.. |
campaigns
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Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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2013-10-14 15:51:21 +00:00 |
formations
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Add sloppyness and separate icon path to formation templates (makes it possible to have multiple formation templates - like different settings for different civs - with only one icon file)
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2014-05-20 17:18:40 +00:00 |
gaia
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Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
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2014-12-05 18:33:59 +00:00 |
other
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Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
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2014-12-05 18:33:59 +00:00 |
rubble
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Correct mime-types and end-of-lines for the XML files in simulation/templates
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2014-06-04 17:21:24 +00:00 |
skirmish
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Make skirmish entities better moddable. Fixes #2523. Patch by Idanwin.
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2014-05-18 15:53:57 +00:00 |
special
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Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
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2014-12-05 18:33:59 +00:00 |
special_units
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Translation fixes.
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2014-11-05 00:22:11 +00:00 |
structures
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Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
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2014-12-05 18:33:59 +00:00 |
units
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Remove another leftover "Counter" string, see also d3351a645f .
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2014-10-17 14:19:32 +00:00 |
template_entity_full.xml
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# Add experimental fighter planes.
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2011-06-09 19:44:40 +00:00 |
template_entity_quasi.xml
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Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
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2012-02-27 05:32:35 +00:00 |
template_eyecandy.xml
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Correct mime-types and end-of-lines for the XML files in simulation/templates
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2014-06-04 17:21:24 +00:00 |
template_formation.xml
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Remove remaining MaxDistance. See 1207b146bb
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2014-05-21 14:20:00 +00:00 |
template_gaia_flora_bush_berry.xml
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Revert f5ab6255d0 . I accidentally somehow committed my whole working tree on this computer....
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2013-08-26 04:15:36 +00:00 |
template_gaia_flora_bush.xml
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Adds a new class, ForestPlant
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2011-09-30 21:11:50 +00:00 |
template_gaia_flora_tree.xml
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Mythos_Ruler's Christmas update for SVN users!
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2013-12-25 15:49:49 +00:00 |
template_gaia_flora.xml
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Selection ring tweaks.
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2012-04-25 21:14:32 +00:00 |
template_gaia_geo_mineral_slabs.xml
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Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
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2013-07-16 03:46:30 +00:00 |
template_gaia_geo_mineral.xml
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Updated Stoa tip image.
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2013-08-30 22:35:15 +00:00 |
template_gaia_geo_rock_slabs.xml
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Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
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2013-07-16 03:46:30 +00:00 |
template_gaia_geo_rock.xml
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Updated Stoa tip image.
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2013-08-30 22:35:15 +00:00 |
template_gaia_geo.xml
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Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
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2013-07-16 03:46:30 +00:00 |
template_gaia_ruins.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_gaia_treasure.xml
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Seleucids now have what used to be the Ptolemies' Military Settlement system (now called a Military Colony; needs a new model).
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2013-12-28 00:34:37 +00:00 |
template_gaia.xml
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Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
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2014-12-05 18:33:59 +00:00 |
template_rubble.xml
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Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
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2014-12-05 18:33:59 +00:00 |
template_structure_civic_civil_centre.xml
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Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
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2014-09-07 21:47:26 +00:00 |
template_structure_civic_house.xml
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Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
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2014-09-07 21:47:26 +00:00 |
template_structure_civic_temple.xml
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Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
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2014-09-07 21:47:26 +00:00 |
template_structure_civic.xml
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Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
|
2014-09-07 21:47:26 +00:00 |
template_structure_defense_defense_tower.xml
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Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
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2014-09-07 21:47:26 +00:00 |
template_structure_defense_outpost.xml
|
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
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2014-09-07 21:47:26 +00:00 |
template_structure_defense_wall_gate.xml
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Correct mime-types and end-of-lines for the XML files in simulation/templates
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2014-06-04 17:21:24 +00:00 |
template_structure_defense_wall_long.xml
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Fix walls + remove debug warning
|
2014-06-09 17:51:23 +00:00 |
template_structure_defense_wall_medium.xml
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Fix walls + remove debug warning
|
2014-06-09 17:51:23 +00:00 |
template_structure_defense_wall_short.xml
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Correct mime-types and end-of-lines for the XML files in simulation/templates
|
2014-06-04 17:21:24 +00:00 |
template_structure_defense_wall_tower.xml
|
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
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2014-09-07 21:47:26 +00:00 |
template_structure_defense_wall.xml
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Allow building walls along the shore. Patch by sanderd17. Fix #1610.
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2013-07-07 22:44:47 +00:00 |
template_structure_defense_wallset.xml
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Fix some mistakes with class definition for stone/palisade gates and wallsets.
|
2012-08-06 11:43:02 +00:00 |
template_structure_defense.xml
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Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
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2014-09-07 21:47:26 +00:00 |
template_structure_economic_farmstead.xml
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Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
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2014-09-07 21:47:26 +00:00 |
template_structure_economic_market.xml
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Correct mime-types and end-of-lines for the XML files in simulation/templates
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2014-06-04 17:21:24 +00:00 |
template_structure_economic_storehouse.xml
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Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
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2014-09-07 21:47:26 +00:00 |
template_structure_economic.xml
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Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
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2014-09-07 21:47:26 +00:00 |
template_structure_gaia_settlement.xml
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Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
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2014-12-05 18:33:59 +00:00 |
template_structure_military_barracks.xml
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Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
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2014-09-07 21:47:26 +00:00 |
template_structure_military_blacksmith.xml
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Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
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2014-09-07 21:47:26 +00:00 |
template_structure_military_dock.xml
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Add visible class names to all common buildings
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2014-05-22 14:31:48 +00:00 |
template_structure_military_embassy.xml
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Correct mime-types and end-of-lines for the XML files in simulation/templates
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2014-06-04 17:21:24 +00:00 |
template_structure_military_fortress.xml
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Change tooltips with incorrect garrison count. Patch by thamlett. Fixes #2748.
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2014-10-12 23:15:28 +00:00 |
template_structure_military.xml
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Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
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2014-09-07 21:47:26 +00:00 |
template_structure_resource_corral.xml
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Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
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2014-09-07 21:47:26 +00:00 |
template_structure_resource_field.xml
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Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
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2014-09-07 21:47:26 +00:00 |
template_structure_resource.xml
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Add visible class names to all common buildings
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2014-05-22 14:31:48 +00:00 |
template_structure_special.xml
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Fixes #2831. Patch by prodigalson.
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2014-10-04 05:17:36 +00:00 |
template_structure_wonder.xml
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Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
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2014-12-05 18:33:59 +00:00 |
template_structure.xml
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Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
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2014-12-05 18:33:59 +00:00 |
template_trigger_point.xml
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Make trigger points templates
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2014-06-15 11:25:25 +00:00 |
template_unit_cavalry_melee_spearman.xml
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Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0.
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2014-09-27 22:01:50 +00:00 |
template_unit_cavalry_melee_swordsman.xml
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Slightly buffs swordsmen and fixes a couple inconsistencies.
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2014-10-04 05:31:29 +00:00 |
template_unit_cavalry_melee.xml
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Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0.
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2014-09-27 22:01:50 +00:00 |
template_unit_cavalry_ranged_archer.xml
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Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0.
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2014-09-27 22:01:50 +00:00 |
template_unit_cavalry_ranged_javelinist.xml
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Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0.
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2014-09-27 22:01:50 +00:00 |
template_unit_cavalry_ranged.xml
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Buffs ranged units slightly as massing melee units was slightly overpowered.
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2014-09-19 03:39:24 +00:00 |
template_unit_cavalry.xml
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Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0.
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2014-09-27 22:01:50 +00:00 |
template_unit_champion_cavalry_archer.xml
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Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0.
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2014-09-27 22:01:50 +00:00 |
template_unit_champion_cavalry_javelinist.xml
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Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0.
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2014-09-27 22:01:50 +00:00 |
template_unit_champion_cavalry_spearman.xml
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Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0.
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2014-09-27 22:01:50 +00:00 |
template_unit_champion_cavalry_swordsman.xml
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Slightly buffs swordsmen and fixes a couple inconsistencies.
|
2014-10-04 05:31:29 +00:00 |
template_unit_champion_cavalry.xml
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Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0.
|
2014-09-27 22:01:50 +00:00 |
template_unit_champion_elephant_melee.xml
|
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
|
2014-09-07 21:47:26 +00:00 |
template_unit_champion_elephant.xml
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Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
|
2014-09-07 21:47:26 +00:00 |
template_unit_champion_infantry_archer.xml
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Buffs ranged units slightly as massing melee units was slightly overpowered.
|
2014-09-19 03:39:24 +00:00 |
template_unit_champion_infantry_javelinist.xml
|
Buffs ranged units slightly as massing melee units was slightly overpowered.
|
2014-09-19 03:39:24 +00:00 |
template_unit_champion_infantry_pikeman.xml
|
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
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2014-09-07 21:47:26 +00:00 |
template_unit_champion_infantry_spearman.xml
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Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
|
2014-09-07 21:47:26 +00:00 |
template_unit_champion_infantry_swordsman.xml
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Slightly buffs swordsmen and fixes a couple inconsistencies.
|
2014-10-04 05:31:29 +00:00 |
template_unit_champion_infantry.xml
|
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
|
2014-09-07 21:47:26 +00:00 |
template_unit_champion_ranged.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_champion_siege.xml
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Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
|
2014-06-09 09:32:36 +00:00 |
template_unit_champion.xml
|
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
|
2014-06-09 09:32:36 +00:00 |
template_unit_dog.xml
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Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
|
2014-09-07 21:47:26 +00:00 |
template_unit_fauna_breed_passive.xml
|
Testing branching phases.
|
2012-06-06 21:38:17 +00:00 |
template_unit_fauna_breed.xml
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Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
|
2013-10-14 15:51:21 +00:00 |
template_unit_fauna_decorative.xml
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Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
|
2014-12-05 18:33:59 +00:00 |
template_unit_fauna_fish.xml
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Revert f5ab6255d0 . I accidentally somehow committed my whole working tree on this computer....
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2013-08-26 04:15:36 +00:00 |
template_unit_fauna_herd_domestic.xml
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Fixed some templates.
|
2012-08-23 17:38:19 +00:00 |
template_unit_fauna_herd.xml
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Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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2013-10-14 15:51:21 +00:00 |
template_unit_fauna_hunt_aggressive.xml
|
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
|
2014-09-07 21:47:26 +00:00 |
template_unit_fauna_hunt_defensive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
|
2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_skittish.xml
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Fixed Greek temple prop point error.
|
2012-03-10 01:25:39 +00:00 |
template_unit_fauna_hunt_violent.xml
|
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
|
2014-09-07 21:47:26 +00:00 |
template_unit_fauna_hunt_whale.xml
|
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
|
2014-09-07 21:47:26 +00:00 |
template_unit_fauna_hunt.xml
|
Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
|
2013-03-13 20:10:46 +00:00 |
template_unit_fauna_wild_aggressive.xml
|
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
|
2014-09-07 21:47:26 +00:00 |
template_unit_fauna_wild_defensive.xml
|
# Improve animal AI, based on patch from Badmadblacksad.
|
2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_passive.xml
|
# Improve animal AI, based on patch from Badmadblacksad.
|
2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_violent.xml
|
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
|
2014-09-07 21:47:26 +00:00 |
template_unit_fauna_wild.xml
|
Updated entity template conversion script, to convert population costs and names and civs
|
2010-01-24 17:20:23 +00:00 |
template_unit_fauna.xml
|
Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
|
2014-12-05 18:33:59 +00:00 |
template_unit_hero_cavalry_archer.xml
|
Buffs ranged units slightly as massing melee units was slightly overpowered.
|
2014-09-19 03:39:24 +00:00 |
template_unit_hero_cavalry_javelinist.xml
|
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
|
2014-09-07 21:47:26 +00:00 |
template_unit_hero_cavalry_spearman.xml
|
Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0.
|
2014-09-27 22:01:50 +00:00 |
template_unit_hero_cavalry_swordsman.xml
|
Slightly buffs swordsmen and fixes a couple inconsistencies.
|
2014-10-04 05:31:29 +00:00 |
template_unit_hero_cavalry.xml
|
Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0.
|
2014-09-27 22:01:50 +00:00 |
template_unit_hero_elephant_melee.xml
|
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
|
2014-09-07 21:47:26 +00:00 |
template_unit_hero_infantry_archer.xml
|
Buffs ranged units slightly as massing melee units was slightly overpowered.
|
2014-09-19 03:39:24 +00:00 |
template_unit_hero_infantry_javelinist.xml
|
Buffs ranged units slightly as massing melee units was slightly overpowered.
|
2014-09-19 03:39:24 +00:00 |
template_unit_hero_infantry_pikeman.xml
|
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
|
2014-09-07 21:47:26 +00:00 |
template_unit_hero_infantry_spearman.xml
|
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
|
2014-09-07 21:47:26 +00:00 |
template_unit_hero_infantry_swordsman.xml
|
Slightly buffs swordsmen and fixes a couple inconsistencies.
|
2014-10-04 05:31:29 +00:00 |
template_unit_hero_infantry.xml
|
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
|
2014-06-09 09:32:36 +00:00 |
template_unit_hero.xml
|
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
|
2014-09-07 21:47:26 +00:00 |
template_unit_infantry_melee_pikeman.xml
|
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
|
2014-09-07 21:47:26 +00:00 |
template_unit_infantry_melee_spearman.xml
|
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
|
2014-09-07 21:47:26 +00:00 |
template_unit_infantry_melee_swordsman.xml
|
Slightly buffs swordsmen and fixes a couple inconsistencies.
|
2014-10-04 05:31:29 +00:00 |
template_unit_infantry_melee.xml
|
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
|
2014-09-07 21:47:26 +00:00 |
template_unit_infantry_ranged_archer.xml
|
Buffs ranged units slightly as massing melee units was slightly overpowered.
|
2014-09-19 03:39:24 +00:00 |
template_unit_infantry_ranged_javelinist.xml
|
Buffs ranged units slightly as massing melee units was slightly overpowered.
|
2014-09-19 03:39:24 +00:00 |
template_unit_infantry_ranged_slinger.xml
|
Buffs ranged units slightly as massing melee units was slightly overpowered.
|
2014-09-19 03:39:24 +00:00 |
template_unit_infantry_ranged.xml
|
Buffs ranged units slightly as massing melee units was slightly overpowered.
|
2014-09-19 03:39:24 +00:00 |
template_unit_infantry.xml
|
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
|
2014-09-07 21:47:26 +00:00 |
template_unit_mechanical_ship_bireme.xml
|
allow war dogs to garrison in ships
|
2014-10-05 19:25:27 +00:00 |
template_unit_mechanical_ship_fire.xml
|
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
|
2014-09-07 21:47:26 +00:00 |
template_unit_mechanical_ship_fishing.xml
|
Non-fighting ships should not be agressive by default
|
2014-12-01 20:58:46 +00:00 |
template_unit_mechanical_ship_merchant.xml
|
Non-fighting ships should not be agressive by default
|
2014-12-01 20:58:46 +00:00 |
template_unit_mechanical_ship_quinquereme.xml
|
allow war dogs to garrison in ships
|
2014-10-05 19:25:27 +00:00 |
template_unit_mechanical_ship_trireme.xml
|
allow war dogs to garrison in ships
|
2014-10-05 19:25:27 +00:00 |
template_unit_mechanical_ship.xml
|
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
|
2014-06-09 09:32:36 +00:00 |
template_unit_mechanical_siege_ballista.xml
|
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
|
2014-09-07 21:47:26 +00:00 |
template_unit_mechanical_siege_onager.xml
|
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
|
2014-09-07 21:47:26 +00:00 |
template_unit_mechanical_siege_ram.xml
|
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
|
2014-09-07 21:47:26 +00:00 |
template_unit_mechanical_siege_tower.xml
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Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
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2014-09-07 21:47:26 +00:00 |
template_unit_mechanical_siege.xml
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Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
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2014-06-09 09:32:36 +00:00 |
template_unit_mechanical.xml
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Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
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2014-06-09 09:32:36 +00:00 |
template_unit_support_female_citizen.xml
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Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
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2014-09-07 21:47:26 +00:00 |
template_unit_support_healer.xml
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Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
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2014-09-07 21:47:26 +00:00 |
template_unit_support_slave.xml
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Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
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2014-09-07 21:47:26 +00:00 |
template_unit_support_trader.xml
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Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
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2014-09-07 21:47:26 +00:00 |
template_unit_support.xml
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Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
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2014-09-07 21:47:26 +00:00 |
template_unit.xml
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Fixes #2937. Thanks to Lion_Kanzen and Pureon for making icons.
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2014-12-25 05:12:39 +00:00 |