forked from 0ad/0ad
Itms
128a603287
However, using the terrain-only grid reveals one discrepancy between the short pathfinder (which uses unit radii) and the long one (which uses unit clearances). So I implemented the change proposed by sanderd17 in #3294, which is removing unit radius and using only the pathfinder clearance. Refs #3294 Now some tweaking has to be done in the templates, so that units get a passability class suited to their apparent size. In the meantime the unit motion is quite bugged. This was SVN commit r16867. |
||
---|---|---|
.. | ||
components | ||
docs | ||
helpers | ||
scripting | ||
serialization | ||
system | ||
tests | ||
MessageTypes.h | ||
Simulation2.cpp | ||
Simulation2.h | ||
TypeList.h |