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1f7e6cb2ba
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Adds actor seed support to scenario XML data, optionally used in place of entity ID.
Fixes Atlas previews not matching placed entity.
Fixes in-game building previews not matching final entity (except
walls).
This was SVN commit r13144.
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2013-02-03 02:16:52 +00:00 |
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aebecd1204
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Make territory build restriction tech modifiable.
This was SVN commit r13113.
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2013-01-23 22:50:11 +00:00 |
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fd274a6e70
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Add template helper function. Fix some errors. Refs #1692.
This was SVN commit r13059.
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2013-01-09 13:25:11 +00:00 |
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5caddcdd20
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Make technology code cleaner with helper functions. Refs #1692.
This was SVN commit r13056.
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2013-01-08 00:00:21 +00:00 |
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58fa0c7c58
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Fix errors when using autostart to launch a game. Use setters instead of accessing cmpPlayers properties directly.
Tidy the formatting in Player.js
This was SVN commit r13044.
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2013-01-04 19:50:54 +00:00 |
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116c4674b3
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Handle undefined team setting properly.
This was SVN commit r12916.
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2012-12-02 17:29:32 +00:00 |
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5800be1334
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Formation order queueing. Fixes #592, #593 and #1716.
Allow changing the formation, while under attack. Fixes #1624. Patch by
Simikolon.
This was SVN commit r12911.
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2012-12-02 01:52:27 +00:00 |
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6fd99e34ce
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Implements siege packing. Closes #1718.
Adds templates for packed and unpacked siege units - needs stat
tweaking.
This was SVN commit r12904.
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2012-12-01 00:34:03 +00:00 |
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7e21db08d5
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Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432
This was SVN commit r12832.
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2012-11-07 17:56:14 +00:00 |
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ca4dedbc3e
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Improve neutral and ally combat handling. Refs #7.
This was SVN commit r12780.
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2012-10-23 23:13:39 +00:00 |
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a21e01150a
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Basic diplomacy. Refs #7.
This was SVN commit r12778.
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2012-10-23 16:31:07 +00:00 |
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9177683653
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Match setup GUI revamp. Adds pop-cap and starting resource options. Refs #802
This was SVN commit r12756.
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2012-10-15 15:19:24 +00:00 |
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ef81521dc9
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Stop a technology from being queued multiple times.
Also fixed formatting in Attack.js
This was SVN commit r12706.
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2012-09-24 20:20:14 +00:00 |
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bdde574ade
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Wall build orders shouldn't always be queued. Fixes #1673.
This was SVN commit r12676.
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2012-09-15 05:45:49 +00:00 |
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1fec7c382b
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Respect the queued flag for garrison orders.
This was SVN commit r12642.
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2012-09-08 16:17:25 +00:00 |
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065a3e093b
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Fixes incorrect test for command debugging
This was SVN commit r12446.
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2012-08-16 02:29:08 +00:00 |
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de38f9ef9a
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Prevent domestic animals from being manually deleted (killed). Patch by yakca. Fixes #1525.
This was SVN commit r12445.
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2012-08-16 02:08:56 +00:00 |
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78e9fecf92
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Added support for ungarrisoning units by template name and for ungarrisoning from multiple entities at once. Fixes #910.
This was SVN commit r12443.
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2012-08-16 01:15:04 +00:00 |
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7d86fc4c31
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Gate conversion now maintains wall HP percentage instead of magically restoring to full health
This was SVN commit r12413.
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2012-08-13 21:37:40 +00:00 |
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4890789d58
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Added support for team chat in multiplayer. Team chat is default if you are on a team of size >1. Using the prefix g will make the message global. Fixes #1583.
This was SVN commit r12360.
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2012-08-11 15:12:48 +00:00 |
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eadd24b64b
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Added a 'Stop' button to the GUI for immediately halting units.
This was SVN commit r12318.
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2012-08-08 05:36:42 +00:00 |
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1120701351
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Substantially rework how Gaia is handled by UnitAI, BuildingAI. Dangerous animals and combat units will be attacked like regular enemies.
This was SVN commit r12317.
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2012-08-08 05:32:53 +00:00 |
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84305155de
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Seamlessly change a player's entities to be Gaia-owned when resigning.
This was SVN commit r12316.
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2012-08-08 05:27:59 +00:00 |
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78cc29b591
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Added a resign option (deletes all of a player's entities).
This was SVN commit r12293.
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2012-08-05 18:07:56 +00:00 |
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7d62da8d2c
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This was SVN commit r12285.
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2012-08-05 14:20:51 +00:00 |
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202a02568b
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Cheats ... fixes #1555.
This was SVN commit r12284.
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2012-08-05 14:01:05 +00:00 |
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0dc1d2139e
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Make rally points work for trade. Patch from Deiz/F00. Fixes #1173.
This was SVN commit r12191.
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2012-07-25 21:38:56 +00:00 |
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b8ec515234
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Construction cost should be checked after everything else to avoid messy refunds.
This was SVN commit r12166.
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2012-07-20 02:50:43 +00:00 |
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a41432f73b
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Adds support for Cost/Resources and Cost/BuildTime tech modifications.
This was SVN commit r12165.
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2012-07-20 01:54:24 +00:00 |
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9b6839ace4
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Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
This was SVN commit r12139.
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2012-07-18 03:56:18 +00:00 |
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6eb71380aa
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Get the gate template name from the wall name and fixes two templates which caused errors.
This was SVN commit r12095.
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2012-07-12 22:49:40 +00:00 |
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2c5933912c
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Gates. Adds UI buttons, replaces wall section with a gate, defines and create obstruction shapes, detects friendly units and eventually disable door's "block movement" flag, allows us to lock / unlock the door by disabling "block pathfinding" flag. Needs icons, play sound, animations. Fixes #1385, refs #619.
This was SVN commit r12081.
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2012-07-08 16:25:33 +00:00 |
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66194deedc
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Fixes player setup to set all diplomacy values (including self as ally).
Removes unnecessary checks from CmpPlayer diplomacy functions.
Fixes some inconsistent formatting.
This was SVN commit r11935.
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2012-06-04 00:24:08 +00:00 |
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636896dd7f
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Pass template to gather-near-position. Fixes #1454.
Add order_trade sound.
This was SVN commit r11921.
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2012-05-27 20:23:08 +00:00 |
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137b6dd338
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Queued orders for rally points. Fixes #1053 and #1211.
This was SVN commit r11909.
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2012-05-24 18:25:31 +00:00 |
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68d1cf167e
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Add repair order queueing to formations. Refs #592.
This was SVN commit r11876.
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2012-05-18 21:31:57 +00:00 |
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bfb35a6484
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Add SetNextStateAlwaysEnter() function to reload a state when switching to it from itself. Fixes #1395.
This was SVN commit r11824.
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2012-05-10 21:14:43 +00:00 |
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a0f122bfd4
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Fix #1394 (UnitAI FSM serialization error).
Replace evil eval/uneval with deepcopy.
This was SVN commit r11802.
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2012-05-09 12:10:01 +00:00 |
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490182ddd0
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Wall placement. Closes #786.
This was SVN commit r11760.
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2012-05-05 19:22:22 +00:00 |
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58836c624a
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Read formations from civ JSON files. Fixes #1234, #601.
This was SVN commit r11735.
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2012-05-03 23:32:10 +00:00 |
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d03d36b1f3
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Add attack ability to outposts.
Fix a issue with dying units with stance standground.
This was SVN commit r11697.
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2012-04-29 18:43:10 +00:00 |
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fee0ec6648
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Added some debug commands (quit and set-shading-color) which shoudl be useful for AI development
This was SVN commit r11671.
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2012-04-25 20:56:35 +00:00 |
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774809b0a9
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Allow training in all selected buildings. Fixes #1210.
This was SVN commit r11592.
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2012-04-21 00:21:01 +00:00 |
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755e407aeb
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Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
This was SVN commit r11584.
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2012-04-20 17:21:04 +00:00 |
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c56f96040e
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Implement healing. Fixes #999.
This was SVN commit r11536.
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2012-04-17 20:22:13 +00:00 |
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32d6b09c3c
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Set goods for every selected trader. Based on patch by Spahbod, fixes #1209.
This was SVN commit r11442.
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2012-04-06 15:07:04 +00:00 |
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7eb5480494
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AI common-api-v2 and a qbot which works with the new API but it not fully transitioned to make use of it properly
This was SVN commit r11429.
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2012-04-04 20:23:41 +00:00 |
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99da24c7a3
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Correctly check whether an existing formation controller can be reused. Fixes #1255.
This was SVN commit r11410.
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2012-03-30 20:09:50 +00:00 |
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0d385f4112
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Make selected stances and formations more obvious. Patch from leper, fixes #1190.
This was SVN commit r11386.
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2012-03-21 16:45:02 +00:00 |
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a957455647
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Shift-click ungarrisons all units of a type. Patch from leper, fixes #1206.
This was SVN commit r11385.
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2012-03-21 15:18:31 +00:00 |
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