e41ec77eb6
Remove unused file.
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This was SVN commit r16417.
2015-03-15 04:16:31 +00:00
af8a6f5e8c
Removes generic hele and celt civs. Based on patch by prodigalson and
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comments by s0600204. Fixes #2619 .
Also removes the theb civ json file.
This was SVN commit r16416.
2015-03-15 04:16:24 +00:00
82b08db6ec
Remove grouping from civ info screen. Only show playable civs. Refs #2619 .
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Does not use loadCivData(true) as the civ info screen can also be opened
from the
gamesetup screen and both use g_CivData.
This was SVN commit r16415.
2015-03-15 04:15:59 +00:00
38a007f6fa
Properly escape a string.
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This was SVN commit r16414.
2015-03-15 04:15:57 +00:00
6f3e682484
Extract strings from the structree. Fixes #3064 .
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This was SVN commit r16413.
2015-03-15 04:15:53 +00:00
3c093ef741
Update lobby room.
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This was SVN commit r16412.
2015-03-15 04:15:45 +00:00
1303b4d39b
Fix a couple oversights and address cavalry skirmishers.
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This was SVN commit r16409.
2015-03-09 02:05:32 +00:00
1a4176ebcf
Updates OS X icon with multiple sizes and slightly reduced transparency to make it more easily clickable.
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Updates OS X bundle build script, disables broken testing, refs #2780
This was SVN commit r16408.
2015-03-09 00:24:15 +00:00
eaa8f89ffc
Reverts action-heal cursor from 1d3adefacc
, it was modified to indexed color not currently supported by the engine, fixes #3082 , refs #1640 . Reapplies the transparent color removal, refs #2823 .
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Deletes unused test-old cursor
This was SVN commit r16407.
2015-03-06 22:01:11 +00:00
206aeaf99f
Revert 37da37dbd5
. Refs #3072 .
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This was SVN commit r16406.
2015-03-03 23:56:00 +00:00
c3f62542a4
Expands area for release name slightly, as it was cut off at 1024x768 resolution
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This was SVN commit r16404.
2015-03-03 21:37:59 +00:00
54e806e3c6
Slight ranged cavalry health nerf and cost adjustment for cavalry archer.
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This was SVN commit r16402.
2015-03-03 04:12:30 +00:00
2b5de1df93
Do not send VisionRangeChanged messages when deserializing. Fixes #3075 .
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This was SVN commit r16401.
2015-03-03 01:59:42 +00:00
7901f4087d
Revert 1d3adefacc
on unused test-old.png (and optimize with optipng and advdef anyway), apparently imagemagick trick mess it up. It could be eventually be removed if not needed.
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Refs #2823 .
This was SVN commit r16400.
2015-03-02 10:26:12 +00:00
a5db659ce4
Update translations to be included in the release.
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This was SVN commit r16399.
2015-03-02 00:10:00 +00:00
607bbcc2f1
Fixes invisible particles (clouds, dust storms) due to incorrect bounds calculations on the emitters, fixes #2643 .
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Makes the emitters a little more efficient by only setting
position/rotation when their transform changes.
This was SVN commit r16397.
2015-03-01 23:58:53 +00:00
e4bf24dc9a
Adjusts female citizen attack.
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This was SVN commit r16395.
2015-03-01 19:58:06 +00:00
839264b279
Adds missing GLSL normal definitions to terrain_decal effect (no visible difference on my system but technically correct), refs #2046
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This was SVN commit r16394.
2015-03-01 19:33:04 +00:00
8a2638a8f5
Nerfs bolt shooters, especially against buildings.
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This was SVN commit r16392.
2015-02-28 20:56:19 +00:00
37da37dbd5
Cleanup post-game summary page again. Fixes #3072
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This was SVN commit r16391.
2015-02-28 18:32:50 +00:00
ea2eb2bd57
Removes some outdated techs due to string freeze.
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This was SVN commit r16390.
2015-02-28 16:55:28 +00:00
aab15123f1
I hate myself.
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This was SVN commit r16389.
2015-02-28 14:11:21 +00:00
2d7d5b446d
Fix Atlas so that changing water type will actually change water type.
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Fix the water shader so that object reflections are more visible. Looks
better.
This was SVN commit r16388.
2015-02-28 13:50:52 +00:00
b04761f1b8
binaries/data/mods/mod/art/textures/cursors/test.png and binaries/data/mods/public/art/textures/cursors/arrow-default.png were previously a copy of the same file (same md5), during conversion in 1d3adefacc
they were indipendently converted and had different md5 (just the date inside the png was different). Use again the same file just to make obvious they are identical.
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Refs: #2823 .
This was SVN commit r16387.
2015-02-28 08:09:30 +00:00
1d3adefacc
Fixes cursor with dirty transparency.
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I used elexis script and also optimized pngs with optipng -o 5 and
advdef -z -4
Thanks elexis for the imagemagick script!
Fixes #2823 .
This was SVN commit r16386.
2015-02-27 10:13:24 +00:00
3a25256960
Revert d69ecad481
. Refs #3072 .
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This was SVN commit r16385.
2015-02-25 19:10:10 +00:00
d69ecad481
Cleanup post-game summary page. Fixes #3072
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This was SVN commit r16384.
2015-02-25 14:51:52 +00:00
72b0f5aaed
Increases swordsmen damage slightly to match spear.
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This was SVN commit r16383.
2015-02-25 07:33:51 +00:00
7ce48dda69
Adds macmouse config option, this enables SDL2's Ctrl+Click emulation of right-clicking on OS X. NOTE: enabling this option will affect game hotkeys (e.g. garrisoning), so they should be reassigned to something like Super in that case
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This was SVN commit r16380.
2015-02-22 21:24:27 +00:00
1ac24adde2
Disables some SpiderMonkey-related build warnings with clang
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This was SVN commit r16379.
2015-02-22 21:15:47 +00:00
8bf1fe1437
Disables water in actor viewer, as a temporary workaround for the "red water" bug, see #2692 for proper fix
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This was SVN commit r16378.
2015-02-22 19:49:06 +00:00
fc58b52396
Building defense adjustments for health/armor values for organic units.
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This was SVN commit r16377.
2015-02-22 18:55:22 +00:00
18a115e772
Forces using libc++ on OS X, to fix pre-Mavericks build given the game's new C++11 requirements, fixes #3062 .
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Forces using C++11 in build-osx-libs.sh, for consistency
This was SVN commit r16375.
2015-02-22 01:19:39 +00:00
7fe9eb956f
Fixes error in SMBIOS::InitStructures by not warning on invalid header size, fixes #2985
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This was SVN commit r16374.
2015-02-22 00:42:11 +00:00
21f3be7df5
Always select a texture unit before calling glEnable(GL_TEXTURE_2D).
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Without this, some code will enable (and set other parameters for)
whatever random texture unit the previous stage had selected. This can
break any fixed-function rendering, since either it will not have
enabled the correct texture unit, or its correct setup will be
interfered with by another texture unit that shouldn't be enabled. (This
doesn't affect ARB/GLSL shader rendering, since they don't care about
the enabled state, but the GUI (and some debug things) are still FFP in
the default ARB mode.)
Fixes #2833 (in which the fancy water shader selected texture units 5/6,
which then got enabled, and remained enabled forever).
This was SVN commit r16372.
2015-02-21 21:40:10 +00:00
4860957fa6
Adjusts skirmisher cavalry closer to that of their infantry counterpart.
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This was SVN commit r16371.
2015-02-21 19:37:06 +00:00
b9cf610562
Makes palisade fort cheaper than defense tower.
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This was SVN commit r16370.
2015-02-21 19:08:26 +00:00
cdc9d98e00
do not apply multiple leavefoundation orders, fix #3010
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This was SVN commit r16369.
2015-02-21 17:40:59 +00:00
e67379a25f
Buffs rams for better durability.
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This was SVN commit r16368.
2015-02-21 15:14:04 +00:00
0817808e9b
Check visibility of units before moving the camera to their position, when using selection groups.
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Fixes #3065 .
This was SVN commit r16367.
2015-02-21 10:53:56 +00:00
f8ff206169
Recreate some tech modified values upon deserialization. Fixes #3055 .
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Also check for some possible null pointers.
This was SVN commit r16364.
2015-02-21 01:41:24 +00:00
0da0b062e1
Return the correct projectile id to fix serialization test failure.
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This was SVN commit r16363.
2015-02-21 01:41:09 +00:00
8ecfa6cf7c
Nerfs skirmishers slightly.
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This was SVN commit r16361.
2015-02-20 15:17:29 +00:00
00da480b83
Trigger a global visibility update after shared LoS changes. Fixes the entities of new mutual allies not visible.
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Also add some player-dependent logic to avoid performance bottlenecks.
This was SVN commit r16359.
2015-02-20 14:35:19 +00:00
e48e330db7
Sets SDL2 as default and only build option on Windows.
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Removes remnants of WSDL. Refs #2041
This was SVN commit r16357.
2015-02-20 05:52:18 +00:00
d644845ae5
Fixes Atlas on Linux with SDL2 by reordering OpenGL init, based on patch by yashi, fixes #2847
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This was SVN commit r16356.
2015-02-20 05:46:24 +00:00
6b364ad240
Reverts half of 6317e320f2
due to string freeze.
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This was SVN commit r16355.
2015-02-18 19:32:08 +00:00
6317e320f2
Nerfs hero aura and deletes hardcoded health.
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This was SVN commit r16354.
2015-02-18 19:30:22 +00:00
27e4122d44
fix damages on nearby units which, because of wrong argument (3d instead of 2d) was tested on x-y distance instead of x-z, resulting in faraway entities being damaged
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This was SVN commit r16353.
2015-02-18 19:20:14 +00:00
3dbe3a364f
Adds "demo" keyword to some unplayable, unfinished maps so they are hidden in game setup, patch by thamlett, refs #2881
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This was SVN commit r16352.
2015-02-17 21:26:24 +00:00