b8b3f66027
petra: improve attack management and let some parameters vary with maxpopulation, fixes #3173
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This was SVN commit r16548.
2015-04-17 18:43:07 +00:00
a0cf780e1e
Amend 5c84c3e9e5
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This was SVN commit r16547.
2015-04-16 13:17:58 +00:00
2042e6b2d4
Added TriggerScripts Reload(Hotloading) when you change the file and save
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This was SVN commit r16546.
2015-04-16 04:30:51 +00:00
06916dde43
Yet another fix for the gamesetup persistent settings.
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Patch by elexis, fixes #3165
This was SVN commit r16545.
2015-04-15 21:22:39 +00:00
5c84c3e9e5
Some entities (like birds) can have negative positions without being marked as out-of-world.
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Refs #2430
This was SVN commit r16544.
2015-04-15 12:19:47 +00:00
120ff2c60c
Fix the structure tree a second time, this should also work on Windows.
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This was SVN commit r16542.
2015-04-15 09:10:05 +00:00
6aa99d762f
Add a new spatial subdivision, based on an old patch by wraitii.
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This subdivision is faster but less precise, so range queries get more
entities and are a bit slower (up to 1ms approx.), but the overall gain
on a simulation update is always positive and can reach 10ms per frame.
For now, this new subdivision is only used by the range manager,
integrating it in the obstruction manager might be sensible.
Refs #2430
This was SVN commit r16540.
2015-04-14 21:33:43 +00:00
a0340efab8
fix an unfortunate typo affecting the AIs
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This was SVN commit r16539.
2015-04-14 20:23:42 +00:00
1ea1755ee7
Petra: follow-up on changes to deal with capture
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This was SVN commit r16538.
2015-04-14 20:14:39 +00:00
a980d8fdfc
Fix structure tree by allowing undefined templates in the productionqueue
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This was SVN commit r16537.
2015-04-14 18:45:02 +00:00
03506a0eec
fix typo creating 71fb9ef162
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This was SVN commit r16536.
2015-04-13 21:04:49 +00:00
71fb9ef162
Add AI safety guard. I had a game with an undefined template, but that shouldn't happen at that point.
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This was SVN commit r16535.
2015-04-13 10:10:38 +00:00
b6bcfdbb2e
Fixes missing newlines in debug_printf, patch by elexis, fixes #3056
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This was SVN commit r16534.
2015-04-12 19:38:31 +00:00
d139a75de3
new button in diplomacy to request an attack to allies, works also for AIs, fix #3157
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This was SVN commit r16533.
2015-04-11 18:46:05 +00:00
7fbab6dd10
Petra: update the target of an attack when it has been captured
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This was SVN commit r16532.
2015-04-11 18:26:47 +00:00
01673b4c58
Add the -ooslog support for replays. Refs #3169 , see also a7b18d02bf
.
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This was SVN commit r16531.
2015-04-11 18:12:35 +00:00
528dc9179a
Fix mace and ptol skirmish replacements
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This was SVN commit r16529.
2015-04-10 11:58:12 +00:00
41550ea849
add a missing protection following changes for capture
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This was SVN commit r16528.
2015-04-09 19:53:03 +00:00
d41fb4612f
Fix athen archer selection
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This was SVN commit r16527.
2015-04-09 17:36:27 +00:00
27601c5b8b
Adapt naval manager to deal with structures from different civs. Similar to 107185d7dd
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This was SVN commit r16526.
2015-04-09 12:27:03 +00:00
eb9e7ee84d
Make all champion, hero and siege producing buildings ready for capture. Fixes #2614 (hopefully)
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This was SVN commit r16525.
2015-04-09 09:44:24 +00:00
2700f74dd3
Make docks ready to capture. Refs #2614
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This was SVN commit r16524.
2015-04-09 08:22:29 +00:00
bdfedb1c49
Rename Seleucid mercenary units to reflect their mercenary state
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This was SVN commit r16523.
2015-04-09 08:08:20 +00:00
b92fac170a
Rename ptolemaic mercenary units to reflect their mercenary state
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This was SVN commit r16522.
2015-04-09 07:44:16 +00:00
6250990bfd
Make barracks ready to capture. Refs #2614
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This was SVN commit r16521.
2015-04-09 07:15:50 +00:00
107185d7dd
adapt the AI API to deal with structures from different civs for capture
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This was SVN commit r16519.
2015-04-08 16:23:39 +00:00
19692c0acc
Fix entity names in map files.
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This was SVN commit r16518.
2015-04-08 08:15:47 +00:00
358b1c06d8
Petra: start changes needed to support capture
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This was SVN commit r16514.
2015-04-07 20:23:12 +00:00
1dcfd75e62
Fix typo
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This was SVN commit r16513.
2015-04-07 13:34:26 +00:00
b0c74699b0
Use Maps instead of Objects in the Auramanager to improve performance. Also remove the IonMonkey v24 workaround. Refs #2684
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This was SVN commit r16512.
2015-04-07 09:52:06 +00:00
481cf0f754
Modify ProductionQueue of Civil Centres in preparation of capturing. Refs #2614
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This was SVN commit r16511.
2015-04-07 07:37:25 +00:00
b4cbc14490
Style fixes
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This was SVN commit r16510.
2015-04-07 07:15:59 +00:00
abe6347554
Some cheat code cleanup.
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This was SVN commit r16509.
2015-04-06 22:43:54 +00:00
cf527707da
Revert "Improve ARRAY_SIZE." ( 7afaacda19
).
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constexpr and noexcept are only supported by VS November 2013 CTP.
This was SVN commit r16508.
2015-04-06 21:24:53 +00:00
f2c76cc75d
Fix a number of issues related to historical messages and initial join in the multiplayer lobby. Fixes #3156
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This was SVN commit r16507.
2015-04-06 19:33:37 +00:00
71a84682ad
Fix the productionQueue for capturing. Needs the AI to be fixed in a similar way, and still needs template changes to see the full effect. Refs #2614
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This was SVN commit r16506.
2015-04-06 15:02:37 +00:00
c8401bd737
Rename cart mercenary units to distinguish them from regular units
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This was SVN commit r16505.
2015-04-06 12:47:12 +00:00
165bebb00e
Rename some _2_ templates to regular names. This is possible since the pikemen were renamed too
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This was SVN commit r16504.
2015-04-06 12:08:45 +00:00
97ef1c542d
Rename spearmen with pikes into pikemen. This avoids problems with civs that have both pikemen and spearmen.
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This was SVN commit r16503.
2015-04-06 11:49:23 +00:00
8eebb5d118
Rename Athen marine archer as a special unit should have a non-standard name
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This was SVN commit r16502.
2015-04-06 11:23:02 +00:00
2b57410021
Better tested summary screen update. Also make modern tooltip style more consistant with the general light on dark theme.
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This was SVN commit r16501.
2015-04-06 06:17:09 +00:00
18ff57c316
Update version in mod.json.
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This was SVN commit r16500.
2015-04-05 17:14:47 +00:00
7afaacda19
Improve ARRAY_SIZE.
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This was SVN commit r16499.
2015-04-05 16:50:26 +00:00
a6a2914882
Fix error when you paste entities over another entity and you try to rotate at the same time while pressing alt/shift key
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This was SVN commit r16497.
2015-04-04 21:45:11 +00:00
43508ce3a0
some petra code reshuffling
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This was SVN commit r16496.
2015-04-04 15:38:53 +00:00
c735f9a579
Revert wrong commit 14b7e7568c
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This was SVN commit r16495.
2015-04-04 09:11:05 +00:00
14b7e7568c
Rename athen archer, as it's not a default unit. Naming it as a default unit makes any capture code more difficult.
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This was SVN commit r16494.
2015-04-04 08:56:14 +00:00
0131f2e4d5
Fix gamesetup options for lobby games
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This was SVN commit r16493.
2015-04-03 09:40:50 +00:00
dfd7978cb2
fix typo (particate → participate)
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This was SVN commit r16492.
2015-04-03 07:39:25 +00:00
8d3d9616a2
be more generic with starting entities of nomad maps
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This was SVN commit r16491.
2015-04-02 21:01:19 +00:00