0ad/binaries/data/mods/public/simulation/templates/gaia/fauna_wildebeest.xml
historic_bruno f302faf8e4 Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
Sets cavalry and quadrupedal animals to 'pitch' anchoring. Cleans up
mine templates.

This was SVN commit r13565.
2013-07-16 03:46:30 +00:00

32 lines
1.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_hunt_skittish">
<Footprint>
<Circle radius="1.8"/>
<Height>1.8</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Wildebeest</SpecificName>
<History>The wildebeest (plural wildebeest, wildebeests or wildebai), also called the gnu, is an antelope of the genus Connochaetes. It is a hooved (ungulate) mammal. Wildebeest are well known for their annual migration to new pastures in which vast numbers of wildebeest can be seen crossing rivers, such as the Mara River and dying in large numbers as they attempt to reach the other side. Many of them are eaten by crocodiles while others simply drown. Herds of wildebeest possesses what is known as "swarm intelligence", whereby the animals systematically explore and overcome obstacles as one when, for instance, crossing a river or defending against predator attacks.</History>
<Icon>gaia/fauna_wildebeest.png</Icon>
</Identity>
<Position>
<Anchor>pitch</Anchor>
</Position>
<ResourceSupply>
<Amount>150</Amount>
<Type>food.meat</Type>
</ResourceSupply>
<UnitMotion>
<WalkSpeed>6.0</WalkSpeed>
<Run>
<Speed>15.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>
</UnitMotion>
<VisualActor>
<Actor>fauna/wildebeest.xml</Actor>
</VisualActor>
</Entity>