d295dacb9b
# Add new renderer mode based on GL_ARB_fragment_program.
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Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.
This was SVN commit r9123.
2011-03-26 20:17:21 +00:00
0b8e3b3adf
Fixes rounding error on Latium map, would break with odd number of players. Fixes #761 .
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This was SVN commit r9113.
2011-03-23 20:25:46 +00:00
8f658ee81d
Change remaining scenarios with "rome" civ. Fixes #758 .
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This was SVN commit r9112.
2011-03-23 20:16:10 +00:00
f618605477
Changes default random map sizes.
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Tweaks random map resources.
Adds support for circular maps to rmgen library.
Various fixes in map generator.
On Miletus map, change player 2 civ, as Romans are not fully implemented
(fixes #758 )
This was SVN commit r9104.
2011-03-23 08:12:04 +00:00
c4cd85bb98
Build fixes
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This was SVN commit r9100.
2011-03-22 18:46:39 +00:00
5565b9e898
Fixes bugs in Latium map script. Changes default environment settings for random maps, adds environment setters
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This was SVN commit r9099.
2011-03-22 08:19:19 +00:00
0e0ed94926
Implements random map system, fixes #6 .
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Includes default library "rmgen" w/ API based on rmgen tool.
Modifies rmgen scripts Cantabrian Highlands, Neareastern Badlands, and
Latium.
Old map support dropped from MapReader.
Fixes a few bugs in existing game setup and initialization scripts.
This was SVN commit r9096.
2011-03-22 01:34:45 +00:00
a77c807e06
Simple bridge demo map
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This was SVN commit r9043.
2011-03-07 22:31:00 +00:00
dd501b2a5a
# Add initial basic player AI framework.
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Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.
This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
78f2924f9c
Changed default maps
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This was SVN commit r8827.
2010-12-09 01:30:51 +00:00
2cfd3abf08
This was SVN commit r8818.
2010-12-08 19:16:49 +00:00
e710fd25b4
Minor tweaks to game setup layout: options are now properly aligned and "locked teams" defaults to yes (which is what they are). Fix team indices on one map.
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This was SVN commit r8809.
2010-12-08 06:19:34 +00:00
4f67615774
Fixes #701
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This was SVN commit r8804.
2010-12-06 21:27:35 +00:00
9714b5dd53
Keyword clean-ups
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This was SVN commit r8801.
2010-12-06 04:34:26 +00:00
6a20743dc3
Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions.
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This was SVN commit r8800.
2010-12-06 02:51:21 +00:00
01f699b62d
Too much stuff to itemize. I'm lazy.
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This was SVN commit r8799.
2010-12-06 02:20:57 +00:00
15a663b91c
New Iberian Walls
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This was SVN commit r8794.
2010-12-05 13:30:04 +00:00
62dae2279b
Updated the map.
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This was SVN commit r8793.
2010-12-05 12:10:03 +00:00
1de0ce051f
This was SVN commit r8783.
2010-12-04 00:12:51 +00:00
6662195f66
New desert plants! Updated Death Canyon with the new plants.
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This was SVN commit r8779.
2010-12-03 21:33:45 +00:00
f9fb602445
Iberian sail.
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This was SVN commit r8759.
2010-12-01 18:29:24 +00:00
85d093eae1
Made a garrison flag. Added it to the Greek Civic Centre and scout Tower for testing.
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This was SVN commit r8758.
2010-12-01 10:40:25 +00:00
1a1bed1294
This was SVN commit r8755.
2010-11-30 16:16:53 +00:00
3401672887
Update pathfinding demo map for testing.
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This was SVN commit r8750.
2010-11-30 12:28:51 +00:00
75d6eec95d
This was SVN commit r8738.
2010-11-29 08:36:35 +00:00
8019ee8b5f
This was SVN commit r8733.
2010-11-28 16:08:58 +00:00
1f02df5abc
Moved some things. Deleted other things. Updated a few maps.
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This was SVN commit r8726.
2010-11-28 09:15:26 +00:00
3de4ed7649
Added decals to the Greek buildings.
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Updated Saharan Oases.
New "underbrush" object.
This was SVN commit r8721.
2010-11-28 06:46:45 +00:00
c1cc8d3a19
Updating the Cycladic Archipelago map.
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This was SVN commit r8712.
2010-11-27 12:37:23 +00:00
ddd2f2a193
Made Units Demo map bigger to accommodate all the entities.
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This was SVN commit r8697.
2010-11-26 10:39:56 +00:00
cc3d9de386
New berry bushes. Finished Cycladic Archipelago.
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This was SVN commit r8695.
2010-11-26 07:08:18 +00:00
8148987e59
Added the "cheering" idle animations to the Celt super infantryman so people can see the animations that we could use for capturing buildings and leveling-up.
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Also added a skull eyecandy object. lol
This was SVN commit r8685.
2010-11-24 03:09:16 +00:00
5672275298
edited starting resources and teams.
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This was SVN commit r8683.
2010-11-23 04:24:48 +00:00
180ab8a748
#New Celt ships.
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Some new siege engines. Caution: They need a lot of work.
This was SVN commit r8682.
2010-11-23 02:54:38 +00:00
e971c85da5
map tweaks
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This was SVN commit r8660.
2010-11-20 11:50:06 +00:00
a481209669
Updated the ship attacks map with the new ships.
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This was SVN commit r8654.
2010-11-19 07:07:56 +00:00
d95a87a5c6
New islands man, work in progress.
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This was SVN commit r8653.
2010-11-19 05:32:25 +00:00
21acf61d69
This was SVN commit r8650.
2010-11-18 07:40:57 +00:00
ffd184fdd3
added name and description to map.
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This was SVN commit r8649.
2010-11-18 07:09:29 +00:00
3d3720026a
Updated Saharan Oases with some more starting treasures, teams, and lower starting resources.
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This was SVN commit r8648.
2010-11-18 07:01:35 +00:00
bf295edda6
shooting fortresses
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This was SVN commit r8646.
2010-11-18 06:16:43 +00:00
d8bc3635a2
Adjusted the desert stone.
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Adjusted costs and other things for defensive structures.
Continued work on the Saharan Oases map.
This was SVN commit r8645.
2010-11-18 05:53:40 +00:00
ccca9554c6
#Update for Saharan Oases.
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This was SVN commit r8626.
2010-11-16 00:36:23 +00:00
4328476b67
Actors variations for shuttling.
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This was SVN commit r8619.
2010-11-15 03:48:28 +00:00
bfbd47ffec
Fix initial unit separation in combat demo map
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This was SVN commit r8612.
2010-11-15 00:34:34 +00:00
43a4667745
Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities.
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This was SVN commit r8601.
2010-11-14 05:50:30 +00:00
10820ae3f8
Add a map for some resource testing
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This was SVN commit r8590.
2010-11-13 19:16:16 +00:00
6c7f9f7b8d
#Treasure objects.
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This was SVN commit r8585.
2010-11-13 03:44:38 +00:00
f3c5a2383b
#Some cool new treasure objects. Lots of map tweaks as well.
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Added treasure gathering for ships. It would be cool to have
food.treasure, wood.treasure, and stone.treasure gathering types in
addition to the current metal.treasure.
This was SVN commit r8571.
2010-11-12 03:08:23 +00:00
8494a5bc4c
Moar tweaking.
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This was SVN commit r8564.
2010-11-10 02:58:33 +00:00