d9fcebd433
Revert Surprise commits by Mythos_Ruler, 4f7549b4f8
and 40365ee815
following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area.
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This was SVN commit r15655.
2014-08-18 10:35:30 +00:00
f939f7953d
petra: first step towards use of heroes
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This was SVN commit r15654.
2014-08-18 09:44:32 +00:00
6c8fd6b3dd
Fix the rotary mill animation
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This was SVN commit r15653.
2014-08-17 17:34:43 +00:00
d112902b99
fixing ngon glitch on iberian wonder
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This was SVN commit r15651.
2014-08-17 13:53:01 +00:00
cb1612ad8a
Iberian wonder
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This was SVN commit r15650.
2014-08-17 13:19:27 +00:00
4f7549b4f8
fix'd attack elements in these templates
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This was SVN commit r15647.
2014-08-16 02:32:58 +00:00
422b9d79dc
Fixes the cataphract helmet. Textures by stanislas69.
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This was SVN commit r15645.
2014-08-15 23:54:09 +00:00
40365ee815
Surprise.
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100% brand new rebalance for every unit in the game, after lengthy
discussion with Enrique.
Some updated portraits.
A couple new tips.
Stan's "cataphract" mask and helmet (the helmet needs a texture).
This was SVN commit r15644.
2014-08-15 23:10:44 +00:00
aa6de51793
Fix FPS, real time, and game time overlay hotkeys. Fixes 704d0f9511
.
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This was SVN commit r15643.
2014-08-15 22:03:12 +00:00
1a33003538
AI should not use EntityRenamed messages coming from mirages, addresses #2724
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This was SVN commit r15642.
2014-08-15 16:18:57 +00:00
d5cacb027f
Snow wolf. Texture edited by stanislas69
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This was SVN commit r15641.
2014-08-15 12:14:45 +00:00
fef9b87381
Ptolemy I hero for ptolemaics by stanislas69
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This was SVN commit r15640.
2014-08-15 12:04:52 +00:00
302b67049c
Gaul farmstead reshape (smaller) by stanislas69
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This was SVN commit r15639.
2014-08-15 11:49:23 +00:00
8c1a7d5d4c
Ptolemaic blacksmith update by stanislas69
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This was SVN commit r15638.
2014-08-15 11:35:07 +00:00
4f44416bb0
New Iberian houses
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This was SVN commit r15637.
2014-08-14 21:01:04 +00:00
a4be909094
Temporary fixing the victory bug in survival of the fittest map. Refs #2721 .
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This was SVN commit r15636.
2014-08-14 09:50:51 +00:00
704d0f9511
Add config settings for FPS, realtime, and gametime overlays.
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This was SVN commit r15634.
2014-08-13 18:56:07 +00:00
c13547c9a0
Stan's rotary mill
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This was SVN commit r15633.
2014-08-13 17:55:14 +00:00
ada7691bce
Add current time counter which can be triggered using Alt+T. Fixes #2718 . Patch by thamlett.
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This was SVN commit r15630.
2014-08-13 02:35:29 +00:00
abef0673bd
fixes some typos
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This was SVN commit r15629.
2014-08-12 20:45:06 +00:00
f7cab71243
Iberian barracks replacement
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This was SVN commit r15627.
2014-08-12 03:42:59 +00:00
7471662ddc
A small change that increases the performance of most random map generation noticeably.
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This was SVN commit r15621.
2014-08-07 09:27:22 +00:00
c0e7208130
Fixes 016d4599e1
by registering the new DisabledTemplatesChanged message.
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Also fixes a typo.
This was SVN commit r15616.
2014-08-05 21:21:06 +00:00
016d4599e1
Added the ability to disable training/building of entities by triggers. Changes survival of the fittest random map to work with this. Refs #52
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This was SVN commit r15614.
2014-08-05 12:49:12 +00:00
f7e591c9f2
Hide changes to buildings in the fog-of-war.
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To achieve this, mirage entities are created per player, to replace the
real entities when these ones fall into the fog-of-war. These mirage
entities are created on-the-fly, and destroyed when they get back in
sight.
This depends heavily on the VisibilityChanged message added in
2174eaaeee
.
As a temporary adjustment, territories do not explore the map anymore
when their borders change. See #2709 .
Fixes #599
This was SVN commit r15612.
2014-08-04 22:49:19 +00:00
1561f55b27
Batch-change RM map water type and waviness settings. Again, this errs on the "not enough" side.
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This was SVN commit r15604.
2014-08-03 11:01:41 +00:00
15fa9e2c2e
(semi-auto) update scenarios and skirmishes water settings (type and waviness). Probably errs on the "not enough" side.
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This was SVN commit r15602.
2014-08-02 17:08:42 +00:00
4028cd425e
Actually fix bugs on ATI cards. Switch reflection and refractions to use POT textures in an attempt to improve compatibility.
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This was SVN commit r15598.
2014-08-02 12:54:45 +00:00
7dbbb4e419
some cleaning of petra code
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This was SVN commit r15596.
2014-08-01 14:32:31 +00:00
2b0af756f6
Temporary reversion for a graphic problems with some ATI cards when disabling water reflections.
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This was SVN commit r15595.
2014-08-01 13:26:45 +00:00
e50147fd96
Metaprogramming 9ce51f4357
.
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Change something on water shaders to see if it works better on ATI
cards.
This was SVN commit r15594.
2014-08-01 10:15:29 +00:00
ec6b098dd4
Petra: some adjustements on naval transport
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This was SVN commit r15593.
2014-07-31 21:35:28 +00:00
af8b76e227
Avoids dividing by zero when generating Gulf of Bothnia random map with one player. Patch by FeXoR, fixes #2699 .
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This was SVN commit r15590.
2014-07-31 16:03:35 +00:00
cf563657b6
Add some information about gathered resources to the multiple selection panel's tooltips. Refs #2695
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This was SVN commit r15588.
2014-07-31 12:46:33 +00:00
cf121baa1d
Petra: small changes in naval transport to (hopefully) make it more robust
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This was SVN commit r15587.
2014-07-30 21:36:48 +00:00
15e536dbb6
remove the hardcoded StartingCamera of player 3 which was pointing to player 1 location
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This was SVN commit r15585.
2014-07-30 16:56:45 +00:00
cd3b35ed52
Handle callback functions when using the "leave" hotkey (by default Esc) to close a message box.
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Fixes #2635
This was SVN commit r15584.
2014-07-30 09:27:46 +00:00
707b255e2b
Petra: prevent overseas attack to try to start before dock construction
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This was SVN commit r15583.
2014-07-29 20:55:16 +00:00
58a19e8e30
Petra: prevent stuck units when a transport ship is destroyed
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This was SVN commit r15582.
2014-07-29 17:32:59 +00:00
c2579c3c22
let allies build and repair stuff
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This was SVN commit r15581.
2014-07-29 15:57:42 +00:00
00b072ea14
Fix a UnitAI issue where a builder would become idle if, upon completion of a foundation, it was close enough to immediately start working on another foundation. This was particularly infuriating with palisades.
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This was SVN commit r15580.
2014-07-29 11:34:58 +00:00
a57747472c
Petra: proper fix for the juggernaut limit reported by brian
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This was SVN commit r15579.
2014-07-28 20:15:06 +00:00
3ed6681aa4
fix #2691 , Petra should not try to unload allied garrisoned inside its buildings
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This was SVN commit r15578.
2014-07-28 18:13:49 +00:00
9ce51f4357
Commit coastal waves when activating fancy effects, and incidentally completely change how this effect work. Refs #48 .
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This was SVN commit r15576.
2014-07-28 10:14:00 +00:00
91ead32b1a
petra: temporary fix, waiting to be able to deal with training restrictions
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This was SVN commit r15575.
2014-07-27 21:48:02 +00:00
afa769f873
fixes #2690 in Petra AI
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This was SVN commit r15574.
2014-07-27 20:45:40 +00:00
fe8e19ebfe
Bunch of petra bug fixes: fixes #2685 , #2686 and makes 074cf06803
really working
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This was SVN commit r15570.
2014-07-27 15:25:26 +00:00
30f7837c44
Should be workaround for issue #2684
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This was SVN commit r15566.
2014-07-26 17:12:45 +00:00
9cd75067bc
Workaround for issue #2486
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This was SVN commit r15565.
2014-07-26 17:09:49 +00:00
5c3f1b6dba
fix previous commit
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This was SVN commit r15560.
2014-07-25 21:24:05 +00:00