Commit Graph

7763 Commits

Author SHA1 Message Date
ede4f32bf2 Change the defense system used by Aegis to use more modular armies. This should be faster and easier to extend, though right now it might not be as efficient as before.
Fix a few bugs, including a few bad ones in the economy.
Change the way messages are handled, should be marginally faster in the
later game.
Makes gatherers count limit be per-player (refs #1387 and #643).

This was SVN commit r14552.
2014-01-10 01:46:27 +00:00
22a85b0eb4 add dummy setspeed method to UnitMotionFlying
This was SVN commit r14551.
2014-01-09 12:53:28 +00:00
ec36222b20 add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
This was SVN commit r14550.
2014-01-08 18:27:58 +00:00
641c65b1dd Give some explanation to my change in 0c336649e6
This was SVN commit r14548.
2014-01-08 17:57:12 +00:00
0c336649e6 fix repairing buildings
This was SVN commit r14547.
2014-01-08 15:39:32 +00:00
774d56af7e Carthaginian farmstead remake
This was SVN commit r14546.
2014-01-08 15:19:35 +00:00
9229cea9cc allow repairing of moving objects
This was SVN commit r14545.
2014-01-08 13:39:33 +00:00
f9b950aa96 improve rearrange of idle formation when units are tasked away from the formation + fix formation-settable idle animations
This was SVN commit r14544.
2014-01-08 10:55:44 +00:00
e8c4031bea Don't disband idle formations anymore, but give the formations a decent idle state. Formationmembers still need to leave the formation to anything other than walking, but this is a small step towards attacking formations.
This was SVN commit r14543.
2014-01-08 09:47:27 +00:00
4585f7322c Make the tooltips and the required members part of the formation template + fix allowing the wedge formation only for cavalry
This was SVN commit r14542.
2014-01-08 08:02:15 +00:00
bec7cfd520 Another attempt to fix the lobby disconnects.
This was SVN commit r14541.
2014-01-08 04:22:34 +00:00
aadd297cce Implement the ability to switch animations based on the formation position
This was SVN commit r14537.
2014-01-07 20:21:55 +00:00
ff2a7d6bad fix spelling mistakes
This was SVN commit r14536.
2014-01-07 19:43:32 +00:00
b1e0f1b62a Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
This was SVN commit r14534.
2014-01-07 13:33:08 +00:00
94907897a7 Fix tests + fix classes Ashoka. Fixes #2362
This was SVN commit r14533.
2014-01-07 09:23:59 +00:00
8226d75715 Make PickEntitiesAtPoint faster yielding 1-3% overall performance improvement. Fixes #2358. Also removes some trailing whitespace.
This was SVN commit r14532.
2014-01-07 04:05:10 +00:00
baf6925b66 Tactical varfare.
This was SVN commit r14528.
2014-01-06 20:55:22 +00:00
8cc1ddf6de Small code style fix
This was SVN commit r14527.
2014-01-06 20:13:55 +00:00
b4fa090435 fix losRangeQuery broken in e096df0070
This was SVN commit r14526.
2014-01-06 19:35:51 +00:00
3406f2f3e8 Fix code style of files committed too soon in f19a8d6b41
Adds blinking overlay to ther hero icon when he's attacked
Adds a health bar to the hero icon
Fixes #1902
Patch by boeseRaupe

This was SVN commit r14525.
2014-01-06 13:48:17 +00:00
f19a8d6b41 Take the box formation out of the special case formations
This was SVN commit r14524.
2014-01-06 13:32:48 +00:00
5cde6f7046 small rome tower edit
This was SVN commit r14523.
2014-01-06 12:50:50 +00:00
9989359c46 Small code cleanup + fixed default formation orientation
This was SVN commit r14522.
2014-01-06 10:16:28 +00:00
2f077fd9e1 Remove wedge formation from being a special case in the formation code
This was SVN commit r14521.
2014-01-06 09:10:46 +00:00
92ed27e3c5 Treat the flank formation as a regular formation, rather than a special implementation.
This was SVN commit r14518.
2014-01-05 18:50:31 +00:00
f814510b2e revise the chase and flee
This was SVN commit r14517.
2014-01-05 18:29:38 +00:00
b8ee766cd3 Remove some hardcoded formation shapes. Some special formations still have a special treatment though. Also implement speed modifiers for formations, so we can have faster and slower formations.
This was SVN commit r14516.
2014-01-05 17:13:22 +00:00
15ec863aec Substantial speed-up of the foam generation code.
Remove waves for now as they were unsatisfactory.
Removes "shininess" as a water parameter as it was basically useless.
Add a button in Atlas to recompute water parameters so you can now see
fog in Atlas.

Fixes #1743, #1803 (invalid)
Refs #1875, #2114, #48.

This was SVN commit r14514.
2014-01-05 16:15:20 +00:00
d56595c802 Put into alert units trained during an alert, fixes #2342, patch by Itms
This was SVN commit r14513.
2014-01-05 15:12:17 +00:00
d0497c83f1 Split the formation template in different templates. This can be used later to remove hard-coded formation statistics and forms to attributes in those templates
This was SVN commit r14510.
2014-01-05 10:09:42 +00:00
d4f35f1061 Revised roman tower
This was SVN commit r14509.
2014-01-05 02:11:00 +00:00
7d516e7e7a Disables the JS debugger.
It's completely broken since 4b1297b328 and will have to be updated for
the new SpiderMonkey API.
I only uncomment it at the moment because I plan to fix/reimplement it
soon after the upgrade.

Closes #2348
Refs #2241
Refs #1886

This was SVN commit r14506.
2014-01-04 20:47:56 +00:00
da1a2eaba6 This was SVN commit r14505. 2014-01-04 20:42:34 +00:00
d8e839daec Reduced armor for Roman siege walls.
This was SVN commit r14504.
2014-01-04 16:53:01 +00:00
58dd223018 Now really fix the temple aura. See d4b2c1285c
This was SVN commit r14503.
2014-01-04 15:43:05 +00:00
9fb6620edd Use an actual flee order to move animals away from the foundation. Fixes #2347
This was SVN commit r14502.
2014-01-04 15:36:20 +00:00
1e33dd1d5e fix targetPosition != null check
This was SVN commit r14501.
2014-01-04 13:15:44 +00:00
3d5f661447 Fixes assertion failure when opening the ingame manual.
This problem happens because callback functions need to be passed to GUI
pages differently since 4b1297b328.

Refs #2241

This was SVN commit r14499.
2014-01-04 11:48:28 +00:00
4a11b30b39 Fixes assertion failure when clicking the settings button (aiconfig) on the match setup screen.
This problem happens because callback functions need to be passed to GUI
pages differently since 4b1297b328.

Refs #2241

This was SVN commit r14498.
2014-01-04 11:29:35 +00:00
d4b2c1285c add the ability to exclude props from the selection size + add aura visualisation rings again
This was SVN commit r14497.
2014-01-04 10:41:32 +00:00
4b1297b328 Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
Each GUI Page gets its own compartment and all ScriptInterfaces in the
same thread should now use the same JS Runtime.
This is required for the SpiderMonkey upgrade.
Check the ticket for details.

Closes #2241
Refs #1886
Refs #1966

This was SVN commit r14496.
2014-01-04 10:14:53 +00:00
743644f5ce Roman tower remake
This was SVN commit r14495.
2014-01-04 04:14:29 +00:00
e096df0070 fix units attacking harmless gaia buildings
This was SVN commit r14494.
2014-01-03 20:24:02 +00:00
28f022993a Fix template typos and inconsistaint whitespace.
This was SVN commit r14492.
2014-01-03 19:55:29 +00:00
e85c3de782 Removed the Cavalry Stables from the Seleucids. Their training buildings started to get unwieldy compared to other civs.
This was SVN commit r14491.
2014-01-03 19:30:25 +00:00
9a41c588fe prevent traders to cycle between two adjacent markets
This was SVN commit r14490.
2014-01-03 14:03:12 +00:00
1eb5d730fc allow garissoning a small number of support units in houses as protection against early raids. Patch and suggestion from dumbo
This was SVN commit r14489.
2014-01-03 13:11:12 +00:00
f634a8db3e fix units fleeing too far
This was SVN commit r14488.
2014-01-03 12:49:04 +00:00
6e4adcba52 add missing rallypoint to garrisonholder wonders
This was SVN commit r14487.
2014-01-03 11:24:23 +00:00
1c3da82869 New Carthaginian wonder commit
This was SVN commit r14486.
2014-01-03 03:17:53 +00:00