.. |
interfaces
|
add wonder victory condition. Refs #1649
|
2013-12-28 13:40:39 +00:00 |
tests
|
* add a (currently useless) attack state to formations
|
2014-01-11 12:19:43 +00:00 |
AIInterface.js
|
Change the defense system used by Aegis to use more modular armies. This should be faster and easier to extend, though right now it might not be as efficient as before.
|
2014-01-10 01:46:27 +00:00 |
AIProxy.js
|
Change the defense system used by Aegis to use more modular armies. This should be faster and easier to extend, though right now it might not be as efficient as before.
|
2014-01-10 01:46:27 +00:00 |
AlertRaiser.js
|
Put into alert units trained during an alert, fixes #2342, patch by Itms
|
2014-01-05 15:12:17 +00:00 |
Armour.js
|
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
|
2013-10-15 10:05:08 +00:00 |
Attack.js
|
Spread is now linearly tied to distance to target. Fixes #2093 .
|
2013-12-29 08:09:44 +00:00 |
AttackDetection.js
|
Adds attacking player's name to attack notification messages.
|
2013-10-06 22:07:55 +00:00 |
AuraManager.js
|
Mythos_Ruler's Christmas update for SVN users!
|
2013-12-25 15:49:49 +00:00 |
Auras.js
|
brit + cart hero auras + small code fixes
|
2013-11-29 10:57:44 +00:00 |
Barter.js
|
Summary screen: separate barter info for each resource
|
2012-08-12 09:12:06 +00:00 |
BattleDetection.js
|
Implements attack notifications based on patch by madmax and zoot, fixes #1719
|
2013-10-06 04:49:38 +00:00 |
Builder.js
|
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
|
2013-10-15 10:05:08 +00:00 |
BuildingAI.js
|
Small cleanup.
|
2013-12-03 01:01:12 +00:00 |
BuildRestrictions.js
|
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
|
2013-10-15 10:05:08 +00:00 |
Cost.js
|
make population bonus technology modifiable
|
2014-01-11 14:55:22 +00:00 |
EndGameManager.js
|
"Reveal all player" id back to -1, add some "ensure" to catch invalid player ids and be safer.
|
2013-12-31 21:30:48 +00:00 |
EntityLimits.js
|
define the limit changing elements together with the limits, so they can be queried by the GUI and the AI. Fixes #2187
|
2013-12-27 10:58:48 +00:00 |
Formation.js
|
* add a (currently useless) attack state to formations
|
2014-01-11 12:19:43 +00:00 |
FormationAttack.js
|
* add a (currently useless) attack state to formations
|
2014-01-11 12:19:43 +00:00 |
Foundation.js
|
Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762, Patch by mimo.
|
2013-10-16 17:58:12 +00:00 |
GarrisonHolder.js
|
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
|
2014-01-08 18:27:58 +00:00 |
Gate.js
|
Gates now handle allies made using diplomacy.
|
2013-04-18 18:18:34 +00:00 |
Guard.js
|
allow units to guard/escort buildings or units, fixes #2034
|
2013-11-30 17:30:08 +00:00 |
GuiInterface.js
|
reduce a GuiInterface call for displaying formation tooltip
|
2014-01-12 18:39:47 +00:00 |
Heal.js
|
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
|
2013-10-15 10:05:08 +00:00 |
Health.js
|
brit + cart hero auras + small code fixes
|
2013-11-29 10:57:44 +00:00 |
Identity.js
|
Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
|
2014-01-07 13:33:08 +00:00 |
Loot.js
|
Implement healing. Fixes #999.
|
2012-04-17 20:22:13 +00:00 |
Looter.js
|
make loot tech aware + implement celt and gaul hero auras
|
2013-11-29 12:13:37 +00:00 |
MotionBall.js
|
# Add documentation of the entity template XML file format.
|
2010-04-23 16:09:03 +00:00 |
Pack.js
|
allow units to guard/escort buildings or units, fixes #2034
|
2013-11-30 17:30:08 +00:00 |
Player.js
|
make population bonus technology modifiable
|
2014-01-11 14:55:22 +00:00 |
PlayerManager.js
|
Fix #1496 with a revised version of my patch. Also moves damage-related functions from Attack.js to a seperate file in the global namespace.
|
2013-11-26 18:33:42 +00:00 |
ProductionQueue.js
|
Put into alert units trained during an alert, fixes #2342, patch by Itms
|
2014-01-05 15:12:17 +00:00 |
Promotion.js
|
Mythos_Ruler's Christmas update for SVN users!
|
2013-12-25 15:49:49 +00:00 |
RallyPoint.js
|
add missing protection to previous fix, fixes #1052
|
2013-11-24 10:37:23 +00:00 |
ResourceDropsite.js
|
# Add resource shuttling.
|
2010-11-13 19:15:29 +00:00 |
ResourceGatherer.js
|
Change the defense system used by Aegis to use more modular armies. This should be faster and easier to extend, though right now it might not be as efficient as before.
|
2014-01-10 01:46:27 +00:00 |
ResourceSupply.js
|
Proper fix for the gatherer count. Fix an AI bug. Thanks to Gameboy and Gildas for reporting.
|
2014-01-11 18:14:13 +00:00 |
Settlement.js
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
SkirmishReplacer.js
|
Fix AI errors on skirmish maps.
|
2013-12-04 16:52:44 +00:00 |
Sound.js
|
Improve performance of full state hash computation, by skipping script components that are known to have no data.
|
2011-03-05 22:30:32 +00:00 |
Stamina.js
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
StatisticsTracker.js
|
Revert f5ab6255d0 . I accidentally somehow committed my whole working tree on this computer....
|
2013-08-26 04:15:36 +00:00 |
StatusBars.js
|
Infinite farms with diminishing returns (but no farmland). Refs #1318.
|
2013-07-30 06:04:53 +00:00 |
TechnologyManager.js
|
Cache technology modifiers based on original value. Patch from sanderd17 based on work by Spahbod. Fixes #2045.
|
2013-11-17 18:24:04 +00:00 |
TechnologyTemplateManager.js
|
Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
|
2013-10-14 15:51:21 +00:00 |
TerritoryDecay.js
|
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
|
2013-10-15 10:05:08 +00:00 |
Timer.js
|
# Health decay for buildings not in a civ center's territory.
|
2011-08-18 20:28:53 +00:00 |
Trader.js
|
change the way to manage trade, closes #2311
|
2013-12-28 10:44:59 +00:00 |
TrainingRestrictions.js
|
Fixes some erroneous documentation in EntityLimits.
|
2013-10-06 03:13:46 +00:00 |
UnitAI.js
|
* add a (currently useless) attack state to formations
|
2014-01-11 12:19:43 +00:00 |
UnitMotionFlying.js
|
add dummy setspeed method to UnitMotionFlying
|
2014-01-09 12:53:28 +00:00 |
ValueModificationManager.js
|
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
|
2013-10-15 10:05:08 +00:00 |
WallPiece.js
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
WallSet.js
|
Fix some whitespace in scripts
|
2012-05-09 12:14:22 +00:00 |
Wonder.js
|
fix tests + code style cleanup
|
2013-12-29 10:01:39 +00:00 |