..
_default.xml
Fix Atlas and autostart.
2010-10-30 13:27:23 +00:00
Arcadia II.pmp
Moar eye candy and an update the Arcadia II.
2010-09-29 08:56:09 +00:00
Arcadia II.xml
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
2010-10-30 04:02:42 +00:00
Celtic_Buildings.pmp
New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets.
2010-09-28 08:02:06 +00:00
Celtic_Buildings.xml
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
2010-10-30 04:02:42 +00:00
Combat_demo_(huge).xml
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
2010-10-30 04:02:42 +00:00
Combat_demo.pmp
A new Combat Demo iteration. Tweaked Boudicca's hair color. lol
2010-10-16 23:13:51 +00:00
Combat_demo.xml
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
2010-10-30 04:02:42 +00:00
Fishing_demo.pmp
#New Celt Barracks.
2010-09-30 03:16:15 +00:00
Fishing_demo.xml
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
2010-10-30 04:02:42 +00:00
Gold_Rush.pmp
testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map.
2010-10-15 04:29:08 +00:00
Gold_Rush.xml
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
2010-10-30 04:02:42 +00:00
Hellenic Buildings.pmp
1. Re-exported the Celt fishing ship (was missing mast).
2010-10-17 20:05:04 +00:00
Hellenic Buildings.xml
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
2010-10-30 04:02:42 +00:00
Hellenised_Egypt.pmp
This was SVN commit r8040.
2010-08-29 01:12:23 +00:00
Hellenised_Egypt.xml
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
2010-10-30 04:02:42 +00:00
Median Oasis.pmp
started work on Median Oasis. Fixed the fact that the Celtic special building cost zero (!) resources. A "slight" oversight.
2010-10-29 16:55:14 +00:00
Median Oasis.xml
started work on Median Oasis. Fixed the fact that the Celtic special building cost zero (!) resources. A "slight" oversight.
2010-10-29 16:55:14 +00:00
Miletus.pmp
Scaled down the Roman Quinquereme.
2010-10-26 16:21:51 +00:00
Miletus.xml
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
2010-10-30 04:02:42 +00:00
Multiplayer_demo.pmp
Rename maps.
2010-08-08 16:13:06 +00:00
Multiplayer_demo.xml
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
2010-10-30 04:02:42 +00:00
Oasis.pmp
Fixed oasis map AGAIN. Fixed names of some units. Slave template.
2010-10-28 14:22:27 +00:00
Oasis.xml
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
2010-10-30 04:02:42 +00:00
Pathfinding_demo.pmp
Rename maps.
2010-08-08 16:13:06 +00:00
Pathfinding_demo.xml
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
2010-10-30 04:02:42 +00:00
Pathfinding_terrain_demo.pmp
Rename maps.
2010-08-08 16:13:06 +00:00
Pathfinding_terrain_demo.xml
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
2010-10-30 04:02:42 +00:00
Saharan Oases.pmp
#Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room.
2010-10-28 12:22:04 +00:00
Saharan Oases.xml
New maps get player data per #590 , and some minor bugfixes
2010-10-30 05:19:55 +00:00
Sahel Watering Holes.pmp
A wide open Savanna map, called 'Serengeti.' A savanna "city tile" terrain.
2010-09-22 03:51:36 +00:00
Sahel Watering Holes.xml
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
2010-10-30 04:02:42 +00:00
Savanna Ravine.pmp
Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later).
2010-10-21 08:56:42 +00:00
Savanna Ravine.xml
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
2010-10-30 04:02:42 +00:00
Serengeti.pmp
Tweaks to some maps and entities. Added Celtic dog kennel for testing.
2010-09-26 01:18:29 +00:00
Serengeti.xml
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
2010-10-30 04:02:42 +00:00
shipattacks.pmp
Hacked in some ship ranged attacks to play with.
2010-10-29 22:18:25 +00:00
shipattacks.xml
New maps get player data per #590 , and some minor bugfixes
2010-10-30 05:19:55 +00:00
The Massacre of Delphi.pmp
Made roadway wider on Massacre map. Tweaked forces on Combat_Demo map.
2010-10-16 23:36:47 +00:00
The Massacre of Delphi.xml
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
2010-10-30 04:02:42 +00:00
Units_demo.xml
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
2010-10-30 04:02:42 +00:00
We are Legion.pmp
New epic Greek temple, primarily for eye candy. UV mapped by Amish.
2010-10-25 04:10:25 +00:00
We are Legion.xml
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
2010-10-30 04:02:42 +00:00