forked from 0ad/0ad
quantumstate
c8243a50dc
Key changes are: Support for Persians Revamped defence system supoprting groups of attackers Dynamic priorities based on enemy strength and number of workers Better placement of towers and fortresses Randomised raiding in early game This was SVN commit r10755.
34 lines
971 B
JavaScript
34 lines
971 B
JavaScript
Entity.prototype.deleteMetadata = function(id) {
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delete this._ai._entityMetadata[this.id()];
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};
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Entity.prototype.garrisonMax = function() {
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if (!this._template.GarrisonHolder)
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return undefined;
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return this._template.GarrisonHolder.Max;
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};
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Entity.prototype.garrison = function(target) {
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Engine.PostCommand({"type": "garrison", "entities": [this.id()], "target": target.id(),"queued": false});
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return this;
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};
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Entity.prototype.unload = function(id) {
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if (!this._template.GarrisonHolder)
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return undefined;
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Engine.PostCommand({"type": "unload", "garrisonHolder": this.id(), "entity": id});
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return this;
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};
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Entity.prototype.unloadAll = function() {
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if (!this._template.GarrisonHolder)
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return undefined;
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Engine.PostCommand({"type": "unload-all", "garrisonHolder": this.id()});
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return this;
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};
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Entity.prototype.attack = function(unitId)
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{
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Engine.PostCommand({"type": "attack", "entities": [this.id()], "target": unitId, "queued": false});
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return this;
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}; |