0ad/binaries/data/mods/public/art/textures
Mythos_Ruler 06d22af3dc Making all cliffs triplanar.
Adding spec maps to helmets.

Adjusted the rome_struct_2 spec map a little.

This was SVN commit r12362.
2012-08-11 16:11:23 +00:00
..
animated/water Add initial texture conversion settings. 2010-09-10 21:05:13 +00:00
cursors Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
misc Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
particles Made the dust a little more transparent. 2012-07-16 04:28:00 +00:00
selection Testing out a new selection shape. Should work for citizen-cavalry if you want to try it out. 2012-04-28 05:08:56 +00:00
skies New "sunny" sky box. 2011-11-10 23:59:46 +00:00
skins Making all cliffs triplanar. 2012-08-11 16:11:23 +00:00
terrain Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
ui Resize all map previews to be 512x512 by adding a black area of padding. 2012-08-10 19:56:58 +00:00
textures.xml Add initial texture conversion settings. 2010-09-10 21:05:13 +00:00