0ad/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml
Mythos_Ruler 2283aedc3c The first Skirmish maps.
Temporary selection and complete sounds for Theater, Elephant Stables,
Cavalry Stables, Blacksmith, and Wonder. Sounds by LAVS. He is working
on improving them.

This was SVN commit r13941.
2013-10-04 13:17:21 +00:00

58 lines
1.7 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Cost>
<Resources>
<wood>0</wood>
<stone>200</stone>
</Resources>
</Cost>
<Footprint>
<Square width="22.0" depth="20.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>pers</Civ>
<GenericName>Cavalry Stables</GenericName>
<SpecificName>Paraspa</SpecificName>
<Classes datatype="tokens">
-Barracks
Stables
</Classes>
<History>Cavalry was primarily used as an elite assault force by the Persians.</History>
<Tooltip>Train citizen-cavalry units.</Tooltip>
<Icon>structures/pers_stable.png</Icon>
</Identity>
<Obstruction>
<Static width="18.0" depth="16.0"/>
</Obstruction>
<ProductionQueue>
<Entities datatype="tokens">
units/pers_cavalry_spearman_b
units/pers_cavalry_swordsman_b
units/pers_cavalry_javelinist_b
units/pers_cavalry_archer_b
</Entities>
<Technologies datatype="tokens">
-pair_levy_01
-training_conscription
-unlock_champion_units
persians/training_levy_cavalry
persians/training_conscription_cavalry
</Technologies>
</ProductionQueue>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_cavalry_stables.xml</select>
<constructed>interface/complete/building/complete_cavalry_stables.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<VisualActor>
<Actor>structures/persians/stables.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
</VisualActor>
</Entity>