forked from 0ad/0ad
45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_MESSAGE
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#define INCLUDED_MESSAGE
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#include "scriptinterface/ScriptTypes.h"
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#include "scriptinterface/ScriptVal.h"
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class CMessage
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{
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NONCOPYABLE(CMessage);
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protected:
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CMessage() { }
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public:
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virtual ~CMessage() { }
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virtual int GetType() const = 0;
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virtual const char* GetScriptHandlerName() const = 0;
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virtual const char* GetScriptGlobalHandlerName() const = 0;
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virtual jsval ToJSVal(ScriptInterface&) const = 0;
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jsval ToJSValCached(ScriptInterface&) const;
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private:
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mutable CScriptValRooted m_Cached;
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};
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// TODO: GetType could be replaced with a plain member variable to avoid some
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// virtual calls, if that turns out to be worthwhile
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CMessage* CMessageFromJSVal(int mtid, ScriptInterface&, jsval);
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#endif // INCLUDED_MESSAGE
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