:38 +00:00
8f2ed2586f
Fixed "specific name" for palisades, since they were taking "stone wall" from the defense_wall template.
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This was SVN commit r12091.
2012-07-11 16:44:03 +00:00
3edbe6490e
Palisade gate opening and closing animations
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This was SVN commit r12090.
2012-07-11 16:40:56 +00:00
f340c8be63
Skeletal setup for animated opening and closing gates
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This was SVN commit r12089.
2012-07-11 15:36:00 +00:00
c8b024ec5f
Updates to a few sounds
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This was SVN commit r12087.
2012-07-10 20:16:29 +00:00
0ef77d550c
Britons get the Kennl.
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Gauls get the Rotary Mill.
This was SVN commit r12086.
2012-07-09 03:24:50 +00:00
1926a18354
Britons emblem.
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This was SVN commit r12085.
2012-07-08 21:22:27 +00:00
b7e6bbdf3f
Fixes waypoint flags for Britons and Gauls.
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This was SVN commit r12084.
2012-07-08 20:15:16 +00:00
e416b38811
Fix phases.
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This was SVN commit r12083.
2012-07-08 20:12:36 +00:00
2c5933912c
Gates. Adds UI buttons, replaces wall section with a gate, defines and create obstruction shapes, detects friendly units and eventually disable door's "block movement" flag, allows us to lock / unlock the door by disabling "block pathfinding" flag. Needs icons, play sound, animations. Fixes #1385 , refs #619 .
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This was SVN commit r12081.
2012-07-08 16:25:33 +00:00
9a3a6b9c2f
Tweaked Mauryan sandbox.
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This was SVN commit r12080.
2012-07-07 21:54:43 +00:00
68f44a74bd
- Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree.
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- All Mauryan buildings: Removed the Persian structural health bonus, a
legacy from copying over from Persian templates.
- Mauryan Barracks: Added the Indian Light Cavalry to the training
roster. Removed the Persian Barracks portrait icon.
This was SVN commit r12079.
2012-07-07 21:38:48 +00:00
4cd3a93ca4
Fixes inconsistent bow props on some Persian units, based on patch by dvangennip. Fixes #1523
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This was SVN commit r12078.
2012-07-06 23:52:17 +00:00
54e24d9a43
Fixed costs for Carthaginian embassies.
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This was SVN commit r12076.
2012-07-06 00:57:59 +00:00
80d6d8930e
Alters tooltips for Town and City Phase upgrades for clarity. Closes #1447
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This was SVN commit r12075.
2012-07-06 00:23:31 +00:00
463e62a514
Added checks to see if a resource is in another players territory and to mark a resource as inaccessible if a unit has spent too long trying to reach it.
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This was SVN commit r12074.
2012-07-05 21:14:48 +00:00
fba0730db9
Add a comment about maxDensity based on FeXoR's description. Refs #1522 .
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This was SVN commit r12071.
2012-07-04 18:59:11 +00:00
585a30e1f3
Added FeXoR's changes for deep forest. Fixes #1522 .
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This was SVN commit r12070.
2012-07-04 17:25:18 +00:00
f845878039
Renamed.
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This was SVN commit r12067.
2012-07-04 01:48:57 +00:00
2bf4cde60a
This was SVN commit r12066.
2012-07-04 01:46:44 +00:00
b26e6a442a
- Updated Persian Stable and Barracks portraits.
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- Updated Carth and Pers civ files.
- Updated some Carth structure templates.
This was SVN commit r12065.
2012-07-04 01:08:51 +00:00
56571f4934
Theban stuff.
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This was SVN commit r12063.
2012-07-04 00:05:43 +00:00
835af18630
Civ jsons.
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This was SVN commit r12062.
2012-07-03 23:04:58 +00:00
7cfbf43f5e
This was SVN commit r12061.
2012-07-03 07:07:50 +00:00
31a58e07c1
Fixes Builder component to allow repairers who can't place new foundations.
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This was SVN commit r12060.
2012-07-03 03:15:39 +00:00
e8f5f74f71
Trying to make Worker Elephant construct buildings, without listing a list of buildings in its UI.
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This was SVN commit r12058.
2012-07-03 02:52:11 +00:00
292cb1d26a
Adjusted splash damage for onagers. Adjusted stats for Mauryan houses. Added builder support for Mauryan Worker Elephant.
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This was SVN commit r12057.
2012-07-03 02:38:24 +00:00
99d04e93bb
Implements global tech modification function. Fixes #1358 , refs #1520 .
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Applies tech modifications to template data returned by GuiInterface.
Extends engine to load arbitrary global scripts, separates this from RNG
replacement. Refs #1193 .
Loads global scripts for most script contexts for consistency.
Adds simulation tests for global scripts.
This was SVN commit r12056.
2012-07-03 02:16:45 +00:00
db943341a8
Secretly adding Gear random map.
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This was SVN commit r12055.
2012-07-02 13:11:02 +00:00
11ec25726a
Bug fixes. Some suggested by wraitii.
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This was SVN commit r12054.
2012-07-02 08:07:59 +00:00
e4f9816166
This was SVN commit r12053.
2012-07-02 07:43:44 +00:00
45c5e991d7
Fixing the bug on Deep Forest random map by FeXoR. Fixes #1513 .
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This was SVN commit r12052.
2012-07-02 03:28:27 +00:00
130caac4f5
Smoke, less thick.
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This was SVN commit r12051.
2012-07-01 19:19:31 +00:00