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4e7c2807b2
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Added Mauryan docks with AO map
This was SVN commit r13126.
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2013-01-27 18:10:59 +00:00 |
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1fdaca5cec
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Attempts to fix StringifyJSON by clearing pending exceptions from JS API
This was SVN commit r13125.
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2013-01-27 01:38:43 +00:00 |
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25928f1a8b
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Updates and organizes main LICENSE.txt.
Adds new LICENSE.txts for /libraries and /source/tools. Refs #1682
This was SVN commit r13121.
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2013-01-26 21:36:18 +00:00 |
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38b0c0eb72
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Reverts some changes: Atlas now won't recompute the water foam on terrain change, thus reducing the lag until I properly optimize it. refs #1743
This was SVN commit r13120.
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2013-01-26 17:10:12 +00:00 |
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c1f2572006
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Fauna elephants for sounds now too.
This was SVN commit r13119.
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2013-01-25 07:13:33 +00:00 |
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66750ad681
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New "badlands" cliff textures.
This was SVN commit r13118.
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2013-01-25 06:58:41 +00:00 |
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2f8fa898df
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This was SVN commit r13117.
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2013-01-24 22:17:11 +00:00 |
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a0e6283889
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Deletes some duplicate textures
This was SVN commit r13116.
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2013-01-24 22:03:10 +00:00 |
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26f616aba7
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Save player name when hosting.
This was SVN commit r13115.
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2013-01-24 20:12:12 +00:00 |
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2ceeb3231f
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Fix distance restrictions.
This was SVN commit r13114.
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2013-01-24 18:08:35 +00:00 |
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aebecd1204
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Make territory build restriction tech modifiable.
This was SVN commit r13113.
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2013-01-23 22:50:11 +00:00 |
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fc835bdedb
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Only call FinishOrder on MoveCompleted if we didn't get an error. Fix #1823.
This was SVN commit r13112.
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2013-01-23 16:02:37 +00:00 |
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3e8bdebc6d
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Add Clang detection and add BSD to the collected stats.
This was SVN commit r13111.
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2013-01-23 16:01:17 +00:00 |
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684f117560
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Fortresses and Docks build about 25% faster.
This was SVN commit r13110.
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2013-01-23 08:11:05 +00:00 |
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b146b3666a
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Fixed african elephant UVs, added turret to temporary mauryan support elephant.
This was SVN commit r13108.
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2013-01-22 18:52:18 +00:00 |
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e543da5565
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Activate battle music tracks
This was SVN commit r13107.
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2013-01-21 23:18:53 +00:00 |
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a65db5ca41
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Ensures max population is integral by rounding
This was SVN commit r13106.
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2013-01-21 22:03:35 +00:00 |
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OmriLahav
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b9faead8eb
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This was SVN commit r13103.
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2013-01-21 21:28:57 +00:00 |
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OmriLahav
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c7123140bb
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This was SVN commit r13102.
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2013-01-21 21:26:11 +00:00 |
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75a23856cf
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Fix some static analysis warnings
This was SVN commit r13101.
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2013-01-21 20:33:25 +00:00 |
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c037e3f78e
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Add detection of Win8 in wversion, to help stats collection
This was SVN commit r13100.
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2013-01-21 20:32:07 +00:00 |
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a9294b0491
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added props for mauryan stables
This was SVN commit r13099.
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2013-01-21 07:29:24 +00:00 |
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484faf3bc0
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Balancing.
This was SVN commit r13098.
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2013-01-21 04:11:59 +00:00 |
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a4e9c7a223
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Tweaks.
This was SVN commit r13097.
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2013-01-21 01:22:45 +00:00 |
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fe3465cf0c
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Fixed indentation for Quantumstate. ;)
This was SVN commit r13096.
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2013-01-21 00:07:27 +00:00 |
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7947f87c97
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War Dogs now have their own template.
This was SVN commit r13095.
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2013-01-21 00:04:07 +00:00 |
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064c687f0e
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Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
This was SVN commit r13094.
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2013-01-20 23:40:41 +00:00 |
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e3bc8d1c87
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Actually add the battle detection code. Refs #1425.
This was SVN commit r13093.
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2013-01-20 23:36:08 +00:00 |
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786386f9f0
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Test Ptolemaic elephant for Enrique.
This was SVN commit r13092.
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2013-01-20 22:58:24 +00:00 |
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3715985f1a
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Add battle detection support to the simulation. Refs #1425 (Patch by Zoot)
The audio code does not yet support actually playing battle music.
This was SVN commit r13091.
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2013-01-20 22:47:59 +00:00 |
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2d6e3f8ca4
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Gather capacity wheelbarrow tech icon
This was SVN commit r13090.
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2013-01-20 22:34:05 +00:00 |
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679978310f
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handcart icon for tech
This was SVN commit r13089.
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2013-01-20 21:20:59 +00:00 |
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272d6798d2
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Military Engineers tech icon
This was SVN commit r13088.
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2013-01-20 00:04:31 +00:00 |
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1421b21f82
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Added spec and normal mapping to Crannog.
This was SVN commit r13087.
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2013-01-19 08:22:58 +00:00 |
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369050bdcb
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Crannog settlement for the Britons
This was SVN commit r13086.
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2013-01-17 23:47:00 +00:00 |
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062c1aba6c
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Added playercolor to mauryan stables, decal changed.
This was SVN commit r13085.
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2013-01-17 21:11:42 +00:00 |
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c46d964afb
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metalworker tech icon
This was SVN commit r13084.
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2013-01-17 20:50:30 +00:00 |
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24ec6b8040
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Added decal to Mauryan stables
This was SVN commit r13083.
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2013-01-17 19:07:52 +00:00 |
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36eacbfd06
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Added Mauryan stables with AO map
This was SVN commit r13082.
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2013-01-17 18:27:28 +00:00 |
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46841bc963
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New shield textures by Lion.
This was SVN commit r13081.
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2013-01-16 19:07:15 +00:00 |
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defe8f8b98
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Military Engineers, Artillery Instructors, and Metalworker techs
This was SVN commit r13080.
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2013-01-16 01:05:26 +00:00 |
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31fe58db82
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Stop formation members from sliding. Fixes #1823. Thanks to zoot for the test case!
This was SVN commit r13079.
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2013-01-15 18:53:19 +00:00 |
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96d389dee2
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Mauryan mill model
This was SVN commit r13078.
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2013-01-15 00:39:59 +00:00 |
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25de88a68b
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Take distance between attacker and target into account when fleeing. Patch by mimo. Fixes #1723.
This was SVN commit r13077.
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2013-01-15 00:21:25 +00:00 |
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21a70c0399
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Bloom shader rewrite.
This was SVN commit r13076.
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2013-01-14 16:57:09 +00:00 |
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9cd647a2a0
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Fixed Mauryan temple selection ring size and obstruction
This was SVN commit r13075.
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2013-01-14 12:41:27 +00:00 |
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63fa3d5ea1
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Mauryan temple with AO added. Fixed mauryan fortress garrison flag
This was SVN commit r13074.
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2013-01-13 23:55:52 +00:00 |
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56db7fa945
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Don't use the carrying animation when a unit is ungarrisoned and it dropped of the resources while garrisoning. Patch by zoot. Fixes #1759.
This was SVN commit r13073.
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2013-01-13 20:55:55 +00:00 |
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02ac06e293
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Allow ungarrisoning units even if they cannot be built due to tech requirements. Patch by mimo. Fixes #1808, #1672.
Fix batch training tooltip if we have more units than the entity limit
allows for.
This was SVN commit r13072.
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2013-01-13 19:39:11 +00:00 |
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aec8d6ff96
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Stop foundation health from jumping. Fixes #1809.
This was SVN commit r13071.
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2013-01-13 17:37:26 +00:00 |
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