0ad/binaries/data/mods/public/simulation/components/interfaces/UnitAI.js
2013-11-08 23:22:59 +00:00

22 lines
719 B
JavaScript

Engine.RegisterInterface("UnitAI");
// Message of the form { "idle": true },
// sent whenever the unit's idle status changes.
Engine.RegisterMessageType("UnitIdleChanged");
// Message of the form { "to": "STATE.NAME" }.
// sent whenever the unit changes state
Engine.RegisterMessageType("UnitAIStateChanged");
// Message of the form { "to": orderData }.
// sent whenever the unit changes state
Engine.RegisterMessageType("UnitAIOrderDataChanged");
// Message of the form { "entity": entity },
// sent whenever a pickup is requested
Engine.RegisterMessageType("PickupRequested");
// Message of the form { "entity": entity },
// sent whenever a pickup is no more needed
Engine.RegisterMessageType("PickupCanceled");