0ad/source/simulation2
Ykkrosh cfae58928f # New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.

This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
..
components # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
docs # Documentation updates 2010-04-15 19:59:07 +00:00
helpers # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
scripting # Basic projectile attacks in new simulation system 2010-03-07 21:38:39 +00:00
serialization wchar.h -> utf8.h (see previous change) 2010-03-01 14:55:34 +00:00
system # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
tests # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
MessageTypes.h Move Position.h to a better location. 2010-03-17 23:13:21 +00:00
Simulation2.cpp Support startup scripts in map files, for testing. 2010-04-29 23:22:18 +00:00
Simulation2.h Support startup scripts in map files, for testing. 2010-04-29 23:22:18 +00:00
TypeList.h # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00