0ad/binaries/data/mods/public/simulation/components
historic_bruno 0933925d49 Adds JS implementations of Math.pow, exp, and log, by sanderd17, refs #1193.
Fixes #1990 (OOS caused by Math.pow).
Adds tests and documentation for Math functions.

This was SVN commit r13515.
2013-06-30 05:16:20 +00:00
..
interfaces Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
tests Adds JS implementations of Math.pow, exp, and log, by sanderd17, refs #1193. 2013-06-30 05:16:20 +00:00
AIInterface.js AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI. 2013-03-05 22:52:48 +00:00
AIProxy.js Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
Armour.js Use floats for health. Fix #1633 2013-06-29 00:43:08 +00:00
Attack.js Handle empty token list gracefully. 2013-06-14 16:13:59 +00:00
Auras.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Barter.js Summary screen: separate barter info for each resource 2012-08-12 09:12:06 +00:00
BattleDetection.js Don't use Number, parseInt, etc. per coding conventions (use the +operator instead) 2013-02-24 00:25:13 +00:00
Builder.js Make technology code cleaner with helper functions. Refs #1692. 2013-01-08 00:00:21 +00:00
BuildingAI.js Make technology code cleaner with helper functions. Refs #1692. 2013-01-08 00:00:21 +00:00
BuildRestrictions.js Carthaginians can now only build 1 embassy at a time. 2013-06-29 02:17:33 +00:00
Cost.js Show combined costs in the gate conversion tooltip. Based on patch by Jgwman. Fixes #1591. 2013-06-29 20:55:53 +00:00
EndGameManager.js Adjust diplomacy according to irc discussion. Refs #7. 2012-11-05 20:16:35 +00:00
EntityLimits.js Bloody dead camel. 2013-05-19 08:19:16 +00:00
Formation.js Prevent formation controllers from showing up in range queries. Fixes #1796. 2013-06-16 23:10:01 +00:00
Foundation.js Allow setting rally points for foundations. Patch by Josh. Fixes #902. 2013-05-02 20:29:22 +00:00
GarrisonHolder.js Small garrison code clean-up 2013-06-26 19:24:56 +00:00
Gate.js Gates now handle allies made using diplomacy. 2013-04-18 18:18:34 +00:00
GuiInterface.js var-fare 2013-05-12 22:28:02 +00:00
Heal.js Small cleanup. 2013-05-21 23:50:42 +00:00
Health.js This was SVN commit r13510. 2013-06-29 04:12:17 +00:00
Identity.js Adds notification tooltips for building placement, fixes #921. 2013-02-24 00:12:41 +00:00
Loot.js Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
Looter.js Trade. Closes #30. 2012-03-08 20:42:28 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Pack.js Make technology code cleaner with helper functions. Refs #1692. 2013-01-08 00:00:21 +00:00
Player.js Allow mutual allies to garrison in each others buildings. Patch by mimo. Fixes #1807. 2013-04-14 00:34:14 +00:00
PlayerManager.js var-fare 2013-05-12 22:28:02 +00:00
ProductionQueue.js Handle empty token list gracefully. 2013-06-14 16:13:59 +00:00
Promotion.js Make technology code cleaner with helper functions. Refs #1692. 2013-01-08 00:00:21 +00:00
RallyPoint.js Queued orders for rally points. Fixes #1053 and #1211. 2012-05-24 18:25:31 +00:00
ResourceDropsite.js # Add resource shuttling. 2010-11-13 19:15:29 +00:00
ResourceGatherer.js Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system). 2013-03-13 20:44:48 +00:00
ResourceSupply.js Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Sound.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Add tribute stats to the summary screen. Patch by alpha123. Fixes #1831. 2013-02-03 23:49:49 +00:00
StatusBars.js Implements siege packing. Closes #1718. 2012-12-01 00:34:03 +00:00
TechnologyManager.js Check if one of the technologies in a pair is already in progress. Fixes #1820. 2013-05-05 13:54:00 +00:00
TechnologyTemplateManager.js var-fare 2013-05-12 22:28:02 +00:00
TerritoryDecay.js Make technology code cleaner with helper functions. Refs #1692. 2013-01-08 00:00:21 +00:00
Timer.js # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
Trader.js Rounds trader gain to avoid fractions with garrisoned traders in a merchant ship, patch by Markus, fixes #1954 2013-06-01 21:28:31 +00:00
TrainingRestrictions.js Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432 2012-11-07 17:56:14 +00:00
UnitAI.js Clarify usage of CheckPlacement. Check if the losRangeQuery exists before disabling it. 2013-06-26 18:41:06 +00:00
UnitMotionFlying.js New Year's clean-up. 2013-01-01 18:33:53 +00:00
WallPiece.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
WallSet.js Fix some whitespace in scripts 2012-05-09 12:14:22 +00:00