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GameSetup
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Report more hardware details
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2011-02-19 00:39:32 +00:00 |
scripting
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
tests
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Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
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2010-12-05 08:41:55 +00:00 |
XML
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
ArchiveBuilder.cpp
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Fix archive builder to not compress the recently-renamed terrain blend textures
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2011-02-13 17:37:33 +00:00 |
ArchiveBuilder.h
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Fix warning.
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2010-09-18 18:56:06 +00:00 |
CacheLoader.cpp
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Fix non-PCH builds
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2010-12-08 18:54:05 +00:00 |
CacheLoader.h
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Handle XMB caching with the same system as texture caching.
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2010-12-04 00:08:26 +00:00 |
CConsole.cpp
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
CConsole.h
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Run network server in a separate thread, to minimise latency.
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2010-10-31 22:00:28 +00:00 |
CLogger.cpp
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Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
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2010-12-05 08:41:55 +00:00 |
CLogger.h
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Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
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2010-12-05 08:41:55 +00:00 |
ConfigDB.cpp
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# Add opt-in automatic feedback system.
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2011-02-16 20:40:15 +00:00 |
ConfigDB.h
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# Add opt-in automatic feedback system.
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2011-02-16 20:40:15 +00:00 |
CStr.cpp
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
CStr.h
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
DllLoader.cpp
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
DllLoader.h
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Fix compiling with Clang
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2010-07-30 21:42:22 +00:00 |
Errors.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
Errors.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
FileIo.cpp
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
FileIo.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
Filesystem.cpp
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# Add -archivebuild mode to generate .zip files for releases, with automatic compression of textures.
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2010-09-18 18:21:00 +00:00 |
Filesystem.h
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# Add -archivebuild mode to generate .zip files for releases, with automatic compression of textures.
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2010-09-18 18:21:00 +00:00 |
Font.cpp
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
Font.h
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
Game.cpp
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# Rewrite fog-of-war rendering.
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2011-02-03 01:12:24 +00:00 |
Game.h
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
Globals.cpp
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Don't scroll the game view when the mouse is outside the window
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2010-01-23 20:40:15 +00:00 |
Globals.h
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Add/rename header guards
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2010-02-17 23:21:49 +00:00 |
Hotkey.cpp
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Build fix for very old SDL
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2010-12-11 02:25:21 +00:00 |
Hotkey.h
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# Fix hotkey bugs.
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2010-10-23 02:37:00 +00:00 |
Joystick.cpp
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Primitive support for gamepad camera movement
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2010-12-30 19:45:13 +00:00 |
Joystick.h
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Primitive support for gamepad camera movement
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2010-12-30 19:45:13 +00:00 |
KeyName.cpp
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Support horizontal scroll wheels for camera rotation
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2010-11-13 01:00:54 +00:00 |
KeyName.h
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Build fix for very old SDL
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2010-12-11 02:25:21 +00:00 |
Loader.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
Loader.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
LoaderThunks.h
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warning fixes: mostly size_t vs. specialized API type and other type conversion.
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2010-09-05 09:38:30 +00:00 |
Overlay.cpp
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Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
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2010-07-29 15:55:41 +00:00 |
Overlay.h
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# Restructured GUI implementation
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2009-12-03 20:17:22 +00:00 |
Parser.cpp
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Fix #251 (Config parser doesn't ignore comments), based on patch from Cygal
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2009-08-12 15:17:35 +00:00 |
Parser.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
Profile.cpp
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Add JS memory usage to profiler.
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2010-08-02 19:23:58 +00:00 |
Profile.h
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Add some rough performance reporting.
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2011-02-19 03:14:37 +00:00 |
ProfileViewer.cpp
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Add some rough performance reporting.
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2011-02-19 03:14:37 +00:00 |
ProfileViewer.h
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Add some rough performance reporting.
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2011-02-19 03:14:37 +00:00 |
Pyrogenesis.cpp
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Delete obsolete non-working i18n code
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2010-11-03 17:52:07 +00:00 |
Pyrogenesis.h
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remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting
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2010-11-06 19:11:40 +00:00 |
Replay.cpp
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Save replay log's commands.txt in new locations when playing multiple games in a single session
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2011-02-10 23:57:19 +00:00 |
Replay.h
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Fix warnings
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2010-08-09 09:49:24 +00:00 |
Singleton.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
ThreadUtil.cpp
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Windows fixes
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2010-10-31 22:26:41 +00:00 |
ThreadUtil.h
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Run network server in a separate thread, to minimise latency.
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2010-10-31 22:00:28 +00:00 |
UniDoubler.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
UserReport.cpp
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
UserReport.h
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# Add opt-in automatic feedback system.
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2011-02-16 20:40:15 +00:00 |
utf16string.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
Util.cpp
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
Util.h
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
VideoMode.cpp
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Restrict the initial window size to the screen size (hopefully fixes #532).
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2011-02-12 21:21:07 +00:00 |
VideoMode.h
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Fix launching Atlas from the main menu
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2010-10-29 21:04:59 +00:00 |
World.cpp
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
World.h
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Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
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2010-10-21 19:54:59 +00:00 |