0ad/binaries/data/mods/public/simulation/templates/other/celt_tavern.xml
Enrique dd69fac774 Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
Modified several templates to spawn its correct rubble on death.

This was SVN commit r12985.
2012-12-12 19:06:58 +00:00

54 lines
1.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Auras>
<Heal>
<Radius>30</Radius>
<Speed>1000</Speed>
</Heal>
</Auras>
<Cost>
<PopulationBonus>10</PopulationBonus>
<BuildTime>200</BuildTime>
<Resources>
<food>0</food>
<wood>100</wood>
<stone>100</stone>
<metal>0</metal>
</Resources>
</Cost>
<Footprint>
<Square width="18.0" depth="18.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<Max>1500</Max>
<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>celt</Civ>
<GenericName>Tavern</GenericName>
<SpecificName>Taberna</SpecificName>
<History>Taverns are where Celtic warriors go for a tall glass of mead after a hard-won battle. Some might even find rest in one of the back rooms for rent in this seedy establishment.</History>
<Tooltip>Add +10 to Population Cap. Recruit fanatics.</Tooltip>
</Identity>
<Obstruction>
<Static width="17.0" depth="17.0"/>
</Obstruction>
<RallyPoint/>
<TerritoryDecay disable=""/>
<TerritoryInfluence>
<Radius>32</Radius>
<Weight>65536</Weight>
</TerritoryInfluence>
<ProductionQueue>
<BatchTimeModifier>0.7</BatchTimeModifier>
<Entities datatype="tokens">
units/celt_fanatic
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/celts/tavern.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
</VisualActor>
</Entity>