0ad/source/simulation2/helpers
Ykkrosh cfae58928f # New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.

This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
..
Geometry.cpp # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
Geometry.h # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
Grid.h Split collision detection out of pathfinder so it can be used more widely. 2010-03-17 23:01:12 +00:00
Position.h Move Position.h to a better location. 2010-03-17 23:13:21 +00:00
Render.cpp # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
Render.h # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
Selection.cpp # Basic bandbox selection of units in new simulation system 2010-03-11 20:01:16 +00:00
Selection.h Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00