0ad/source/simulation/Aura.cpp

183 lines
5.3 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Aura.h"
#include "EntityManager.h"
#include "Entity.h"
#include "scripting/ScriptableComplex.inl"
#include <algorithm>
CAura::CAura( JSContext* cx, CEntity* source, CStrW& name, float radius, int tickRate, const CVector4D& color, JSObject* handler )
: m_cx(cx), m_source(source), m_name(name), m_radius(radius), m_handler(handler),
m_tickRate(tickRate), m_tickCyclePos(0), m_color(color)
{
JS_AddRoot( m_cx, &m_handler ); // don't GC it so we can call it later
}
CAura::~CAura()
{
JS_RemoveRoot( m_cx, &m_handler );
}
void CAura::Update( int timestep )
{
std::vector<CEntity*> inRange;
CVector3D pos = m_source->m_position;
g_EntityManager.GetInRange( pos.X, pos.Z, m_radius, inRange );
std::vector<CEntity*> prevInfluenced, curInfluenced, entered, exited;
prevInfluenced.reserve(m_influenced.size());
curInfluenced.reserve(m_influenced.size());
for( std::vector<HEntity>::iterator it = m_influenced.begin(); it != m_influenced.end(); it++ )
{
CEntity* ent = *it;
if( ent && ent->m_extant )
{
prevInfluenced.push_back(ent);
}
}
m_influenced.clear();
for( std::vector<CEntity*>::iterator it = inRange.begin(); it != inRange.end(); it++ )
{
CEntity* ent = *it;
if(ent != m_source)
{
curInfluenced.push_back(ent);
m_influenced.push_back( HEntity(ent->me) );
}
}
sort( prevInfluenced.begin(), prevInfluenced.end() );
sort( curInfluenced.begin(), curInfluenced.end() );
jsval rval;
jsval argv[1];
// Call onEnter on any new unit that has entered the aura
jsval enterFunction;
if( JS_GetProperty( m_cx, m_handler, "onEnter", &enterFunction )
&& enterFunction != JSVAL_VOID)
{
std::back_insert_iterator<std::vector<CEntity*> > ins( entered );
set_difference( curInfluenced.begin(), curInfluenced.end(),
prevInfluenced.begin(), prevInfluenced.end(),
ins );
for( std::vector<CEntity*>::iterator it = entered.begin(); it != entered.end(); it++ )
{
argv[0] = OBJECT_TO_JSVAL( (*it)->GetScript() );
JS_CallFunctionValue( m_cx, m_handler, enterFunction, 1, argv, &rval );
(*it)->m_aurasInfluencingMe.insert( this );
}
}
// Call onExit on any unit that has exited the aura
jsval exitFunction;
if( JS_GetProperty( m_cx, m_handler, "onExit", &exitFunction )
&& exitFunction != JSVAL_VOID )
{
std::back_insert_iterator<std::vector<CEntity*> > ins( exited );
set_difference( prevInfluenced.begin(), prevInfluenced.end(),
curInfluenced.begin(), curInfluenced.end(),
ins );
for( std::vector<CEntity*>::iterator it = exited.begin(); it != exited.end(); it++ )
{
argv[0] = OBJECT_TO_JSVAL( (*it)->GetScript() );
JS_CallFunctionValue( m_cx, m_handler, exitFunction, 1, argv, &rval );
(*it)->m_aurasInfluencingMe.erase( this );
}
}
m_tickCyclePos += timestep;
if( m_tickRate > 0 && m_tickCyclePos > m_tickRate )
{
// It's time to tick; call OnTick on any unit that is in the aura
jsval tickFunction;
if( JS_GetProperty( m_cx, m_handler, "onTick", &tickFunction )
&& tickFunction != JSVAL_VOID )
{
for( std::vector<CEntity*>::iterator it = curInfluenced.begin(); it != curInfluenced.end(); it++ )
{
argv[0] = OBJECT_TO_JSVAL( (*it)->GetScript() );
JS_CallFunctionValue( m_cx, m_handler, tickFunction, 1, argv, &rval );
}
}
// Reset cycle pos
m_tickCyclePos %= m_tickRate;
}
}
void CAura::RemoveAll()
{
jsval rval;
jsval argv[1];
jsval exitFunction;
if( JS_GetProperty( m_cx, m_handler, "onExit", &exitFunction )
&& exitFunction != JSVAL_VOID )
{
// Call the exit function on everything in our influence
for( std::vector<HEntity>::iterator it = m_influenced.begin(); it != m_influenced.end(); it++ )
{
CEntity* ent = *it;
if( ent && ent->m_extant )
{
argv[0] = OBJECT_TO_JSVAL( ent->GetScript() );
JS_CallFunctionValue( m_cx, m_handler, exitFunction, 1, argv, &rval );
(*it)->m_aurasInfluencingMe.erase( this );
}
}
}
m_influenced.clear();
}
// Remove an entity from the aura, but does not remove the aura from its
// m_aurasInfluencingMe. (Used when the entity is asking to be removed from
// the aura and will clear its own m_aurasInfluencingMe list afterwards).
void CAura::Remove( CEntity* ent )
{
jsval rval;
jsval argv[1];
jsval exitFunction;
if( JS_GetProperty( m_cx, m_handler, "onExit", &exitFunction )
&& exitFunction != JSVAL_VOID )
{
// Call the exit function on it
argv[0] = OBJECT_TO_JSVAL( ent->GetScript() );
JS_CallFunctionValue( m_cx, m_handler, exitFunction, 1, argv, &rval );
// Remove it from the m_influenced array
for( size_t i=0; i < m_influenced.size(); i++ )
{
if( ((CEntity*) m_influenced[i]) == ent )
{
m_influenced.erase( m_influenced.begin() + i );
break;
}
}
}
}