0ad/binaries/data/mods/public/simulation/templates/structures
LordGood 6bc5e3f3a5 Ptolemies corral draft commit
This was SVN commit r14377.
2013-12-18 05:29:54 +00:00
..
athen_barracks.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
athen_blacksmith.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
athen_civil_centre.xml Added the Athenian civ bonus "Silver Owls" which gives them +10% metal gathering rates when upgrading phases. 2013-08-09 22:37:05 +00:00
athen_corral.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
athen_defense_tower.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
athen_dock.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
athen_farmstead.xml Updated greek farmstead 2013-08-23 12:36:04 +00:00
athen_field.xml 3D farm fields for all factions. 2013-09-22 08:07:29 +00:00
athen_fortress.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
athen_gymnasion.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
athen_house.xml Added the Athenian civ bonus "Silver Owls" which gives them +10% metal gathering rates when upgrading phases. 2013-08-09 22:37:05 +00:00
athen_market.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
athen_outpost.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
athen_prytaneion.xml Added build limits for Theater, Council Chamber, and Library. 2013-09-21 07:33:22 +00:00
athen_storehouse.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
athen_temple.xml garrison flag fixing in ptolemaic civic centre, edfu wonder and macedonian temple. 2013-12-09 14:46:35 +00:00
athen_theatron.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
athen_wall_gate.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
athen_wall_long.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
athen_wall_medium.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
athen_wall_short.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
athen_wall_tower.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
athen_wallset_stone.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
athen_wonder.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
brit_barracks.xml Added Lordgood's new britons barracks and defense tower with minimal tweaking 2013-09-30 08:14:10 +00:00
brit_blacksmith.xml All new techs for the blacksmith. 2013-09-15 08:55:28 +00:00
brit_civil_centre.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
brit_corral.xml Britons. 2012-06-09 01:17:27 +00:00
brit_crannog.xml Fixes crannóc spelling, thanks to GunChleoc 2013-10-07 00:46:58 +00:00
brit_defense_tower.xml Added Lordgood's new britons barracks and defense tower with minimal tweaking 2013-09-30 08:14:10 +00:00
brit_dock.xml Some more player names for Carthage. 2013-10-06 18:28:10 +00:00
brit_farmstead.xml Britons. 2012-06-09 01:17:27 +00:00
brit_field.xml Britons. 2012-06-09 01:17:27 +00:00
brit_fortress.xml Upgraded britons and gaullic fortresses. 2013-09-13 21:41:24 +00:00
brit_house.xml Iberian walls for Caspian Sea skirmish map. 2013-11-02 16:54:15 +00:00
brit_kennel.xml let entities change entity limits. Fixes #2076 2013-09-15 08:19:50 +00:00
brit_market.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
brit_outpost.xml Britons. 2012-06-09 01:17:27 +00:00
brit_rotarymill.xml Gauls get: Tavern and Naked Fanatic. 2013-09-29 14:37:26 +00:00
brit_storehouse.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
brit_temple.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
brit_wall_gate.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
brit_wall_long.xml Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion. 2012-08-14 07:46:47 +00:00
brit_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
brit_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
brit_wall_tower.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
brit_wallset_stone.xml Britons. 2012-06-09 01:17:27 +00:00
brit_wonder.xml Fixed building requirements for Town Phase. 2013-10-19 18:20:25 +00:00
cart_barracks.xml For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
cart_blacksmith.xml -Made starting units start at Elite rank (just for fun and testing). 2013-07-28 13:38:04 +00:00
cart_civil_centre.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
cart_corral.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
cart_defense_tower.xml Some more player names for Carthage. 2013-10-06 18:28:10 +00:00
cart_dock.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
cart_embassy_celtic.xml Carthaginians can now only build 1 embassy at a time. 2013-06-29 02:17:33 +00:00
cart_embassy_iberian.xml Carthaginians can now only build 1 embassy at a time. 2013-06-29 02:17:33 +00:00
cart_embassy_italiote.xml Carthaginians can now only build 1 embassy at a time. 2013-06-29 02:17:33 +00:00
cart_embassy.xml Some more player names for Carthage. 2013-10-06 18:28:10 +00:00
cart_farmstead.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_field.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_fortress.xml Technology to unlock female training at the house. 2013-07-02 07:11:01 +00:00
cart_house.xml Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista. 2013-01-20 23:40:41 +00:00
cart_market.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
cart_outpost.xml Technology to unlock female training at the house. 2013-07-02 07:11:01 +00:00
cart_storehouse.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
cart_super_dock.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
cart_temple.xml Technology to unlock female training at the house. 2013-07-02 07:11:01 +00:00
cart_wall_gate.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
cart_wall_long.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
cart_wall_medium.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
cart_wall_short.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
cart_wall_tower.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
cart_wall.xml Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion. 2012-08-14 07:46:47 +00:00
cart_wallset_stone.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
cart_wonder.xml Tweaking the Athenian field. 2013-09-21 03:58:54 +00:00
celt_barracks.xml brit_civic_centre, celt_barracks and brit_crannog upgrade 2013-09-13 18:46:33 +00:00
celt_blacksmith.xml All new techs for the blacksmith. 2013-09-15 08:55:28 +00:00
celt_civil_centre.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
celt_corral.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
celt_defense_tower.xml upgraded gaul defense towers and celtic storehouse 2013-09-15 21:11:14 +00:00
celt_dock.xml Some more player names for Carthage. 2013-10-06 18:28:10 +00:00
celt_farmstead.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
celt_field.xml This was SVN commit r8479. 2010-10-27 10:35:58 +00:00
celt_fortress_b.xml celtic fortresses actor and barracks actor errors fixing reported by Sanderd 2013-09-14 13:59:43 +00:00
celt_fortress_g.xml celtic fortresses actor and barracks actor errors fixing reported by Sanderd 2013-09-14 13:59:43 +00:00
celt_house.xml Iberian walls for Caspian Sea skirmish map. 2013-11-02 16:54:15 +00:00
celt_kennel.xml let entities change entity limits. Fixes #2076 2013-09-15 08:19:50 +00:00
celt_market.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
celt_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
celt_sb1.xml 'Crop Rotation' tech for the Gallic Rotary Mill. 2013-08-25 17:57:20 +00:00
celt_slope_tower.xml Renaming the old celt wall files and new templates for them 2012-04-20 22:27:17 +00:00
celt_slope_wall.xml Renaming the old celt wall files and new templates for them 2012-04-20 22:27:17 +00:00
celt_storehouse.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
celt_temple.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
celt_wall_gate.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
celt_wall_long.xml Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion. 2012-08-14 07:46:47 +00:00
celt_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
celt_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
celt_wall_tower.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
celt_wall.xml Celt wall segments 2012-04-17 21:51:43 +00:00
celt_wallset_stone.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
gaul_barracks.xml celtic fortresses actor and barracks actor errors fixing reported by Sanderd 2013-09-14 13:59:43 +00:00
gaul_blacksmith.xml All new techs for the blacksmith. 2013-09-15 08:55:28 +00:00
gaul_civil_centre.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
gaul_corral.xml Gauls. 2012-06-09 05:57:28 +00:00
gaul_defense_tower.xml upgraded gaul defense towers and celtic storehouse 2013-09-15 21:11:14 +00:00
gaul_dock.xml Some more player names for Carthage. 2013-10-06 18:28:10 +00:00
gaul_farmstead.xml Gauls. 2012-06-09 05:57:28 +00:00
gaul_field.xml Gauls. 2012-06-09 05:57:28 +00:00
gaul_fortress.xml Upgraded britons and gaullic fortresses. 2013-09-13 21:41:24 +00:00
gaul_house.xml Iberian walls for Caspian Sea skirmish map. 2013-11-02 16:54:15 +00:00
gaul_market.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
gaul_outpost.xml Fixed Gallic Outpost name. Fixes #2167. 2013-10-06 06:53:32 +00:00
gaul_rotarymill.xml 'Crop Rotation' tech for the Gallic Rotary Mill. 2013-08-25 17:57:20 +00:00
gaul_storehouse.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
gaul_tavern.xml Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
gaul_temple.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
gaul_wall_gate.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
gaul_wall_long.xml Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion. 2012-08-14 07:46:47 +00:00
gaul_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
gaul_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
gaul_wall_tower.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
gaul_wallset_stone.xml Gauls. 2012-06-09 05:57:28 +00:00
hele_barracks.xml For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
hele_blacksmith.xml Updated the name of "Porus" on Punjab 1. 2013-07-02 00:04:05 +00:00
hele_civil_centre.xml Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script. 2012-12-22 01:28:10 +00:00
hele_corral.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
hele_defense_tower.xml Some footprint resizing. 2012-02-19 06:19:28 +00:00
hele_dock.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
hele_farmstead.xml Updated greek farmstead 2013-08-23 12:36:04 +00:00
hele_field.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
hele_fortress.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
hele_gymnasion.xml Rename property. Refs #1717. 2012-11-25 16:23:59 +00:00
hele_house.xml Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista. 2013-01-20 23:40:41 +00:00
hele_market.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
hele_prytaneion.xml Rename property. Refs #1717. 2012-11-25 16:23:59 +00:00
hele_storehouse.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
hele_temple.xml Detect and fix characters missing from fonts 2011-12-31 16:34:42 +00:00
hele_theatron.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
hele_wall_gate.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
hele_wall_long.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
hele_wall_medium.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
hele_wall_short.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
hele_wall_tower.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
hele_wallset_stone.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
iber_barracks.xml Fixed some Greek corral prop problems. 2013-08-25 22:20:09 +00:00
iber_blacksmith.xml All new techs for the blacksmith. 2013-09-15 08:55:28 +00:00
iber_civil_centre.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
iber_corral.xml Fixed some Greek corral prop problems. 2013-08-25 22:20:09 +00:00
iber_defense_tower.xml Fixed some Greek corral prop problems. 2013-08-25 22:20:09 +00:00
iber_dock.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
iber_farmstead.xml Fixed some Greek corral prop problems. 2013-08-25 22:20:09 +00:00
iber_field.xml Fixed some Greek corral prop problems. 2013-08-25 22:20:09 +00:00
iber_fortress.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
iber_house.xml Fixed some Greek corral prop problems. 2013-08-25 22:20:09 +00:00
iber_market.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
iber_monument.xml add iberian monument aura 2013-12-06 18:14:22 +00:00
iber_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
iber_storehouse.xml Fixed some Greek corral prop problems. 2013-08-25 22:20:09 +00:00
iber_temple.xml Fixed some Greek corral prop problems. 2013-08-25 22:20:09 +00:00
iber_wall_gate.xml Fixed some Greek corral prop problems. 2013-08-25 22:20:09 +00:00
iber_wall_long.xml Fixed some Greek corral prop problems. 2013-08-25 22:20:09 +00:00
iber_wall_medium.xml Fixed some Greek corral prop problems. 2013-08-25 22:20:09 +00:00
iber_wall_short.xml Fixed some Greek corral prop problems. 2013-08-25 22:20:09 +00:00
iber_wall_tower.xml Fixed some Greek corral prop problems. 2013-08-25 22:20:09 +00:00
iber_wall.xml Fixed some Greek corral prop problems. 2013-08-25 22:20:09 +00:00
iber_wallset_stone.xml Fixed some Greek corral prop problems. 2013-08-25 22:20:09 +00:00
mace_barracks.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
mace_blacksmith.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
mace_civil_centre.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
mace_corral.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
mace_defense_tower.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
mace_dock.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
mace_farmstead.xml Updated greek farmstead 2013-08-23 12:36:04 +00:00
mace_field.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
mace_fortress.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
mace_house.xml Added the Athenian civ bonus "Silver Owls" which gives them +10% metal gathering rates when upgrading phases. 2013-08-09 22:37:05 +00:00
mace_library.xml Added build limits for Theater, Council Chamber, and Library. 2013-09-21 07:33:22 +00:00
mace_market.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
mace_outpost.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_storehouse.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
mace_temple.xml Upgraded greek temples an assigned one variation per civ. 2013-08-27 23:48:22 +00:00
mace_theatron.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
mace_wall_gate.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
mace_wall_long.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
mace_wall_medium.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
mace_wall_short.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
mace_wall_tower.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
mace_wallset_stone.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
maur_barracks.xml New unit for Romans: "Italian Allied Cavalry" which can help counter archers. 2013-10-16 01:04:55 +00:00
maur_blacksmith.xml All new techs for the blacksmith. 2013-09-15 08:55:28 +00:00
maur_civil_centre.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
maur_corral.xml Mauryan Corral model 2013-02-14 01:26:19 +00:00
maur_defense_tower.xml - Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree. 2012-07-07 21:38:48 +00:00
maur_dock.xml Fixed Mauryan dock selection square and obstruction size 2013-01-28 13:22:13 +00:00
maur_elephant_stables.xml Elephant changes and tweaks. 2013-11-10 19:08:38 +00:00
maur_farmstead.xml Mauryan Farmstead wip 2013-02-10 15:08:12 +00:00
maur_field.xml 3D farm fields for all factions. 2013-09-22 08:07:29 +00:00
maur_fortress.xml Bloody dead sheep. 2013-05-14 09:48:37 +00:00
maur_house.xml Adjusted splash damage for onagers. Adjusted stats for Mauryan houses. Added builder support for Mauryan Worker Elephant. 2012-07-03 02:38:24 +00:00
maur_market.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
maur_outpost.xml Fixed up some Mauryan entities. 2012-06-29 23:39:05 +00:00
maur_pillar_ashoka.xml let entities change entity limits. Fixes #2076 2013-09-15 08:19:50 +00:00
maur_storehouse.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
maur_temple.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
maur_wall_gate.xml Animations for Mauryan wall gate 2013-03-10 12:04:56 +00:00
maur_wall_long.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
maur_wall_medium.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
maur_wall_short.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
maur_wall_tower.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
maur_wall.xml Mauryan walls added with AO. No gate animation yet. 2013-03-07 21:05:33 +00:00
maur_wallset_stone.xml Mauryan walls added with AO. No gate animation yet. 2013-03-07 21:05:33 +00:00
maur_wonder.xml Wonder support for civs currently with Wonders. 2013-04-29 02:46:13 +00:00
pers_apadana.xml Fix a few templates and techs. 2013-07-14 15:01:22 +00:00
pers_barracks.xml New unit for Romans: "Italian Allied Cavalry" which can help counter archers. 2013-10-16 01:04:55 +00:00
pers_blacksmith.xml All new techs for the blacksmith. 2013-09-15 08:55:28 +00:00
pers_civil_centre.xml Revised Persian names. 2013-08-03 16:14:17 +00:00
pers_corral.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
pers_defense_tower.xml Revised Persian names. 2013-08-03 16:14:17 +00:00
pers_dock.xml "Equine Transports" tech for the Persians. 2013-12-01 02:49:26 +00:00
pers_farmstead.xml Revised Persian names. 2013-08-03 16:14:17 +00:00
pers_field.xml 3D farm fields for all factions. 2013-09-22 08:07:29 +00:00
pers_fortress.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
pers_house.xml Revised Persian names. 2013-08-03 16:14:17 +00:00
pers_ishtar_gate.xml Gate-related template cleanup and tweaking 2012-07-18 01:10:47 +00:00
pers_market.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
pers_outpost.xml Some tips tweaks and new tips. 2013-12-01 18:22:28 +00:00
pers_palace.xml Template tweaks to palace 2013-08-11 12:09:10 +00:00
pers_sb2.xml Elephant changes and tweaks. 2013-11-10 19:08:38 +00:00
pers_stables.xml The first Skirmish maps. 2013-10-04 13:17:21 +00:00
pers_storehouse.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
pers_temple.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
pers_wall_gate.xml -Mauryan population cap bonus (+10%) 2012-10-13 20:38:40 +00:00
pers_wall_long.xml Revised Persian names. 2013-08-03 16:14:17 +00:00
pers_wall_medium.xml Revised Persian names. 2013-08-03 16:14:17 +00:00
pers_wall_short.xml Revised Persian names. 2013-08-03 16:14:17 +00:00
pers_wall_tower.xml Revised Persian names. 2013-08-03 16:14:17 +00:00
pers_wall.xml Revised Persian names. 2013-08-03 16:14:17 +00:00
pers_wallset_stone.xml Revised Persian names. 2013-08-03 16:14:17 +00:00
pers_wonder.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
ptol_barracks.xml Increased ptolemaic barracks size 2013-11-30 01:34:15 +00:00
ptol_blacksmith.xml Ptolemaic blacksmith draft commit 2013-12-16 02:05:43 +00:00
ptol_civil_centre.xml Tweaked Gallic Fields. 2013-12-13 11:34:19 +00:00
ptol_corral.xml Ptolemies corral draft commit 2013-12-18 05:29:54 +00:00
ptol_defense_tower.xml Added ptolemaic ptolemaic storehouse and Lordgood's new cart temple and ptolemaic defense tower with little fixes. 2013-10-13 15:26:43 +00:00
ptol_dock.xml Ptolemaic dock draft commit 2013-12-17 03:17:35 +00:00
ptol_farmstead.xml Added and applied normal and spec maps for ptolemaic struct, paintings and statues, added ptolemaic temple and farmstead. Fixed ptolemaic CC footprint + little fixes 2013-10-12 21:33:21 +00:00
ptol_field.xml Ptolemaic entity templates for Enrique. 2013-09-29 03:08:59 +00:00
ptol_fortress.xml Fixed typo. 2013-10-09 20:07:36 +00:00
ptol_house.xml Adjusting time costs for these Ptol buildings. 2013-10-06 19:13:20 +00:00
ptol_library.xml Ptolemaic entity templates for Enrique. 2013-09-29 03:08:59 +00:00
ptol_lighthouse.xml Round footprint for lighthouse. 2013-11-15 15:26:57 +00:00
ptol_market.xml Ptolemaic market draft commit 2013-12-14 22:14:24 +00:00
ptol_military_settlement.xml Tweaked Gallic Fields. 2013-12-13 11:34:19 +00:00
ptol_outpost.xml Ptolemaic entity templates for Enrique. 2013-09-29 03:08:59 +00:00
ptol_storehouse.xml Added ptolemaic ptolemaic storehouse and Lordgood's new cart temple and ptolemaic defense tower with little fixes. 2013-10-13 15:26:43 +00:00
ptol_temple.xml Fixed Ptolemies and Macedonians death variations in these actors. They were previously throwing an error. 2013-11-16 23:30:34 +00:00
ptol_wall_gate.xml Ptolemaic walls commit 2013-11-25 00:34:31 +00:00
ptol_wall_long.xml Ptolemaic walls commit 2013-11-25 00:34:31 +00:00
ptol_wall_medium.xml Ptolemaic walls commit 2013-11-25 00:34:31 +00:00
ptol_wall_short.xml Ptolemaic walls commit 2013-11-25 00:34:31 +00:00
ptol_wall_tower.xml Ptolemaic walls commit 2013-11-25 00:34:31 +00:00
ptol_wallset_stone.xml Ptolemaic walls commit 2013-11-25 00:34:31 +00:00
ptol_wonder.xml A bunch of stuff. 2013-12-08 13:01:14 +00:00
rome_arch.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
rome_army_camp.xml Elephant changes and tweaks. 2013-11-10 19:08:38 +00:00
rome_barracks.xml New unit for Romans: "Italian Allied Cavalry" which can help counter archers. 2013-10-16 01:04:55 +00:00
rome_blacksmith.xml All new techs for the blacksmith. 2013-09-15 08:55:28 +00:00
rome_civil_centre.xml Changed names and histories for Roman civ center and market. 2013-06-10 15:33:18 +00:00
rome_corral.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
rome_defense_tower.xml Some footprint changes. 2012-02-05 03:01:03 +00:00
rome_dock.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
rome_farmstead.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
rome_field.xml Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_fortress.xml Military Engineers, Artillery Instructors, and Metalworker techs 2013-01-16 01:05:26 +00:00
rome_house.xml Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista. 2013-01-20 23:40:41 +00:00
rome_market.xml Changed names and histories for Roman civ center and market. 2013-06-10 15:33:18 +00:00
rome_outpost.xml Updated the logo. 2013-09-13 12:07:39 +00:00
rome_siege_wall_gate.xml Fixing some Roman names. Thanks Robbob (on the forum). 2013-09-12 13:53:00 +00:00
rome_siege_wall_long.xml Updated the logo. 2013-09-13 12:07:39 +00:00
rome_siege_wall_medium.xml Updated the logo. 2013-09-13 12:07:39 +00:00
rome_siege_wall_short.xml Updated the logo. 2013-09-13 12:07:39 +00:00
rome_siege_wall_tower.xml Fixing some Roman names. Thanks Robbob (on the forum). 2013-09-12 13:53:00 +00:00
rome_storehouse.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
rome_temple_mars.xml This was SVN commit r11359. 2012-03-17 22:17:45 +00:00
rome_temple_vesta.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
rome_temple.xml This was SVN commit r11066. 2012-02-13 22:35:21 +00:00
rome_tent.xml generalise kill vs eject garrisoned entities on death of garrisonHolder 2013-08-17 09:26:17 +00:00
rome_wall_gate.xml Gate-related template cleanup and tweaking 2012-07-18 01:10:47 +00:00
rome_wall_long.xml Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion. 2012-08-14 07:46:47 +00:00
rome_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
rome_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
rome_wall_tower.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
rome_wall.xml Roman wall segments - long, medium, and short. Gate needs work 2012-04-15 18:28:09 +00:00
rome_wallset_siege.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
rome_wallset_stone.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
rome_wonder.xml Fixing some Roman names. Thanks Robbob (on the forum). 2013-09-12 13:53:00 +00:00
sele_barracks.xml 4 new Successor/Hellenistic shield designs by Enrique. Each has a bronze, silver, bronze player color, and silver player color variation. 2013-11-30 02:58:43 +00:00
sele_blacksmith.xml Partial commit of Seleucid entities and actors. 2013-11-28 15:52:18 +00:00
sele_civil_centre.xml Partial commit of Seleucid entities and actors. 2013-11-28 15:52:18 +00:00
sele_corral.xml Partial commit of Seleucid entities and actors. 2013-11-28 15:52:18 +00:00
sele_defense_tower.xml Partial commit of Seleucid entities and actors. 2013-11-28 15:52:18 +00:00
sele_dock.xml Partial commit of Seleucid entities and actors. 2013-11-28 15:52:18 +00:00
sele_farmstead.xml Partial commit of Seleucid entities and actors. 2013-11-28 15:52:18 +00:00
sele_field.xml Partial commit of Seleucid entities and actors. 2013-11-28 15:52:18 +00:00
sele_fortress.xml Some more Seleucid units. 2013-11-29 19:04:07 +00:00
sele_house.xml Partial commit of Seleucid entities and actors. 2013-11-28 15:52:18 +00:00
sele_library.xml Partial commit of Seleucid entities and actors. 2013-11-28 15:52:18 +00:00
sele_market.xml Partial commit of Seleucid entities and actors. 2013-11-28 15:52:18 +00:00
sele_outpost.xml Partial commit of Seleucid entities and actors. 2013-11-28 15:52:18 +00:00
sele_stables.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
sele_storehouse.xml Partial commit of Seleucid entities and actors. 2013-11-28 15:52:18 +00:00
sele_temple.xml Partial commit of Seleucid entities and actors. 2013-11-28 15:52:18 +00:00
sele_wall_gate.xml Partial commit of Seleucid entities and actors. 2013-11-28 15:52:18 +00:00
sele_wall_long.xml Partial commit of Seleucid entities and actors. 2013-11-28 15:52:18 +00:00
sele_wall_medium.xml Partial commit of Seleucid entities and actors. 2013-11-28 15:52:18 +00:00
sele_wall_short.xml Partial commit of Seleucid entities and actors. 2013-11-28 15:52:18 +00:00
sele_wall_tower.xml Partial commit of Seleucid entities and actors. 2013-11-28 15:52:18 +00:00
sele_wallset_stone.xml Partial commit of Seleucid entities and actors. 2013-11-28 15:52:18 +00:00
sele_wonder.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
spart_barracks.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
spart_blacksmith.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
spart_civil_centre.xml Simplified the Spartan population penalty. 2013-10-26 09:40:21 +00:00
spart_corral.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
spart_defense_tower.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
spart_dock.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
spart_farmstead.xml Updated greek farmstead 2013-08-23 12:36:04 +00:00
spart_field.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
spart_fortress.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
spart_gerousia.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
spart_house.xml Updated Stoa tip image. 2013-08-30 22:35:15 +00:00
spart_market.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
spart_outpost.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_storehouse.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
spart_syssiton.xml This was SVN commit r13790. 2013-09-01 04:22:28 +00:00
spart_temple.xml Upgraded greek temples an assigned one variation per civ. 2013-08-27 23:48:22 +00:00
spart_theatron.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
spart_wall_gate.xml Gate-related template cleanup and tweaking 2012-07-18 01:10:47 +00:00
spart_wall_long.xml Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619 2012-07-18 03:56:18 +00:00
spart_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
spart_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
spart_wall_tower.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
spart_wallset_stone.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
theb_theatron.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00