.. |
athen_barracks.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
athen_blacksmith.xml
|
Temporary Blacksmith structures for prototyping and playtesting.
|
2013-05-12 07:23:05 +00:00 |
athen_civil_centre.xml
|
Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
|
2012-12-22 01:28:10 +00:00 |
athen_corral.xml
|
Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
|
2012-09-28 22:06:07 +00:00 |
athen_defense_tower.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
athen_dock.xml
|
Completely changed the "Stockbreeding" tech.
|
2013-05-12 21:30:01 +00:00 |
athen_farmstead.xml
|
Balancing.
|
2013-01-21 04:11:59 +00:00 |
athen_field.xml
|
Work on some descriptions.
|
2012-05-07 21:44:24 +00:00 |
athen_fortress.xml
|
Bolt shooter accuracy tech
|
2013-03-04 23:30:50 +00:00 |
athen_gymnasion.xml
|
This was SVN commit r12887.
|
2012-11-25 20:33:59 +00:00 |
athen_house.xml
|
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
|
2013-01-20 23:40:41 +00:00 |
athen_market.xml
|
Greek market by Enrique.
|
2012-05-10 20:58:03 +00:00 |
athen_mill.xml
|
Tweaks.
|
2013-01-21 01:22:45 +00:00 |
athen_outpost.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
athen_prytaneion.xml
|
Adds "Long Walls" tech for Athenians.
|
2012-12-08 08:53:34 +00:00 |
athen_temple.xml
|
Added territory effect to stone walls in order to prevent the creep of enemy territory. Ensured that palisades do not have this effect.
|
2012-05-11 23:25:04 +00:00 |
athen_theatron.xml
|
Made theatron available to all hellenic factions.
|
2012-09-02 05:12:06 +00:00 |
athen_wall_gate.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
athen_wall_long.xml
|
Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
|
2012-07-18 03:56:18 +00:00 |
athen_wall_medium.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
athen_wall_short.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
athen_wall_tower.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
athen_wallset_stone.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
athen_wonder.xml
|
Wonder support for civs currently with Wonders.
|
2013-04-29 02:46:13 +00:00 |
brit_barracks.xml
|
Bloody dead sheep.
|
2013-05-14 09:48:37 +00:00 |
brit_blacksmith.xml
|
Temporary Blacksmith structures for prototyping and playtesting.
|
2013-05-12 07:23:05 +00:00 |
brit_civil_centre.xml
|
Adjusting starting units for all civs.
|
2013-03-03 00:57:30 +00:00 |
brit_corral.xml
|
Britons.
|
2012-06-09 01:17:27 +00:00 |
brit_crannog.xml
|
Crannog settlement for the Britons
|
2013-01-17 23:47:00 +00:00 |
brit_defense_tower.xml
|
Britons.
|
2012-06-09 01:17:27 +00:00 |
brit_dock.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
brit_farmstead.xml
|
Britons.
|
2012-06-09 01:17:27 +00:00 |
brit_field.xml
|
Britons.
|
2012-06-09 01:17:27 +00:00 |
brit_fortress.xml
|
Military Engineers, Artillery Instructors, and Metalworker techs
|
2013-01-16 01:05:26 +00:00 |
brit_house.xml
|
Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
|
2012-09-28 22:06:07 +00:00 |
brit_kennel.xml
|
Some template fixes from qwertz/kosmo.
|
2013-02-02 22:44:51 +00:00 |
brit_market.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
brit_mill.xml
|
Britons.
|
2012-06-09 01:17:27 +00:00 |
brit_outpost.xml
|
Britons.
|
2012-06-09 01:17:27 +00:00 |
brit_temple.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
brit_wall_gate.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
brit_wall_long.xml
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
|
2012-08-14 07:46:47 +00:00 |
brit_wall_medium.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
brit_wall_short.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
brit_wall_tower.xml
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
|
2012-08-14 07:46:47 +00:00 |
brit_wallset_stone.xml
|
Britons.
|
2012-06-09 01:17:27 +00:00 |
brit_wonder.xml
|
Wonder support for civs currently with Wonders.
|
2013-04-29 02:46:13 +00:00 |
cart_barracks.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
cart_civil_centre.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
cart_corral.xml
|
Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
|
2012-09-28 22:06:07 +00:00 |
cart_defense_tower.xml
|
Scout tower -> Defense tower.
|
2012-02-04 21:51:06 +00:00 |
cart_dock.xml
|
Added custom docks rubbles with ao for each civ except Mauryans.
|
2012-11-14 04:24:59 +00:00 |
cart_embassy_celtic.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
cart_embassy_iberian.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
cart_embassy_italiote.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
cart_embassy.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
cart_farmstead.xml
|
Carthage building names.
|
2011-09-08 00:20:00 +00:00 |
cart_field.xml
|
Carthage building names.
|
2011-09-08 00:20:00 +00:00 |
cart_fortress.xml
|
Bolt shooter accuracy tech
|
2013-03-04 23:30:50 +00:00 |
cart_house.xml
|
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
|
2013-01-20 23:40:41 +00:00 |
cart_market.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
cart_mill.xml
|
Carthage building names.
|
2011-09-08 00:20:00 +00:00 |
cart_outpost.xml
|
Outpost work.
|
2012-01-19 21:04:37 +00:00 |
cart_super_dock.xml
|
Rename property. Refs #1717.
|
2012-11-25 16:23:59 +00:00 |
cart_temple.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
cart_wall_gate.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
cart_wall_long.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
cart_wall_medium.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
cart_wall_short.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
cart_wall_tower.xml
|
Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
|
2012-10-08 00:51:24 +00:00 |
cart_wall.xml
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
|
2012-08-14 07:46:47 +00:00 |
cart_wallset_stone.xml
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
cart_wonder.xml
|
Wonder support for civs currently with Wonders.
|
2013-04-29 02:46:13 +00:00 |
celt_barracks.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
celt_blacksmith.xml
|
Temporary Blacksmith structures for prototyping and playtesting.
|
2013-05-12 07:23:05 +00:00 |
celt_civil_centre.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
celt_corral.xml
|
This was SVN commit r11595.
|
2012-04-21 07:19:43 +00:00 |
celt_defense_tower.xml
|
Some footprint resizing.
|
2012-02-19 06:19:28 +00:00 |
celt_dock.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
celt_farmstead.xml
|
Simulation templates sorting. See #801.
|
2011-07-30 20:09:46 +00:00 |
celt_field.xml
|
This was SVN commit r8479.
|
2010-10-27 10:35:58 +00:00 |
celt_fortress_b.xml
|
Military Engineers, Artillery Instructors, and Metalworker techs
|
2013-01-16 01:05:26 +00:00 |
celt_fortress_g.xml
|
Military Engineers, Artillery Instructors, and Metalworker techs
|
2013-01-16 01:05:26 +00:00 |
celt_house.xml
|
Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
|
2012-10-08 00:51:24 +00:00 |
celt_kennel.xml
|
Rename property. Refs #1717.
|
2012-11-25 16:23:59 +00:00 |
celt_market.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
celt_mill.xml
|
Simulation templates sorting. See #801.
|
2011-07-30 20:09:46 +00:00 |
celt_outpost.xml
|
Outpost work.
|
2012-01-19 21:04:37 +00:00 |
celt_sb1.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
celt_slope_tower.xml
|
Renaming the old celt wall files and new templates for them
|
2012-04-20 22:27:17 +00:00 |
celt_slope_wall.xml
|
Renaming the old celt wall files and new templates for them
|
2012-04-20 22:27:17 +00:00 |
celt_temple.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
celt_wall_gate.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
celt_wall_long.xml
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
|
2012-08-14 07:46:47 +00:00 |
celt_wall_medium.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
celt_wall_short.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
celt_wall_tower.xml
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
|
2012-08-14 07:46:47 +00:00 |
celt_wall.xml
|
Celt wall segments
|
2012-04-17 21:51:43 +00:00 |
celt_wallset_stone.xml
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
gaul_barracks.xml
|
Bloody dead sheep.
|
2013-05-14 09:48:37 +00:00 |
gaul_blacksmith.xml
|
Temporary Blacksmith structures for prototyping and playtesting.
|
2013-05-12 07:23:05 +00:00 |
gaul_civil_centre.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
gaul_corral.xml
|
Gauls.
|
2012-06-09 05:57:28 +00:00 |
gaul_defense_tower.xml
|
Gauls.
|
2012-06-09 05:57:28 +00:00 |
gaul_dock.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
gaul_farmstead.xml
|
Gauls.
|
2012-06-09 05:57:28 +00:00 |
gaul_field.xml
|
Gauls.
|
2012-06-09 05:57:28 +00:00 |
gaul_fortress.xml
|
Military Engineers, Artillery Instructors, and Metalworker techs
|
2013-01-16 01:05:26 +00:00 |
gaul_house.xml
|
Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
|
2012-09-28 22:06:07 +00:00 |
gaul_market.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
gaul_mill.xml
|
Gauls.
|
2012-06-09 05:57:28 +00:00 |
gaul_outpost.xml
|
Gauls.
|
2012-06-09 05:57:28 +00:00 |
gaul_rotarymill.xml
|
Gauls.
|
2012-06-09 05:57:28 +00:00 |
gaul_temple.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
gaul_wall_gate.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
gaul_wall_long.xml
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
|
2012-08-14 07:46:47 +00:00 |
gaul_wall_medium.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
gaul_wall_short.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
gaul_wall_tower.xml
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
|
2012-08-14 07:46:47 +00:00 |
gaul_wallset_stone.xml
|
Gauls.
|
2012-06-09 05:57:28 +00:00 |
hele_barracks.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
hele_blacksmith.xml
|
Temporary Blacksmith structures for prototyping and playtesting.
|
2013-05-12 07:23:05 +00:00 |
hele_civil_centre.xml
|
Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
|
2012-12-22 01:28:10 +00:00 |
hele_corral.xml
|
Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
|
2012-09-28 22:06:07 +00:00 |
hele_defense_tower.xml
|
Some footprint resizing.
|
2012-02-19 06:19:28 +00:00 |
hele_dock.xml
|
Fortresses and Docks build about 25% faster.
|
2013-01-23 08:11:05 +00:00 |
hele_farmstead.xml
|
Balancing.
|
2013-01-21 04:11:59 +00:00 |
hele_field.xml
|
More accurate <SpecificNames> for Greek entities.
|
2011-12-06 10:16:12 +00:00 |
hele_fortress.xml
|
Bolt shooter accuracy tech
|
2013-03-04 23:30:50 +00:00 |
hele_gymnasion.xml
|
Rename property. Refs #1717.
|
2012-11-25 16:23:59 +00:00 |
hele_house.xml
|
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
|
2013-01-20 23:40:41 +00:00 |
hele_market.xml
|
More accurate <SpecificNames> for Greek entities.
|
2011-12-06 10:16:12 +00:00 |
hele_mill.xml
|
Tweaks.
|
2013-01-21 01:22:45 +00:00 |
hele_outpost.xml
|
Outpost work.
|
2012-01-19 21:04:37 +00:00 |
hele_prytaneion.xml
|
Rename property. Refs #1717.
|
2012-11-25 16:23:59 +00:00 |
hele_temple.xml
|
Detect and fix characters missing from fonts
|
2011-12-31 16:34:42 +00:00 |
hele_theatron.xml
|
Made theatron available to all hellenic factions.
|
2012-09-02 05:12:06 +00:00 |
hele_wall_gate.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
hele_wall_long.xml
|
Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
|
2012-07-18 03:56:18 +00:00 |
hele_wall_medium.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
hele_wall_short.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
hele_wall_tower.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
hele_wallset_stone.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
iber_barracks.xml
|
Bloody dead sheep.
|
2013-05-14 09:48:37 +00:00 |
iber_blacksmith.xml
|
Temporary Blacksmith structures for prototyping and playtesting.
|
2013-05-12 07:23:05 +00:00 |
iber_civil_centre.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
iber_corral.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
iber_defense_tower.xml
|
Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
|
2012-10-08 00:51:24 +00:00 |
iber_dock.xml
|
Added custom docks rubbles with ao for each civ except Mauryans.
|
2012-11-14 04:24:59 +00:00 |
iber_farmstead.xml
|
The Big Iberian Moveâ„¢.
|
2011-03-17 07:31:58 +00:00 |
iber_field.xml
|
The Big Iberian Moveâ„¢.
|
2011-03-17 07:31:58 +00:00 |
iber_fortress.xml
|
Military Engineers, Artillery Instructors, and Metalworker techs
|
2013-01-16 01:05:26 +00:00 |
iber_house.xml
|
Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
|
2012-10-08 00:51:24 +00:00 |
iber_market.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
iber_mill.xml
|
The Big Iberian Moveâ„¢.
|
2011-03-17 07:31:58 +00:00 |
iber_outpost.xml
|
Outpost work.
|
2012-01-19 21:04:37 +00:00 |
iber_sb1.xml
|
New icons for dock, mill, stoa, theatron, and monument structures.
|
2012-12-19 19:28:51 +00:00 |
iber_temple.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
iber_wall_gate.xml
|
Uses xml attributes instead of elements for obstructions shapes.
|
2012-07-12 20:00:38 +00:00 |
iber_wall_long.xml
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
|
2012-08-14 07:46:47 +00:00 |
iber_wall_medium.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
iber_wall_short.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
iber_wall_tower.xml
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
iber_wall.xml
|
Changes to Iberian wall obstruction widths
|
2012-05-01 20:44:32 +00:00 |
iber_wallset_stone.xml
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
mace_barracks.xml
|
Bloody dead sheep.
|
2013-05-14 09:48:37 +00:00 |
mace_blacksmith.xml
|
Temporary Blacksmith structures for prototyping and playtesting.
|
2013-05-12 07:23:05 +00:00 |
mace_civil_centre.xml
|
Completely changed the "Stockbreeding" tech.
|
2013-05-12 21:30:01 +00:00 |
mace_corral.xml
|
Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
|
2012-09-28 22:06:07 +00:00 |
mace_defense_tower.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
mace_dock.xml
|
Fortresses and Docks build about 25% faster.
|
2013-01-23 08:11:05 +00:00 |
mace_farmstead.xml
|
Balancing.
|
2013-01-21 04:11:59 +00:00 |
mace_field.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
mace_fortress.xml
|
Temporary Blacksmith structures for prototyping and playtesting.
|
2013-05-12 07:23:05 +00:00 |
mace_house.xml
|
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
|
2013-01-20 23:40:41 +00:00 |
mace_library.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
mace_market.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
mace_mill.xml
|
Tweaks.
|
2013-01-21 01:22:45 +00:00 |
mace_outpost.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
mace_temple.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
mace_theatron.xml
|
Made theatron available to all hellenic factions.
|
2012-09-02 05:12:06 +00:00 |
mace_wall_gate.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
mace_wall_long.xml
|
Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
|
2012-07-18 03:56:18 +00:00 |
mace_wall_medium.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
mace_wall_short.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
mace_wall_tower.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
mace_wallset_stone.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
maur_barracks.xml
|
Bloody dead sheep.
|
2013-05-14 09:48:37 +00:00 |
maur_blacksmith.xml
|
Temporary Blacksmith structures for prototyping and playtesting.
|
2013-05-12 07:23:05 +00:00 |
maur_civil_centre.xml
|
Fixed Mauryan Civ Centre footprint.
|
2013-01-05 22:33:13 +00:00 |
maur_corral.xml
|
Mauryan Corral model
|
2013-02-14 01:26:19 +00:00 |
maur_defense_tower.xml
|
- Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree.
|
2012-07-07 21:38:48 +00:00 |
maur_dock.xml
|
Fixed Mauryan dock selection square and obstruction size
|
2013-01-28 13:22:13 +00:00 |
maur_elephant_stables.xml
|
Added Mauryan stables with AO map
|
2013-01-17 18:27:28 +00:00 |
maur_farmstead.xml
|
Mauryan Farmstead wip
|
2013-02-10 15:08:12 +00:00 |
maur_field.xml
|
- Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree.
|
2012-07-07 21:38:48 +00:00 |
maur_fortress.xml
|
Bloody dead sheep.
|
2013-05-14 09:48:37 +00:00 |
maur_house.xml
|
Adjusted splash damage for onagers. Adjusted stats for Mauryan houses. Added builder support for Mauryan Worker Elephant.
|
2012-07-03 02:38:24 +00:00 |
maur_market.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
maur_mill.xml
|
- Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree.
|
2012-07-07 21:38:48 +00:00 |
maur_outpost.xml
|
Fixed up some Mauryan entities.
|
2012-06-29 23:39:05 +00:00 |
maur_pillar_ashoka.xml
|
"Oh myyyyy" -- George Takei. Lots of stuff:
|
2013-04-03 06:48:38 +00:00 |
maur_temple.xml
|
Temporary Blacksmith structures for prototyping and playtesting.
|
2013-05-12 07:23:05 +00:00 |
maur_wall_gate.xml
|
Animations for Mauryan wall gate
|
2013-03-10 12:04:56 +00:00 |
maur_wall_long.xml
|
Mauryan long wall template edit
|
2013-03-11 01:06:45 +00:00 |
maur_wall_medium.xml
|
Mauryan walls cost wood and have roughly 25% less health than stone walls.
|
2013-03-11 00:10:24 +00:00 |
maur_wall_short.xml
|
Mauryan walls cost wood and have roughly 25% less health than stone walls.
|
2013-03-11 00:10:24 +00:00 |
maur_wall_tower.xml
|
Mauryan walls cost wood and have roughly 25% less health than stone walls.
|
2013-03-11 00:10:24 +00:00 |
maur_wall.xml
|
Mauryan walls added with AO. No gate animation yet.
|
2013-03-07 21:05:33 +00:00 |
maur_wallset_stone.xml
|
Mauryan walls added with AO. No gate animation yet.
|
2013-03-07 21:05:33 +00:00 |
maur_wonder.xml
|
Wonder support for civs currently with Wonders.
|
2013-04-29 02:46:13 +00:00 |
pers_apadana.xml
|
New train time techs. For most factions, you choose either faster training infantry or faster training cavalry (either one unlocks Conscription, which boosts batch training considerably). For Persians, you get to research both at the barracks and stables, which unlocks conscription techs for both buildings. For Persians, I also moved the champion unlock tech to their Palace (Apadana), which now unlocks the "Immortals" technology (the tech that makes the Anusiya train twice as fast).
|
2013-05-15 08:11:20 +00:00 |
pers_barracks.xml
|
New train time techs. For most factions, you choose either faster training infantry or faster training cavalry (either one unlocks Conscription, which boosts batch training considerably). For Persians, you get to research both at the barracks and stables, which unlocks conscription techs for both buildings. For Persians, I also moved the champion unlock tech to their Palace (Apadana), which now unlocks the "Immortals" technology (the tech that makes the Anusiya train twice as fast).
|
2013-05-15 08:11:20 +00:00 |
pers_civil_centre.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
pers_corral.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
pers_defense_tower.xml
|
-Mauryan population cap bonus (+10%)
|
2012-10-13 20:38:40 +00:00 |
pers_dock.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
pers_farmstead.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
pers_field.xml
|
-Mauryan population cap bonus (+10%)
|
2012-10-13 20:38:40 +00:00 |
pers_fortress.xml
|
Military Engineers, Artillery Instructors, and Metalworker techs
|
2013-01-16 01:05:26 +00:00 |
pers_house.xml
|
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
|
2013-01-20 23:40:41 +00:00 |
pers_ishtar_gate.xml
|
Gate-related template cleanup and tweaking
|
2012-07-18 01:10:47 +00:00 |
pers_market.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
pers_mill.xml
|
-Mauryan population cap bonus (+10%)
|
2012-10-13 20:38:40 +00:00 |
pers_outpost.xml
|
Outpost work.
|
2012-01-19 21:04:37 +00:00 |
pers_sb2.xml
|
Rename property. Refs #1717.
|
2012-11-25 16:23:59 +00:00 |
pers_stables.xml
|
New train time techs. For most factions, you choose either faster training infantry or faster training cavalry (either one unlocks Conscription, which boosts batch training considerably). For Persians, you get to research both at the barracks and stables, which unlocks conscription techs for both buildings. For Persians, I also moved the champion unlock tech to their Palace (Apadana), which now unlocks the "Immortals" technology (the tech that makes the Anusiya train twice as fast).
|
2013-05-15 08:11:20 +00:00 |
pers_temple.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
pers_wall_gate.xml
|
-Mauryan population cap bonus (+10%)
|
2012-10-13 20:38:40 +00:00 |
pers_wall_long.xml
|
-Mauryan population cap bonus (+10%)
|
2012-10-13 20:38:40 +00:00 |
pers_wall_medium.xml
|
-Mauryan population cap bonus (+10%)
|
2012-10-13 20:38:40 +00:00 |
pers_wall_short.xml
|
-Mauryan population cap bonus (+10%)
|
2012-10-13 20:38:40 +00:00 |
pers_wall_tower.xml
|
-Mauryan population cap bonus (+10%)
|
2012-10-13 20:38:40 +00:00 |
pers_wall.xml
|
-Mauryan population cap bonus (+10%)
|
2012-10-13 20:38:40 +00:00 |
pers_wallset_stone.xml
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
pers_wonder.xml
|
Temporary Blacksmith structures for prototyping and playtesting.
|
2013-05-12 07:23:05 +00:00 |
rome_arch.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
rome_army_camp.xml
|
Added mauryan healer skin and head.
|
2013-04-01 00:48:18 +00:00 |
rome_barracks.xml
|
Bloody dead sheep.
|
2013-05-14 09:48:37 +00:00 |
rome_blacksmith.xml
|
Temporary Blacksmith structures for prototyping and playtesting.
|
2013-05-12 07:23:05 +00:00 |
rome_civil_centre.xml
|
Added custom civic centre rubbles for each faction except Iberians.
|
2012-11-10 03:50:00 +00:00 |
rome_corral.xml
|
Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
|
2012-09-28 22:06:07 +00:00 |
rome_defense_tower.xml
|
Some footprint changes.
|
2012-02-05 03:01:03 +00:00 |
rome_dock.xml
|
Added custom docks rubbles with ao for each civ except Mauryans.
|
2012-11-14 04:24:59 +00:00 |
rome_farmstead.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
rome_field.xml
|
Moving all Roman materials from Internal to Public.
|
2011-12-24 04:19:36 +00:00 |
rome_fortress.xml
|
Military Engineers, Artillery Instructors, and Metalworker techs
|
2013-01-16 01:05:26 +00:00 |
rome_house.xml
|
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
|
2013-01-20 23:40:41 +00:00 |
rome_market.xml
|
Persian Assyrian Ram +50hp.
|
2013-01-28 01:25:05 +00:00 |
rome_mill.xml
|
Moving all Roman materials from Internal to Public.
|
2011-12-24 04:19:36 +00:00 |
rome_outpost.xml
|
Outpost work.
|
2012-01-19 21:04:37 +00:00 |
rome_siege_wall_gate.xml
|
Add a Foundation element to the Armour templates for structures.
|
2012-08-23 21:22:49 +00:00 |
rome_siege_wall_long.xml
|
Add a Foundation element to the Armour templates for structures.
|
2012-08-23 21:22:49 +00:00 |
rome_siege_wall_medium.xml
|
Add a Foundation element to the Armour templates for structures.
|
2012-08-23 21:22:49 +00:00 |
rome_siege_wall_short.xml
|
Add a Foundation element to the Armour templates for structures.
|
2012-08-23 21:22:49 +00:00 |
rome_siege_wall_tower.xml
|
Add a Foundation element to the Armour templates for structures.
|
2012-08-23 21:22:49 +00:00 |
rome_temple_mars.xml
|
This was SVN commit r11359.
|
2012-03-17 22:17:45 +00:00 |
rome_temple_vesta.xml
|
Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
|
2012-09-28 22:06:07 +00:00 |
rome_temple.xml
|
This was SVN commit r11066.
|
2012-02-13 22:35:21 +00:00 |
rome_tent.xml
|
This was SVN commit r11736.
|
2012-05-04 00:40:23 +00:00 |
rome_wall_gate.xml
|
Gate-related template cleanup and tweaking
|
2012-07-18 01:10:47 +00:00 |
rome_wall_long.xml
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
|
2012-08-14 07:46:47 +00:00 |
rome_wall_medium.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
rome_wall_short.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
rome_wall_tower.xml
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
rome_wall.xml
|
Roman wall segments - long, medium, and short. Gate needs work
|
2012-04-15 18:28:09 +00:00 |
rome_wallset_siege.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
rome_wallset_stone.xml
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
rome_wonder.xml
|
Wonder support for civs currently with Wonders.
|
2013-04-29 02:46:13 +00:00 |
spart_barracks.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
spart_blacksmith.xml
|
Temporary Blacksmith structures for prototyping and playtesting.
|
2013-05-12 07:23:05 +00:00 |
spart_civil_centre.xml
|
Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
|
2012-12-22 01:28:10 +00:00 |
spart_corral.xml
|
Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
|
2012-09-28 22:06:07 +00:00 |
spart_defense_tower.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
spart_dock.xml
|
Fortresses and Docks build about 25% faster.
|
2013-01-23 08:11:05 +00:00 |
spart_farmstead.xml
|
Balancing.
|
2013-01-21 04:11:59 +00:00 |
spart_field.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
spart_fortress.xml
|
Fortresses and Docks build about 25% faster.
|
2013-01-23 08:11:05 +00:00 |
spart_gerousia.xml
|
Rename property. Refs #1717.
|
2012-11-25 16:23:59 +00:00 |
spart_house.xml
|
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
|
2013-01-20 23:40:41 +00:00 |
spart_market.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
spart_mill.xml
|
Tweaks.
|
2013-01-21 01:22:45 +00:00 |
spart_outpost.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
spart_syssiton.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
spart_temple.xml
|
This was SVN commit r11842.
|
2012-05-12 01:09:26 +00:00 |
spart_theatron.xml
|
Made theatron available to all hellenic factions.
|
2012-09-02 05:12:06 +00:00 |
spart_wall_gate.xml
|
Gate-related template cleanup and tweaking
|
2012-07-18 01:10:47 +00:00 |
spart_wall_long.xml
|
Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
|
2012-07-18 03:56:18 +00:00 |
spart_wall_medium.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
spart_wall_short.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
spart_wall_tower.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
spart_wallset_stone.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
theb_theatron.xml
|
Made theatron available to all hellenic factions.
|
2012-09-02 05:12:06 +00:00 |