0ad/binaries/data/mods/public/audio/attack/siege
2013-07-14 15:41:49 +00:00
..
ballist_attack_01.ogg Animated Roman ballista siege weapon with delayed attack sounds. 2012-01-08 01:59:59 +00:00
ballist_attack_02.ogg Animated Roman ballista siege weapon with delayed attack sounds. 2012-01-08 01:59:59 +00:00
ballist_attack.xml Animated Roman ballista siege weapon with delayed attack sounds. 2012-01-08 01:59:59 +00:00
ballist_rome_attack_01.ogg Applying stwf's sound attribute to ballista + pers fortress decals added 2013-07-14 15:41:49 +00:00
ballist_rome_attack.xml Applying stwf's sound attribute to ballista + pers fortress decals added 2013-07-14 15:41:49 +00:00
onager_moving_11.ogg Splitting Internal with Public 2008-09-18 04:38:42 +00:00
onager_shooting_11.ogg Splitting Internal with Public 2008-09-18 04:38:42 +00:00
ram_attack_order.ogg Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929. 2013-06-03 21:42:48 +00:00
ram_attack_order.xml Ram attack and attack order sound files 2011-12-09 18:38:35 +00:00
ram_attack.ogg Ram attack and attack order sound files 2011-12-09 18:38:35 +00:00
ram_attack.xml Some sound file changes to hopefully add more aural variation. 2013-05-25 18:07:29 +00:00
ram_move.ogg Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929. 2013-06-03 21:42:48 +00:00
ram_move.xml New siege ram sounds added. Celt siege ram files. 2011-02-12 00:01:21 +00:00
siege_select_10.ogg gate, siege and destro sounds. Added proper folder for gate 2010-04-02 19:12:42 +00:00
siege_select.xml Sets Distanceless flag on most selection sound groups. 2013-06-04 03:17:46 +00:00