..
campaigns
Footprint sizes for these things.
2012-05-18 22:41:31 +00:00
gaia
Fixing the name of tamarix tree.
2012-09-27 08:15:53 +00:00
other
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
rubble
Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
2012-10-08 00:51:24 +00:00
special
Add repair order queueing to formations. Refs #592 .
2012-05-18 21:31:57 +00:00
structures
New wood gathering tech (iron axes) at the Mill, paired with a capacity tech (wheelbarrows).
2012-10-15 03:11:17 +00:00
units
New wood gathering tech (iron axes) at the Mill, paired with a capacity tech (wheelbarrows).
2012-10-15 03:11:17 +00:00
template_entity_full.xml
# Add experimental fighter planes.
2011-06-09 19:44:40 +00:00
template_entity_quasi.xml
Adds multiple entity selection to Atlas (including move/delete). Fixes #678 .
2012-02-27 05:32:35 +00:00
template_gaia_flora_bush_berry.xml
Fixed the grapes.
2012-07-24 17:45:30 +00:00
template_gaia_flora_bush.xml
Adds a new class, ForestPlant
2011-09-30 21:11:50 +00:00
template_gaia_flora_tree.xml
Map preview for Acropolis 7.
2012-08-05 19:07:41 +00:00
template_gaia_flora.xml
Selection ring tweaks.
2012-04-25 21:14:32 +00:00
template_gaia_geo_mineral_slabs.xml
#New audio additions, notably resource selections and ship selection and death.
2012-01-25 02:51:48 +00:00
template_gaia_geo_mineral.xml
Fixed some javascript things because the names of the phases were changed. Changed thickness of mine selections.
2012-04-23 00:36:06 +00:00
template_gaia_geo_rock_slabs.xml
#New audio additions, notably resource selections and ship selection and death.
2012-01-25 02:51:48 +00:00
template_gaia_geo_rock.xml
Fixed some javascript things because the names of the phases were changed. Changed thickness of mine selections.
2012-04-23 00:36:06 +00:00
template_gaia_geo.xml
Selection ring tweaks.
2012-04-25 21:14:32 +00:00
template_gaia_ruins.xml
Selection ring tweaks.
2012-04-25 21:14:32 +00:00
template_gaia_treasure.xml
Selection ring tweaks.
2012-04-25 21:14:32 +00:00
template_gaia.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_rubble.xml
Nerfed stone throwers based on gameplay and discussion with quantumstate. More game testing will be needed.
2012-10-07 21:19:01 +00:00
template_structure_civic_civil_centre.xml
Restructured phase_city techs so that phase_city is auto researched.
2012-10-14 16:12:22 +00:00
template_structure_civic_house.xml
New wood gathering tech (iron axes) at the Mill, paired with a capacity tech (wheelbarrows).
2012-10-15 03:11:17 +00:00
template_structure_civic_temple.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
template_structure_civic.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_structure_defense_defense_tower.xml
Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
2012-10-08 00:51:24 +00:00
template_structure_defense_outpost.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
template_structure_defense_wall_gate.xml
This was SVN commit r12741.
2012-10-07 23:10:18 +00:00
template_structure_defense_wall_long.xml
This was SVN commit r12741.
2012-10-07 23:10:18 +00:00
template_structure_defense_wall_medium.xml
This was SVN commit r12741.
2012-10-07 23:10:18 +00:00
template_structure_defense_wall_short.xml
This was SVN commit r12741.
2012-10-07 23:10:18 +00:00
template_structure_defense_wall_tower.xml
This was SVN commit r12741.
2012-10-07 23:10:18 +00:00
template_structure_defense_wall.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
template_structure_defense_wallset.xml
Fix some mistakes with class definition for stone/palisade gates and wallsets.
2012-08-06 11:43:02 +00:00
template_structure_economic_farmstead.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
template_structure_economic_market.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
template_structure_economic_mill.xml
New wood gathering tech (iron axes) at the Mill, paired with a capacity tech (wheelbarrows).
2012-10-15 03:11:17 +00:00
template_structure_economic.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_structure_gaia_settlement.xml
Bunch of different stuff.
2012-05-25 21:36:07 +00:00
template_structure_military_barracks.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
template_structure_military_dock.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
template_structure_military_embassy.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
template_structure_military_fortress.xml
Nerfed stone throwers based on gameplay and discussion with quantumstate. More game testing will be needed.
2012-10-07 21:19:01 +00:00
template_structure_military.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
template_structure_resource_field.xml
Added heroes to Persians Sandbox.xml
2012-09-30 00:55:52 +00:00
template_structure_resource.xml
Removes ConquestCritical class from certain non unit-producing structures.
2011-10-01 17:29:09 +00:00
template_structure_special.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
template_structure.xml
Add a Foundation element to the Armour templates for structures.
2012-08-23 21:22:49 +00:00
template_unit_cavalry_melee_spearman.xml
Fixes bad character.
2012-05-02 16:35:56 +00:00
template_unit_cavalry_melee_swordsman.xml
Fixes bad character.
2012-05-02 16:35:56 +00:00
template_unit_cavalry_melee.xml
Meat units now cannot attack walls.
2012-05-08 00:19:00 +00:00
template_unit_cavalry_ranged_archer.xml
Template and tech tweaks.
2012-05-02 16:22:33 +00:00
template_unit_cavalry_ranged_javelinist.xml
Template and tech tweaks.
2012-05-02 16:22:33 +00:00
template_unit_cavalry_ranged.xml
Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
2012-07-30 06:11:26 +00:00
template_unit_cavalry.xml
Added a Slaughter attack type which instantly kills all herdable animals with a melee attack. Fixes #1652 .
2012-09-24 19:31:31 +00:00
template_unit_champion_cavalry_javelinist.xml
Bunch of different stuff.
2012-05-25 21:36:07 +00:00
template_unit_champion_cavalry_spearman.xml
Meat units now cannot attack walls.
2012-05-08 00:19:00 +00:00
template_unit_champion_cavalry_swordsman.xml
Meat units now cannot attack walls.
2012-05-08 00:19:00 +00:00
template_unit_champion_cavalry.xml
Preferred Classes for these templates.
2012-05-05 00:14:33 +00:00
template_unit_champion_infantry_archer.xml
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
2012-05-19 23:07:41 +00:00
template_unit_champion_infantry_javelinist.xml
Bunch of different stuff.
2012-05-25 21:36:07 +00:00
template_unit_champion_infantry_pikeman.xml
Meat units now cannot attack walls.
2012-05-08 00:19:00 +00:00
template_unit_champion_infantry_spearman.xml
-Mauryan population cap bonus (+10%)
2012-10-13 20:38:40 +00:00
template_unit_champion_infantry_swordsman.xml
Template and tech tweaks.
2012-05-02 16:22:33 +00:00
template_unit_champion_infantry.xml
Meat units now cannot attack walls.
2012-05-08 00:19:00 +00:00
template_unit_champion_ranged.xml
Champion FIXES commit.
2011-06-28 04:19:01 +00:00
template_unit_champion_siege.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_unit_champion.xml
Add garrison order sound and remove the old garrison sound.
2012-05-20 15:44:57 +00:00
template_unit_fauna_breed_passive.xml
Testing branching phases.
2012-06-06 21:38:17 +00:00
template_unit_fauna_breed.xml
This was SVN commit r11595.
2012-04-21 07:19:43 +00:00
template_unit_fauna_fish.xml
A bunch of stuff.
2012-09-13 18:22:09 +00:00
template_unit_fauna_herd_domestic.xml
Fixed some templates.
2012-08-23 17:38:19 +00:00
template_unit_fauna_herd.xml
This was SVN commit r11595.
2012-04-21 07:19:43 +00:00
template_unit_fauna_hunt_aggressive.xml
Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144 .
2012-05-01 22:20:08 +00:00
template_unit_fauna_hunt_defensive.xml
# Improve animal AI, based on patch from Badmadblacksad.
2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml
# Improve animal AI, based on patch from Badmadblacksad.
2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml
Fixed Greek temple prop point error.
2012-03-10 01:25:39 +00:00
template_unit_fauna_hunt_violent.xml
Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144 .
2012-05-01 22:20:08 +00:00
template_unit_fauna_hunt_whale.xml
Implement healing. Fixes #999 .
2012-04-17 20:22:13 +00:00
template_unit_fauna_hunt.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_unit_fauna_wild_aggressive.xml
Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144 .
2012-05-01 22:20:08 +00:00
template_unit_fauna_wild_defensive.xml
# Improve animal AI, based on patch from Badmadblacksad.
2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml
# Improve animal AI, based on patch from Badmadblacksad.
2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml
Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144 .
2012-05-01 22:20:08 +00:00
template_unit_fauna_wild.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_unit_fauna.xml
Domestic animals should be unable to gather treasure.
2012-08-31 08:25:27 +00:00
template_unit_hero_cavalry_archer.xml
Don't allow people to train heroes because they are not balanced.
2012-08-19 20:16:18 +00:00
template_unit_hero_cavalry_javelinist.xml
Don't allow people to train heroes because they are not balanced.
2012-08-19 20:16:18 +00:00
template_unit_hero_cavalry_spearman.xml
Preferred Classes for these templates.
2012-05-05 00:14:33 +00:00
template_unit_hero_cavalry_swordsman.xml
Preferred Classes for these templates.
2012-05-05 00:14:33 +00:00
template_unit_hero_cavalry.xml
Don't allow people to train heroes because they are not balanced.
2012-08-19 20:16:18 +00:00
template_unit_hero_infantry_archer.xml
Don't allow people to train heroes because they are not balanced.
2012-08-19 20:16:18 +00:00
template_unit_hero_infantry_javelinist.xml
Don't allow people to train heroes because they are not balanced.
2012-08-19 20:16:18 +00:00
template_unit_hero_infantry_pikeman.xml
Hero attack balancing.
2012-01-18 22:26:33 +00:00
template_unit_hero_infantry_spearman.xml
Template tweaks, namely attack bonuses.
2012-04-15 20:35:38 +00:00
template_unit_hero_infantry_swordsman.xml
Hero attack balancing.
2012-01-18 22:26:33 +00:00
template_unit_hero_infantry.xml
Don't allow people to train heroes because they are not balanced.
2012-08-19 20:16:18 +00:00
template_unit_hero_ranged.xml
Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
2012-07-19 04:45:01 +00:00
template_unit_hero.xml
Removed stray cd from a template file.
2012-08-19 22:05:28 +00:00
template_unit_infantry_melee_spearman.xml
Template and tech tweaks.
2012-05-02 16:22:33 +00:00
template_unit_infantry_melee_swordsman.xml
Template and tech tweaks.
2012-05-02 16:22:33 +00:00
template_unit_infantry_melee.xml
Meat units now cannot attack walls.
2012-05-08 00:19:00 +00:00
template_unit_infantry_ranged_archer.xml
Template and tech tweaks.
2012-05-02 16:22:33 +00:00
template_unit_infantry_ranged_javelinist.xml
Fixes bad character.
2012-05-02 16:35:56 +00:00
template_unit_infantry_ranged_slinger.xml
Reduced accuracy for Basic-level ranged citizen units.
2012-06-02 05:57:57 +00:00
template_unit_infantry_ranged.xml
Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
2012-07-30 06:11:26 +00:00
template_unit_infantry.xml
Added a Slaughter attack type which instantly kills all herdable animals with a melee attack. Fixes #1652 .
2012-09-24 19:31:31 +00:00
template_unit_mechanical_ship_bireme.xml
Small nerf to all warships. Less attack and range
2012-09-08 19:48:35 +00:00
template_unit_mechanical_ship_fire.xml
Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
2012-07-30 06:11:26 +00:00
template_unit_mechanical_ship_fishing.xml
Tweaked a few fishing-related templates, removed ugly workaround.
2012-08-22 06:53:22 +00:00
template_unit_mechanical_ship_merchant.xml
New wood gathering tech (iron axes) at the Mill, paired with a capacity tech (wheelbarrows).
2012-10-15 03:11:17 +00:00
template_unit_mechanical_ship_quinquereme.xml
Small nerf to all warships. Less attack and range
2012-09-08 19:48:35 +00:00
template_unit_mechanical_ship_trireme.xml
Small nerf to all warships. Less attack and range
2012-09-08 19:48:35 +00:00
template_unit_mechanical_ship.xml
Selection ring tweaks.
2012-04-25 21:14:32 +00:00
template_unit_mechanical_siege_ballista.xml
Nerfed stone throwers based on gameplay and discussion with quantumstate. More game testing will be needed.
2012-10-07 21:19:01 +00:00
template_unit_mechanical_siege_onager.xml
Nerfed stone throwers based on gameplay and discussion with quantumstate. More game testing will be needed.
2012-10-07 21:19:01 +00:00
template_unit_mechanical_siege_ram.xml
Preferred Classes for these templates.
2012-05-05 00:14:33 +00:00
template_unit_mechanical_siege_tower.xml
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
2012-05-19 23:07:41 +00:00
template_unit_mechanical_siege.xml
More pierce armour for siege engines.
2012-02-21 23:59:56 +00:00
template_unit_mechanical.xml
Implement healing. Fixes #999 .
2012-04-17 20:22:13 +00:00
template_unit_support_female_citizen.xml
Added a Slaughter attack type which instantly kills all herdable animals with a melee attack. Fixes #1652 .
2012-09-24 19:31:31 +00:00
template_unit_support_healer.xml
Healer has a "Run" value now. It didn't before, so would skate around the map when fleeing.
2012-05-10 05:41:15 +00:00
template_unit_support_slave.xml
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
template_unit_support_trader.xml
Decrease trader income to 20% of the previous and increase the cost of traders to 100f 80m.
2012-07-15 18:55:35 +00:00
template_unit_support.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_unit.xml
This was SVN commit r11938.
2012-06-05 02:05:41 +00:00