..
CmpPtr.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
CmpPtr.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Component.h
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
2011-01-16 14:08:38 +00:00
ComponentManager.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
ComponentManager.h
Use path types and conversions more consistently.
2011-03-21 22:59:00 +00:00
ComponentManagerSerialization.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
Components.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ComponentTest.h
Fix -Wconversion warnings in simulation code.
2011-08-16 11:18:32 +00:00
Entity.h
# Object creation in Atlas with new simulation system
2010-01-14 20:36:29 +00:00
IComponent.cpp
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
2011-01-16 14:08:38 +00:00
IComponent.h
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
2011-01-16 14:08:38 +00:00
Interface.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
InterfaceScripted.h
Upgrade to SpiderMonkey 1.8.5 ( fixes #734 )
2011-07-16 23:24:14 +00:00
Message.h
Fix serialize/deserialize API asymmetry.
2010-09-17 17:53:26 +00:00
ParamNode.cpp
Avoid errors when using planes in formations, by not allowing them to join formations
2011-07-07 17:05:22 +00:00
ParamNode.h
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
SimContext.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
SimContext.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00