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interfaces
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And of course I forgot a file.
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2013-07-25 08:58:15 +00:00 |
tests
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Fix tests. Refs #1960.
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2013-08-06 22:32:46 +00:00 |
AIInterface.js
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AI-related changes to the AI interface and Command.js, to facilitate debugging of upcoming new version of Aegis.
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2013-07-25 08:57:07 +00:00 |
AIProxy.js
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AI-related changes to the AI interface and Command.js, to facilitate debugging of upcoming new version of Aegis.
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2013-07-25 08:57:07 +00:00 |
Armour.js
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Use floats for health. Fix #1633
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2013-06-29 00:43:08 +00:00 |
Attack.js
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Fixes Attack component schema
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2013-08-17 06:02:31 +00:00 |
Auras.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
Barter.js
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Summary screen: separate barter info for each resource
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2012-08-12 09:12:06 +00:00 |
BattleDetection.js
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Don't use Number, parseInt, etc. per coding conventions (use the +operator instead)
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2013-02-24 00:25:13 +00:00 |
Builder.js
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Fix maurian elephants being unable to build stuff. Caused by enlarging the elephant obstruction radius.
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2013-08-20 09:39:01 +00:00 |
BuildingAI.js
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fix coding style for buildingAI. Refs #2010
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2013-08-16 12:17:18 +00:00 |
BuildRestrictions.js
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Fixed some Greek corral prop problems.
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2013-08-25 22:20:09 +00:00 |
Cost.js
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Show combined costs in the gate conversion tooltip. Based on patch by Jgwman. Fixes #1591.
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2013-06-29 20:55:53 +00:00 |
EndGameManager.js
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Adjust diplomacy according to irc discussion. Refs #7.
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2012-11-05 20:16:35 +00:00 |
EntityLimits.js
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Fixed some Greek corral prop problems.
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2013-08-25 22:20:09 +00:00 |
Formation.js
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Prevent formation controllers from showing up in range queries. Fixes #1796.
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2013-06-16 23:10:01 +00:00 |
Foundation.js
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Display current/max gatherers or builders when a resource or foundation is selected. Based on a patch by mimo. Fix #1871.
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2013-07-07 22:13:58 +00:00 |
GarrisonHolder.js
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Fix tests.
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2013-08-19 10:55:35 +00:00 |
Gate.js
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Gates now handle allies made using diplomacy.
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2013-04-18 18:18:34 +00:00 |
GuiInterface.js
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Revert f5ab6255d0 . I accidentally somehow committed my whole working tree on this computer....
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2013-08-26 04:15:36 +00:00 |
Heal.js
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Backport c011875c5a to the older APIs and allow for empty buildable entites token list.
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2013-07-16 21:22:05 +00:00 |
Health.js
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fix health regeneration for negative values (reported by Mythos_Ruler)
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2013-08-14 08:33:29 +00:00 |
Identity.js
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Adds notification tooltips for building placement, fixes #921.
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2013-02-24 00:12:41 +00:00 |
Loot.js
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |
Looter.js
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Implements shared trade gain with allies, patch by mimo, fixes #1691
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2013-07-16 05:59:48 +00:00 |
MotionBall.js
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# Add documentation of the entity template XML file format.
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2010-04-23 16:09:03 +00:00 |
Pack.js
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Make technology code cleaner with helper functions. Refs #1692.
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2013-01-08 00:00:21 +00:00 |
Player.js
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Split up cheats into multiple files. Patch by lsdh/ldsh. Fixes #2019.
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2013-07-31 22:22:12 +00:00 |
PlayerManager.js
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var-fare
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2013-05-12 22:28:02 +00:00 |
ProductionQueue.js
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Clean up cheat handling a bit. Use setter and getter for cheatTimeMultiplier.
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2013-07-01 23:46:03 +00:00 |
Promotion.js
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Make technology code cleaner with helper functions. Refs #1692.
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2013-01-08 00:00:21 +00:00 |
RallyPoint.js
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Queued orders for rally points. Fixes #1053 and #1211.
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2012-05-24 18:25:31 +00:00 |
ResourceDropsite.js
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# Add resource shuttling.
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2010-11-13 19:15:29 +00:00 |
ResourceGatherer.js
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Remove the old diminishing returns formula (I accidentally left it as a comment). Also, I forgot to credit scythetwirler (who came up with the new formula) in the previous commit.
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2013-08-14 05:16:09 +00:00 |
ResourceSupply.js
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Revert f5ab6255d0 . I accidentally somehow committed my whole working tree on this computer....
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2013-08-26 04:15:36 +00:00 |
Settlement.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
Sound.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
Stamina.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
StatisticsTracker.js
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Revert f5ab6255d0 . I accidentally somehow committed my whole working tree on this computer....
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2013-08-26 04:15:36 +00:00 |
StatusBars.js
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Infinite farms with diminishing returns (but no farmland). Refs #1318.
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2013-07-30 06:04:53 +00:00 |
TechnologyManager.js
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Check if one of the technologies in a pair is already in progress. Fixes #1820.
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2013-05-05 13:54:00 +00:00 |
TechnologyTemplateManager.js
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var-fare
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2013-05-12 22:28:02 +00:00 |
TerritoryDecay.js
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Make technology code cleaner with helper functions. Refs #1692.
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2013-01-08 00:00:21 +00:00 |
Timer.js
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
Trader.js
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Fix some errors.
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2013-08-26 01:26:35 +00:00 |
TrainingRestrictions.js
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Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432
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2012-11-07 17:56:14 +00:00 |
UnitAI.js
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Save initial herd position and update the last known position of the hunted animal when hunting. Patch by mimo. Fixes #2047.
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2013-09-06 19:47:48 +00:00 |
UnitMotionFlying.js
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Fix flying unit not crashing in water when they should. Patch by scythewirler. refs #2067
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2013-08-19 14:44:15 +00:00 |
WallPiece.js
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Wall placement. Closes #786.
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2012-05-05 19:22:22 +00:00 |
WallSet.js
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Fix some whitespace in scripts
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2012-05-09 12:14:22 +00:00 |