0ad/binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml
Enrique dd69fac774 Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
Modified several templates to spawn its correct rubble on death.

This was SVN commit r12985.
2012-12-12 19:06:58 +00:00

37 lines
1.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Cost>
<Resources>
<wood>100</wood>
<stone>150</stone>
</Resources>
</Cost>
<Footprint>
<Square width="24.0" depth="25.0"/>
<Height>15.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>cart</Civ>
<SpecificName>Maḥanēt</SpecificName>
<History>The Carthaginians incorporated stables and barracks into their city walls.</History>
<Tooltip>Train North African citizen-soldiers. Research improvements for North African units.</Tooltip>
</Identity>
<Obstruction>
<Static width="22.0" depth="23.0"/>
</Obstruction>
<ProductionQueue>
<Entities datatype="tokens">
units/cart_infantry_spearman_b
units/cart_infantry_archer_b
units/cart_cavalry_javelinist_b
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/carthaginians/barracks.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>