e0161bd355
small code style fix
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This was SVN commit r14075.
2013-11-03 13:15:44 +00:00
6dca6910c3
Recursively count garrisoned units to avoid overcapacity
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This was SVN commit r14074.
2013-11-03 13:13:30 +00:00
096fc43f9e
Three new skirmish maps. 2 need Iberians walls though.
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Deleted a couple of scenarios.
This was SVN commit r14070.
2013-11-03 09:51:16 +00:00
f4bd08427c
Trader speed tech!
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This was SVN commit r14069.
2013-11-03 05:40:43 +00:00
ba5b572ccc
Iberian walls for Caspian Sea skirmish map.
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Rubble for these houses.
This was SVN commit r14066.
2013-11-02 16:54:15 +00:00
c1c45bd7c8
Caspian Sea skirmish map.
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Clouds.
This was SVN commit r14065.
2013-11-02 15:28:33 +00:00
ce7c97b79f
Improve back to work behaviour (queues taken into account), fix #2206 , patch from Itms
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This was SVN commit r14063.
2013-11-01 22:00:06 +00:00
358e8f5992
Remove ResourceGatherer for animals
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This was SVN commit r14062.
2013-10-31 19:37:42 +00:00
552a4527ca
Iberian walls for Deccan Plateau skirmish map.
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Specific Name for Mauryan maiden guards (Visha Kanya).
Clarified the Iberian json a bit.
Some tooltip tweaking.
This was SVN commit r14060.
2013-10-31 17:21:10 +00:00
60fb5ed1c3
- Fix garisson and formation aura types
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- Implement tech mods for UnitMotion speeds, Fixes #1958 , based on patch
by wraitii
- Implement athen_hero_themistocles ship speed aura as a test
This was SVN commit r14058.
2013-10-30 16:12:53 +00:00
11c7c44a0b
Fixed typos reported in Transifex by qwertz and Loki.
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This was SVN commit r14056.
2013-10-29 23:22:09 +00:00
b67c411b33
Fix typos in template files. Refs #2185 .
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This was SVN commit r14055.
2013-10-28 20:26:35 +00:00
dd7445262c
Typo: enemey → enemy.
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This was SVN commit r14052.
2013-10-28 20:01:51 +00:00
fcde137b30
Viriato.
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This was SVN commit r14051.
2013-10-28 14:35:25 +00:00
3173722099
Copy this.entites in GarrisonHolder before passing and modifying it. Patch by mimo. Fixes #2238 .
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This was SVN commit r14049.
2013-10-27 16:37:51 +00:00
30af350e31
New Neareastern Badlands skirmish map and it's awesome with Whizbang Graphics (WBG) enabled.
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Tweaked some stuff on a few maps.
Fixed Iberian Walls for Nile River skirmish.
Changed names for Ptolemaic warships.
A couple of technology portraits for Advanced and Elite upgrades (these
techs are not implemented, but planned).
This was SVN commit r14047.
2013-10-26 15:10:15 +00:00
a45b074b07
Renamed the Arabian Oasis maps to Libyan Oasis, because the Egyptian eye candy assets insinuate the Libyan Desert instead of the Arabian Desert.
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Changed Nile River maps to "naval" maps because the AI gets stuck trying
to cross the river.
Renamed the "ptol" statue ruins to "egyptian" statue ruins. Makes them
more generically "Egyptian".
Ensured siege engines can only be built in City Phase.
This was SVN commit r14044.
2013-10-26 10:31:52 +00:00
64dc783a18
Simplified the Spartan population penalty.
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Changed costs on a few units.
New tooltips and hero auras for Carthaginian heroes Hannibal, Hamilcar,
and Maharbal. (see: wiki civ profile)
Fixed specificname for some Carthaginian units.
Added a field entity for "skirmish" maps.
This was SVN commit r14043.
2013-10-26 09:40:21 +00:00
10ddc2aed6
Fixed starting unit for Ptolemies.
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Nile River skirmish map (still needs Iberian walls for 2 of the
players).
New map preview for Arabian Oasis.
Moved Civic Center back to Town Phase, but made it take twice as long to
build.
Fixed elephant template.
Fixed up Persian Highlands skirmish map based on some notes from
Alpha123.
This was SVN commit r14040.
2013-10-25 08:02:55 +00:00
15f565f316
Corinthian Isthmus and Persian Highlands skirmish maps (wip).
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This was SVN commit r14030.
2013-10-19 20:54:41 +00:00
742c489353
Fix typos, remove BOMs and add newlines before EOF. Refs #2185 . Patch by Gallaecio.
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This was SVN commit r14029.
2013-10-19 20:13:48 +00:00
45d4e92782
Fixed building requirements for Town Phase.
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Changed Brit Wonder to the new Stonehenge model. :)
Trying out some new hunting changes from sanderd. Might just be
temporary. Refs #2092
This was SVN commit r14027.
2013-10-19 18:20:25 +00:00
c0b628bcac
Fix some typos. Patches by Swyter (Spanish translator). Fixes #2210 , #2211 .
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This was SVN commit r14022.
2013-10-18 20:33:08 +00:00
f3968c0d4c
fix some flaws in the preferred classes. Patch by Jammus, Fixes #1985
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This was SVN commit r14011.
2013-10-16 19:08:01 +00:00
e6d9094c98
Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762 , Patch by mimo.
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This was SVN commit r14010.
2013-10-16 17:58:12 +00:00
eb33d0fd61
New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
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Persians and Mauryans still have uber archers, but must first pay for
them by researching "Archery Tradition" at the Barracks for 200F 300W.
This technology adds +10 meters to the range of all bow-using units,
plus makes archer units train faster (but have less health).
This was SVN commit r14007.
2013-10-16 01:04:55 +00:00
8456d50015
Found a couple more. (removing stonewall attack restriction).
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This was SVN commit r14006.
2013-10-15 22:43:59 +00:00
8053cbd474
Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
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This was SVN commit r14005.
2013-10-15 22:43:06 +00:00
40db79df33
greek docks do not show warships in the foundation until construction is finished.
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Different actor variations of the building can be displayed while
construction naming their variation to "scaffold"
This was SVN commit r14004.
2013-10-15 21:24:20 +00:00
2bbbcff811
fix tests, breaking caused by renaming files.
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This was SVN commit r14003.
2013-10-15 16:10:06 +00:00
5f5eedc513
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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This was SVN commit r14001.
2013-10-15 10:05:08 +00:00
a4ce8dac34
fix technologies broken by 379a7b208f
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This was SVN commit r14000.
2013-10-14 20:36:57 +00:00
379a7b208f
Implement the js side of auras. Refs #2048 . Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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This was SVN commit r13998.
2013-10-14 15:51:21 +00:00
57d47f23c9
This was SVN commit r13997.
2013-10-13 18:11:54 +00:00
417e2455a0
Added ptolemaic ptolemaic storehouse and Lordgood's new cart temple and ptolemaic defense tower with little fixes.
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This was SVN commit r13996.
2013-10-13 15:26:43 +00:00
41de5440e0
Added and applied normal and spec maps for ptolemaic struct, paintings and statues, added ptolemaic temple and farmstead. Fixed ptolemaic CC footprint + little fixes
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This was SVN commit r13993.
2013-10-12 21:33:21 +00:00
9b8667a9aa
Really add special starting unit.
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This was SVN commit r13991.
2013-10-11 23:37:04 +00:00
4f03550adf
Create a special starting unit entity for skimish maps.
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This was SVN commit r13990.
2013-10-11 23:36:02 +00:00
c5669e2c4e
Add a back to work button. Patch by Itms. Fixes #799
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This was SVN commit r13987.
2013-10-11 19:11:07 +00:00
c7e3c1499f
Fixed typo.
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This was SVN commit r13977.
2013-10-09 20:07:36 +00:00
cd5a2aa527
Ptolemy IV.
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Ptolemaic heroes added to Ptolemaic Fortress.
Seleucid Romanized Infantry Champion.
This was SVN commit r13976.
2013-10-09 13:42:34 +00:00
5c3ff86219
add different skirmish structures + skirmish demo map containing all skirmish templates so far
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This was SVN commit r13975.
2013-10-08 18:02:35 +00:00
f3d83e0616
add skirmish defense tower and houses
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This was SVN commit r13974.
2013-10-08 09:13:55 +00:00
79af6fb17f
Newly updated Ptolemaic champion cavalry.
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This was SVN commit r13969.
2013-10-07 20:47:06 +00:00
d3e0fb4f84
Fixes crannóc spelling, thanks to GunChleoc
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This was SVN commit r13966.
2013-10-07 00:46:58 +00:00
1408a0be83
This was SVN commit r13965.
2013-10-06 23:29:03 +00:00
74216a5825
Reverts field limits from f4abcd2ef9
until we can fix AI and UI problems, refs #2187
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This was SVN commit r13964.
2013-10-06 23:25:55 +00:00
6d67957db2
Prevents buildings from getting attack-move orders and implements attack-move rally points, patch by mimo. Fixes #2171
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This was SVN commit r13963.
2013-10-06 22:50:30 +00:00
35fa527814
Adds attacking player's name to attack notification messages.
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Cleans up some duplicate username/color code in messages.js
This was SVN commit r13962.
2013-10-06 22:07:55 +00:00
4cfee05c31
New skirmish templates for Brit war dog and Maur Worker Elephant. Added to current Skirmish maps.
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This was SVN commit r13959.
2013-10-06 20:23:21 +00:00