0ad/binaries/data/mods/public/simulation/templates/gaia/fauna_sheep.xml
historic_bruno f302faf8e4 Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
Sets cavalry and quadrupedal animals to 'pitch' anchoring. Cleans up
mine templates.

This was SVN commit r13565.
2013-07-16 03:46:30 +00:00

36 lines
903 B
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_herd_domestic">
<Cost>
<BuildTime>35</BuildTime>
<Resources>
<food>50</food>
</Resources>
</Cost>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Sheep</SpecificName>
<Classes datatype="tokens">Domestic</Classes>
<Icon>gaia/fauna_sheep.png</Icon>
</Identity>
<Position>
<Anchor>pitch</Anchor>
</Position>
<Sound>
<SoundGroups>
<select>actor/fauna/animal/sheep.xml</select>
<order_walk>actor/fauna/animal/sheep.xml</order_walk>
<death>actor/fauna/animal/sheep.xml</death>
<trained>actor/fauna/animal/sheep.xml</trained>
</SoundGroups>
</Sound>
<StatusBars>
<HeightOffset>5.0</HeightOffset>
</StatusBars>
<UnitMotion>
<WalkSpeed>3.0</WalkSpeed>
</UnitMotion>
<VisualActor>
<Actor>fauna/sheep1.xml</Actor>
</VisualActor>
</Entity>